feat(combat): add deterministic damage formula

This commit is contained in:
Bastian Wagner
2026-08-19 15:39:17 +02:00
parent 47931ff717
commit 6cb4d02613
2 changed files with 30 additions and 0 deletions

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import { calculateDamage } from './combat-damage';
describe('calculateDamage', () => {
it('applies the established armor mitigation formula', () => {
// raw = 12 + 15 = 27; 27 * 60 / (60 + 20) = 20.25 -> rounds to 20
expect(calculateDamage({ attack: 12, weaponDamage: 15 }, 20)).toBe(20);
});
it('never returns less than 1 damage, even against extreme armor', () => {
expect(calculateDamage({ attack: 1, weaponDamage: 0 }, 100_000)).toBe(1);
});
it('treats an attacker with no weaponDamage as having attack alone as its raw damage', () => {
// raw = 9; 9 * 60 / (60 + 5) = 8.307... -> rounds to 8
expect(calculateDamage({ attack: 9 }, 5)).toBe(8);
});
});

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export interface DamageAttacker {
attack: number;
weaponDamage?: number;
}
const ARMOR_MITIGATION_CONSTANT = 60;
export function calculateDamage(attacker: DamageAttacker, targetArmor: number): number {
const rawDamage = attacker.attack + (attacker.weaponDamage ?? 0);
const mitigatedDamage =
(rawDamage * ARMOR_MITIGATION_CONSTANT) / (ARMOR_MITIGATION_CONSTANT + targetArmor);
return Math.max(1, Math.round(mitigatedDamage));
}