fix: close out remaining German player-facing text across web and API tests

Repo-wide grep sweep (apps/web/src, apps/api/src) for leftover German
content strings missed by Tasks 1-9, mostly in spec fixtures/assertions
that mirror already-translated seed content (monster/item names, POI
titles and action labels, location names/descriptions) plus a few real
source-file gaps:

- inventory-detail-panel.component.ts: STAT_LABELS (Waffenschaden,
  Angriff, Leben, Rüstung) were never translated by Task 6; now match
  the identical English labels already used in inventory-page.component.html.
- app-shell.component.html: aria-label="Spielinhalt" -> "Game content"
  (this file was outside every prior task's file list).
- location-interaction-panel.component.spec.ts: dead NPC-quote fixture
  translated to match the real wounded-scout POI text.

Code comments referencing German source-spec section titles or
not-yet-seeded faction names, and inline calculation-documentation
comments, are left as-is per the source spec's scope (dev-facing
comments may stay German).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ACkMEDYiwtcfchqKkiUJNX
This commit is contained in:
Bastian Wagner
2026-08-21 22:59:34 +02:00
parent ae163f000a
commit 1322285b0f
38 changed files with 243 additions and 241 deletions

View File

@@ -19,11 +19,11 @@ const burnedRoad = burnedRoadFixture({ connections: [] });
const threeEncounterHunt: HuntResult = {
id: 'hunt-id',
location: { id: 'burned-road-id', key: 'burned-road', name: 'Verbrannte Straße' },
location: { id: 'burned-road-id', key: 'burned-road', name: 'Burned Road' },
encounters: [
{
id: 'encounter-1',
monster: { key: 'ash-rat', name: 'Aschenratte', level: 1, artworkPath: '/images/enemies/AshRat.png' },
monster: { key: 'ash-rat', name: 'Ash Rat', level: 1, artworkPath: '/images/enemies/AshRat.png' },
dangerRating: 'WEAK',
status: 'AVAILABLE',
},
@@ -31,7 +31,7 @@ const threeEncounterHunt: HuntResult = {
id: 'encounter-2',
monster: {
key: 'road-bandit',
name: 'Straßenräuber',
name: 'Road Bandit',
level: 3,
artworkPath: '/images/enemies/RoadBandit.png',
},
@@ -40,7 +40,7 @@ const threeEncounterHunt: HuntResult = {
},
{
id: 'encounter-3',
monster: { key: 'ash-rat', name: 'Aschenratte', level: 1, artworkPath: '/images/enemies/AshRat.png' },
monster: { key: 'ash-rat', name: 'Ash Rat', level: 1, artworkPath: '/images/enemies/AshRat.png' },
dangerRating: 'WEAK',
status: 'AVAILABLE',
},
@@ -54,7 +54,7 @@ const startedCombat: Combat = {
player: { name: 'Aric Duskwalker', maxHp: 100, currentHp: 100, potionsRemaining: 2, potionsMax: 2 },
monster: {
key: 'road-bandit',
name: 'Straßenräuber',
name: 'Road Bandit',
level: 3,
maxHp: 75,
currentHp: 75,
@@ -130,7 +130,7 @@ describe('HuntPageComponent', () => {
return fixture;
}
it('shows the hunting-unavailable state at the Südtor, with no Begin Hunt button, and a way back to the location', async () => {
it('shows the hunting-unavailable state at the South Gate, with no Begin Hunt button, and a way back to the location', async () => {
const fixture = await setup(southGate);
const element = fixture.nativeElement as HTMLElement;
@@ -164,7 +164,7 @@ describe('HuntPageComponent', () => {
const cards = element.querySelectorAll('app-encounter-card');
expect(cards.length).toBe(3);
expect(element.textContent).toMatch(/Aschenratte[\s\S]*Straßenräuber[\s\S]*Aschenratte/);
expect(element.textContent).toMatch(/Ash Rat[\s\S]*Road Bandit[\s\S]*Ash Rat/);
expect(
element.querySelectorAll(
'.encounter-card__artwork[src="/images/combat/sprites/ash-rat-760.png"]',