feat(combat): add the Slice 0.6 action and event-type enum members
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@@ -1,6 +1,7 @@
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// Only ATTACK is implemented in Slice 0.3. Future slices add HEAVY_STRIKE,
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// SHIELD_BASH, DEFEND, POTION, FLEE as real members with their own
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// CombatEngineService cases — do not add them here until their behavior ships.
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export enum CombatAction {
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ATTACK = 'ATTACK',
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HEAVY_STRIKE = 'HEAVY_STRIKE',
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SHIELD_BASH = 'SHIELD_BASH',
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DEFEND = 'DEFEND',
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POTION = 'POTION',
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}
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