fix: address the final whole-branch review's findings
The branch review approved the slice with no blocking findings. These
are the substantive non-blocking ones.
N1, the one no per-task review could see: every seeded monster rolls
silverMin/silverMax = 0 (R7), so the victory screen showed "Silber +0"
after every fight in the shipped game. Three tasks were each correct in
isolation -- the mechanism stays, the values are zero, the field still
exists -- and the composite was wrong. Now conditional, with a test.
This does not contradict R16: R16 deleted the XP block because the
field ceased to exist, leaving nothing to hide. Silver still exists and
can be non-zero, so a conditional is the right tool.
N2: world.store.ts still said a combat "granted XP and silver". Same
false-fact-in-a-comment defect fixed in b5bcd50, one file over.
N4: resolveReputationRank threw a TypeError on negative input, since
findIndex returns -1 and REPUTATION_RANKS[-1] is undefined. Unreachable
today, but grantReputation is public and accepts any number.
N5/N6: grantReputation resolved factions without the enabled filter the
read path applies, so a disabled faction could accumulate invisible
reputation -- "disabled" was not actually a kill switch. The dense read
also had no ORDER BY, so the list could reorder between requests.
N8: design 13 requires silver stay 0 for every seeded monster; only two
of four were pinned. Re-adding silver to the others would have shipped
silently.
N9: spec 36's "a normal kill grants no Renown" had no test. It was
structurally guaranteed but unasserted -- now locked down against a
later slice wiring renown into combat.
N10: an impossible renown: 0 fixture, and RENOWN_MIN exported but never
used to clamp the floor.
API 268/268, web 230/230, API build zero errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -205,6 +205,8 @@ describe('seedVisibleVerticalSlice', () => {
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key: 'wild-road-dog',
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name: 'Verwilderter Straßenhund',
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level: 1,
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silverMin: 0,
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silverMax: 0,
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artworkPath: '/images/monsters/wild-road-dog.png',
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iconPath: '/images/combat/icons/wild-road-dog-128.png',
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}),
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@@ -212,6 +214,8 @@ describe('seedVisibleVerticalSlice', () => {
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key: 'charred-looter',
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name: 'Verkohlter Plünderer',
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level: 2,
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silverMin: 0,
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silverMax: 0,
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artworkPath: '/images/monsters/charred-looter.png',
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iconPath: '/images/combat/icons/charred-looter-128.png',
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}),
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@@ -3,7 +3,11 @@ import { DataSource, EntityManager } from 'typeorm';
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import { Character } from '../characters/entities/character.entity';
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import { CharacterRenownMilestone } from './entities/character-renown-milestone.entity';
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import { RenownMilestoneDefinition } from './entities/renown-milestone-definition.entity';
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import { RENOWN_BASE_STATS, RENOWN_MAX } from './renown-base-stats';
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import {
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RENOWN_BASE_STATS,
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RENOWN_MAX,
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RENOWN_MIN,
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} from './renown-base-stats';
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import {
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characterNotFound,
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renownMilestoneAlreadyCompleted,
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@@ -65,9 +69,13 @@ export class RenownService {
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}
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const previousRenown = character.renown;
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// Clamp both ends. The ceiling is the power curve's last row; the floor
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// matters because renown_reward carries no CHECK, so bad content data
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// would otherwise surface as a raw Postgres constraint violation instead
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// of a clamped value.
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const newRenown = Math.min(
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RENOWN_MAX,
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previousRenown + milestone.renownReward,
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Math.max(RENOWN_MIN, previousRenown + milestone.renownReward),
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);
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const renownGranted = newRenown !== previousRenown;
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@@ -21,8 +21,11 @@ const REPUTATION_RANKS: ReadonlyArray<{
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];
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export function resolveReputationRank(reputation: number): ReputationRankInfo {
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const index = REPUTATION_RANKS.findIndex(
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(rank) => reputation >= rank.threshold,
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// Clamp to the lowest rank: findIndex returns -1 for a negative total, and
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// REPUTATION_RANKS[-1] would throw rather than return a rank.
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const index = Math.max(
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0,
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REPUTATION_RANKS.findIndex((rank) => reputation >= rank.threshold),
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);
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const rank = REPUTATION_RANKS[index];
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const nextRank = index > 0 ? REPUTATION_RANKS[index - 1] : null;
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@@ -61,7 +61,7 @@ export class ReputationService {
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throw characterNotFound();
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}
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const faction = await factions.findOneBy({ key: factionKey });
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const faction = await factions.findOneBy({ key: factionKey, enabled: true });
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if (!faction) {
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throw reputationFactionNotFound();
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}
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@@ -114,7 +114,7 @@ export class ReputationService {
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const scope: RepositoryScope = this.dataSource;
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const factions = await scope
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.getRepository(ReputationFaction)
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.find({ where: { enabled: true } });
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.find({ where: { enabled: true }, order: { key: 'ASC' } });
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const reputations = await scope
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.getRepository(CharacterReputation)
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.find({ where: { characterId } });
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@@ -137,7 +137,7 @@ function combat(overrides: Partial<Combat> = {}): Combat {
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function createState(overrides: Partial<State> = {}): State {
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return {
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characters: [{ id: CHARACTER_ID, silver: 3 } as Character],
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characters: [{ id: CHARACTER_ID, silver: 3, renown: 4 } as Character],
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monsters: [
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{
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id: ASH_RAT_ID,
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@@ -348,6 +348,20 @@ describe('CombatRewardService', () => {
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});
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});
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it('grants no renown for a normal monster kill', async () => {
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const state = createState();
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const loot = fakeLoot({ itemDefinitionId: BANDIT_BLADE, quantity: 1 });
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const subject = service(state, loot, fixedRandom(0));
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await subject.grantVictoryRewards(fakeManager(state), combat());
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// Renown comes from milestones only (spec §36). Killing things must never
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// move it -- that is the whole point of replacing XP with Renown, so this
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// asserts the prohibition rather than trusting that nothing wired it up.
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expect(state.characters[0].renown).toBe(4);
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expect(state.characters[0].silver).toBe(7);
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});
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describe('idempotency', () => {
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it('grants once and returns the same persisted reward on a repeat call', async () => {
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const state = createState();
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@@ -139,12 +139,14 @@
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<section class="rewards" data-combat-rewards aria-label="Belohnungen">
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<h3 class="rewards__title">Belohnungen</h3>
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@if (rewards.silver) {
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<dl class="rewards__currencies">
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<div class="rewards__currency" data-reward-silver>
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<dt>Silber</dt>
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<dd>+{{ rewards.silver }}</dd>
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</div>
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</dl>
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}
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@if (rewards.items.length) {
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<h3 class="rewards__title">Beute</h3>
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@@ -540,6 +540,20 @@ describe('CombatPageComponent', () => {
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expect(element.querySelector('[data-reward-experience]')).toBeNull();
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});
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it('hides the silver tile entirely when the kill granted none', async () => {
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// Every monster seeded in this slice rolls silverMin/silverMax = 0 (design
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// R7), so without this guard the victory screen advertises "Silber +0"
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// after every single fight in the shipped content.
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const fixture = await setup({
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...wonWithRewards,
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rewards: { silver: 0, items: [] },
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});
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const element = fixture.nativeElement as HTMLElement;
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expect(element.querySelector('[data-reward-silver]')).toBeNull();
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expect(element.querySelector('[data-combat-rewards]')).toBeTruthy();
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});
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it('renders a dropped item with its icon, name, and rarity', async () => {
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const fixture = await setup({
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...wonWithRewards,
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@@ -61,7 +61,7 @@ const equipment: EquipmentResponse = {
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const character: CharacterResponse = {
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id: 'character-1',
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name: 'Aric Duskwalker',
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renown: 0,
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renown: 1,
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silver: 0,
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currentHp: 100,
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maxHp: 100,
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@@ -87,8 +87,10 @@ export class WorldStore implements OnDestroy {
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}
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/**
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* Re-reads the character from the server, e.g. after a combat granted XP and
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* silver. Never mutates the values locally: the server owns them (spec §35).
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* Re-reads the character from the server, e.g. after a combat granted item
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* drops. Renown comes from milestones, and silver reaches the player through
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* turn-ins -- a kill grants neither.
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* Never mutates the values locally: the server owns them (spec §35).
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* A failed refresh leaves the last known character in place rather than
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* blanking the HUD.
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*/
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