feat(api): add CharacterStatsService as authoritative effective-stat source
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64
apps/api/src/characters/character-stats.service.ts
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64
apps/api/src/characters/character-stats.service.ts
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import { Injectable } from '@nestjs/common';
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import { DataSource } from 'typeorm';
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import { CharacterEquipment } from '../equipment/entities/character-equipment.entity';
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import { EquipmentSlot } from '../items/equipment-slot.enum';
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import { Character } from './entities/character.entity';
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export interface EffectiveCharacterStats {
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maxHp: number;
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currentHp: number;
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attack: number;
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weaponDamage: number;
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armor: number;
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combatPower: number;
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}
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type RepositoryScope = Pick<DataSource, 'getRepository'>;
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/**
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* Single authoritative source of effective character stats (spec §18).
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* Replaces the Slice 0.3 `CharacterCombatStatsService` shortcut.
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*/
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@Injectable()
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export class CharacterStatsService {
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constructor(private readonly dataSource: DataSource) {}
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async calculate(
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character: Character,
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scope?: RepositoryScope,
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): Promise<EffectiveCharacterStats> {
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const db = scope ?? this.dataSource;
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const equipped = await db.getRepository(CharacterEquipment).find({
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where: { characterId: character.id },
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relations: { characterItem: { itemDefinition: true } },
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});
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let weaponDamage = 0;
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let bonusHp = 0;
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let bonusAttack = 0;
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let bonusArmor = 0;
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for (const slot of equipped) {
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const definition = slot.characterItem.itemDefinition;
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if (slot.slot === EquipmentSlot.WEAPON) {
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weaponDamage = definition.weaponDamage;
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}
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bonusHp += definition.bonusHp;
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bonusAttack += definition.bonusAttack;
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bonusArmor += definition.bonusArmor;
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}
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const maxHp = character.baseHp + bonusHp;
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const attack = character.baseAttack + bonusAttack;
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const armor = bonusArmor;
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return {
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maxHp,
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currentHp: character.currentHp,
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attack,
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weaponDamage,
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armor,
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combatPower: maxHp / 10 + attack * 2 + weaponDamage * 2 + armor * 1.5,
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};
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}
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}
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