feat(web): add local location contracts, shared fixtures and content glyphs
Mirrors the extended current-location payload and the interaction endpoint in the web API client. Replaces the per-spec CurrentLocationResponse literals with one shared fixture factory, so a contract change is answered in a single place. Adds the drawn glyph set used by hotspots, actions and reward previews. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -5,38 +5,17 @@ import { Router, provideRouter } from '@angular/router';
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import { vi } from 'vitest';
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import type { Combat, CurrentLocationResponse, HuntResult } from '../../../core/api/game-api.models';
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import { CombatStore } from '../../combat/combat.store';
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import {
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burnedRoadFixture,
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southGateFixture,
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} from '../../world/current-location.fixture';
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import { WorldStore } from '../../world/world.store';
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import { HuntingStore } from '../hunting.store';
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import { HuntPageComponent } from './hunt-page.component';
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const southGate: CurrentLocationResponse = {
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id: 'south-gate-id',
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key: 'south-gate',
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name: 'Südtor von Graufurt',
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description: 'Der letzte sichere Schritt vor den Aschenfeldern.',
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regionKey: 'ashen-fields',
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minRecommendedLevel: 1,
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maxRecommendedLevel: 1,
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dangerLevel: 0,
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isSafe: true,
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huntingEnabled: false,
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artworkPath: '/images/backgrounds/Suedtor.png',
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connections: [],
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possibleMonsters: [],
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};
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const southGate = southGateFixture({ connections: [] });
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const burnedRoad: CurrentLocationResponse = {
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...southGate,
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id: 'burned-road-id',
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key: 'burned-road',
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name: 'Verbrannte Straße',
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description: 'Die erste Jagdzone zwischen Asche und zerbrochenen Wagen.',
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isSafe: false,
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huntingEnabled: true,
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artworkPath: '/images/backgrounds/Aschestrasse.png',
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possibleMonsters: ['Aschenratte', 'Straßenräuber'],
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connections: [],
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};
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const burnedRoad = burnedRoadFixture({ connections: [] });
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const threeEncounterHunt: HuntResult = {
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id: 'hunt-id',
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