diff --git a/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md b/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md index 3cdec62..0039126 100644 --- a/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md +++ b/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md @@ -139,6 +139,7 @@ Loot table `name` (internal, not currently player-visible, translated anyway for - Buttons: Angriff → **Attack**; Schwerer Hieb → **Heavy Strike**; Schildstoß → **Shield Bash**; Verteidigen → **Defend**; Trank → **Potion**; (Flee is listed in the spec but not yet implemented in this codebase — no change needed, nothing to translate). - Round header: "Runde {{n}}" → **"Round {{n}}"**. - Outcome headings: "Sieg" → **"Victory"**; "Niederlage" → **"Defeat"**. +- Monster level badge: "Stufe {{ combat.monster.level }}" → **"Level {{ combat.monster.level }}"** (missed by the original survey pass in this section; same treatment as the identical monster-level display in the Hunting section below — `monster.level` is a surviving monster stat, not the abolished character level). - Rewards panel: "Belohnungen" → **"Rewards"**; "Beute" → **"Loot"**; "Keine besondere Beute gefunden." → **"No notable loot found."**; "Silber" → **"Silver"**. - Post-combat buttons: "Weiter jagen" → **"Keep Hunting"**; "Zum Ort" → **"To Location"**; "Inventar öffnen" → **"Open Inventory"**. - Log panel: "Kampfprotokoll"/"Kampflog" → **"Combat Log"**.