From 2dd0f32f882f5844d47c71e2978f7e1962594fa0 Mon Sep 17 00:00:00 2001 From: Bastian Wagner Date: Fri, 21 Aug 2026 21:41:24 +0200 Subject: [PATCH] docs: fill a glossary gap the survey missed -- combat page monster level combat-page.component.html's "Stufe {{ combat.monster.level }}" fighter badge was found by the original content survey but never made it into the design doc's Combat glossary section, so Task 5's brief never carried it. Task 5's implementer correctly left the string untouched rather than inventing a translation without direction -- exactly the right call. Adds the missing row now: "Level {{ combat.monster.level }}", the same treatment as the identical monster-level display already specified for encounter-card. Co-Authored-By: Claude Opus 5 --- .../specs/2026-08-21-english-game-content-foundation-design.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md b/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md index 3cdec62..0039126 100644 --- a/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md +++ b/docs/superpowers/specs/2026-08-21-english-game-content-foundation-design.md @@ -139,6 +139,7 @@ Loot table `name` (internal, not currently player-visible, translated anyway for - Buttons: Angriff → **Attack**; Schwerer Hieb → **Heavy Strike**; Schildstoß → **Shield Bash**; Verteidigen → **Defend**; Trank → **Potion**; (Flee is listed in the spec but not yet implemented in this codebase — no change needed, nothing to translate). - Round header: "Runde {{n}}" → **"Round {{n}}"**. - Outcome headings: "Sieg" → **"Victory"**; "Niederlage" → **"Defeat"**. +- Monster level badge: "Stufe {{ combat.monster.level }}" → **"Level {{ combat.monster.level }}"** (missed by the original survey pass in this section; same treatment as the identical monster-level display in the Hunting section below — `monster.level` is a surviving monster stat, not the abolished character level). - Rewards panel: "Belohnungen" → **"Rewards"**; "Beute" → **"Loot"**; "Keine besondere Beute gefunden." → **"No notable loot found."**; "Silber" → **"Silver"**. - Post-combat buttons: "Weiter jagen" → **"Keep Hunting"**; "Zum Ort" → **"To Location"**; "Inventar öffnen" → **"Open Inventory"**. - Log panel: "Kampfprotokoll"/"Kampflog" → **"Combat Log"**.