feat(combat): add combat domain enums, entities, and encounter consumption field
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apps/api/src/combat/combat-action.enum.ts
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apps/api/src/combat/combat-action.enum.ts
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// Only ATTACK is implemented in Slice 0.3. Future slices add HEAVY_STRIKE,
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// SHIELD_BASH, DEFEND, POTION, FLEE as real members with their own
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// CombatEngineService cases — do not add them here until their behavior ships.
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export enum CombatAction {
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ATTACK = 'ATTACK',
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}
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