feat(combat): use the cut-out enemy art and scale sprites per monster

Swap the enemy body art for the background-free versions and trim every
sprite to its opaque bounds so the fighters share one ground baseline
instead of floating in a padded box.

Sprite height is now a share of the battlefield rather than a fixed
clamp, set per monster key, so a low-slung rat and a standing bandit keep
believable proportions against the player at any stage size.
This commit is contained in:
Bastian Wagner
2026-08-19 22:46:05 +02:00
parent f33b0c0e4a
commit 54f9d59ef4
6 changed files with 13 additions and 0 deletions

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