feat(shops): sell loot bags, honour bypass conditions, explain locks
This commit is contained in:
@@ -5,6 +5,8 @@ export type ShopErrorCode =
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| 'SHOP_DISABLED'
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| 'SHOP_OFFER_NOT_FOUND'
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| 'SHOP_OFFER_LOCKED'
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| 'MERCHANT_REPUTATION_TOO_LOW'
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| 'SHOP_BAG_ALREADY_OWNED'
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| 'SHOP_INVALID_QUANTITY'
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| 'SHOP_INSUFFICIENT_SILVER';
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@@ -57,6 +59,34 @@ export function shopOfferLocked(): ShopDomainError {
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);
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}
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/**
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* The specific case of `SHOP_OFFER_LOCKED` where reputation is what is short
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* (Playable Slice 0.8.5 §6).
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*
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* Added alongside the generic code rather than replacing it: a gate on a quest
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* flag or an item is still `SHOP_OFFER_LOCKED`, and telling a player to earn
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* reputation they do not need would be worse than saying nothing specific.
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*/
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export function merchantReputationTooLow(): ShopDomainError {
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return new ShopDomainError(
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'MERCHANT_REPUTATION_TOO_LOW',
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HttpStatus.FORBIDDEN,
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'You have not earned enough standing for this yet.',
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);
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}
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/**
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* Only the roomiest active bag per category counts (Slice 0.7.5 §6), so a
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* second copy grants nothing. Selling one would be taking Silver for nothing.
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*/
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export function shopBagAlreadyOwned(): ShopDomainError {
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return new ShopDomainError(
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'SHOP_BAG_ALREADY_OWNED',
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HttpStatus.CONFLICT,
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'You already carry that.',
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);
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}
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export function shopInvalidQuantity(): ShopDomainError {
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return new ShopDomainError(
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'SHOP_INVALID_QUANTITY',
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@@ -1,8 +1,17 @@
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import { DataSource, EntityManager } from 'typeorm';
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import { Character } from '../characters/entities/character.entity';
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import { GameConditionService } from '../conditions/game-condition.service';
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import {
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ComparisonOperator,
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GameCondition,
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GameConditionType,
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} from '../conditions/game-condition.types';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { LootCategory } from '../items/loot-category.enum';
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import { CharacterLootBag } from '../loot-bags/entities/character-loot-bag.entity';
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import { LootBagDefinition } from '../loot-bags/entities/loot-bag-definition.entity';
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import { NpcService } from '../npcs/npc.service';
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import { ReputationFaction } from '../reputation/entities/reputation-faction.entity';
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import { NpcShop } from './entities/npc-shop.entity';
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import { ShopOffer } from './entities/shop-offer.entity';
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import { ShopService } from './shop.service';
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@@ -18,6 +27,16 @@ interface Fixture {
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offerRepeatable?: boolean;
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offerQuantity?: number;
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ownedPotions?: number | null;
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/** Replaces the single item offer with one that sells the trophy pouch. */
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bagOffer?: boolean;
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/** Whether the character already holds the bag the offer sells. */
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ownsBag?: boolean;
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/** Conditions on the offer, so a test can gate it on reputation. */
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conditions?: GameCondition[];
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/** The alternative way in (slice §7). */
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bypassConditions?: GameCondition[];
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/** Which of `conditions` / `bypassConditions` the fake engine says hold. */
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bypassPasses?: boolean;
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}
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function createWorld(fixture: Fixture = {}) {
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@@ -36,26 +55,61 @@ function createWorld(fixture: Fixture = {}) {
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quantity: fixture.ownedPotions,
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};
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const bag = {
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id: 'bag-trophy-pouch',
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key: 'basic-trophy-pouch',
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name: 'Basic Trophy Pouch',
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lootCategory: LootCategory.RAIDER_TROPHY,
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capacity: 5,
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iconPath: '/images/items/basic-trophy-pouch.png',
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};
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const grantedBags: Array<Record<string, unknown>> = [];
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const offers = [
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{
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id: 'offer-1',
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shopId: 'shop-1',
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itemDefinitionId: 'item-potion',
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currencyType: 'SILVER',
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price: 12,
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quantity: fixture.offerQuantity ?? 1,
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repeatable: fixture.offerRepeatable ?? true,
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sortOrder: 1,
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conditions: [],
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enabled: true,
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itemDefinition: {
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id: 'item-potion',
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key: 'small-healing-potion',
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name: 'Small Healing Potion',
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description: 'A bitter draught.',
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iconPath: '/images/items/potion.png',
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},
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},
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fixture.bagOffer
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? {
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id: 'offer-bag',
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shopId: 'shop-1',
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itemDefinitionId: null,
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lootBagDefinitionId: bag.id,
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currencyType: 'SILVER',
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price: 40,
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quantity: 1,
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repeatable: false,
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sortOrder: 1,
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conditions: fixture.conditions ?? [],
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bypassConditions: fixture.bypassConditions ?? [],
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enabled: true,
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itemDefinition: null,
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lootBagDefinition: bag,
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}
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: {
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id: 'offer-1',
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shopId: 'shop-1',
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itemDefinitionId: 'item-potion',
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lootBagDefinitionId: null,
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currencyType: 'SILVER',
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price: 12,
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quantity: fixture.offerQuantity ?? 1,
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repeatable: fixture.offerRepeatable ?? true,
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sortOrder: 1,
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conditions: fixture.conditions ?? [],
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bypassConditions: fixture.bypassConditions ?? [],
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enabled: true,
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itemDefinition: {
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id: 'item-potion',
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key: 'small-healing-potion',
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name: 'Small Healing Potion',
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description: 'A bitter draught.',
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iconPath: '/images/items/potion.png',
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weaponDamage: 0,
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bonusAttack: 0,
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bonusHp: 0,
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bonusArmor: 0,
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},
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lootBagDefinition: null,
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},
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] as unknown as ShopOffer[];
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const repositories = (entity: unknown) => {
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@@ -88,9 +142,35 @@ function createWorld(fixture: Fixture = {}) {
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return {
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findOne: () => Promise.resolve(owned),
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create: (row: Record<string, unknown>) => row,
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save: async (row: Record<string, unknown>) => {
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save: (row: Record<string, unknown>) => {
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grantedItems.push(row);
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return row;
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return Promise.resolve(row);
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},
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};
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}
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if (entity === ReputationFaction) {
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return {
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find: () =>
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Promise.resolve([
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{ id: 'faction-1', key: 'border-guard', name: 'Border Watch' },
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]),
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};
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}
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if (entity === LootBagDefinition) {
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return { findOneBy: () => Promise.resolve(bag) };
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}
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if (entity === CharacterLootBag) {
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return {
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findOne: () =>
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Promise.resolve(
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fixture.ownsBag
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? { characterId: CHARACTER_ID, lootBagDefinitionId: bag.id }
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: null,
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),
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create: (row: Record<string, unknown>) => row,
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save: (row: Record<string, unknown>) => {
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grantedBags.push(row);
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return Promise.resolve(row);
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},
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};
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}
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@@ -105,7 +185,27 @@ function createWorld(fixture: Fixture = {}) {
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} as unknown as DataSource;
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const conditions = {
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evaluate: jest.fn(() => Promise.resolve(fixture.offerUnlocked ?? true)),
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evaluate: jest.fn(
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(_context: unknown, list: GameCondition[] | undefined) => {
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// The fixture distinguishes the two lists by identity, so a test can say
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// "the gate is shut but the bypass is open".
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if (list === fixture.bypassConditions) {
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return Promise.resolve(fixture.bypassPasses ?? false);
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}
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// `offerUnlocked` is the fixture's switch for the offer's own gate,
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// whatever the conditions expressing it happen to be.
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return Promise.resolve(fixture.offerUnlocked ?? true);
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},
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),
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describe: jest.fn((_context: unknown, list: GameCondition[] | undefined) =>
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Promise.resolve(
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(list ?? []).map((condition) => ({
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condition,
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met: fixture.offerUnlocked ?? true,
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actual: 14,
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})),
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),
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),
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} as unknown as GameConditionService;
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const npcs = {
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@@ -116,6 +216,7 @@ function createWorld(fixture: Fixture = {}) {
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service: new ShopService(dataSource, conditions, npcs),
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character,
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grantedItems,
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grantedBags,
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owned,
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};
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}
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@@ -261,4 +362,159 @@ describe('ShopService', () => {
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expect(result.quantity).toBe(6);
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expect(result.silverSpent).toBe(24);
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});
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it('shows the requirement and the current value on a locked offer', async () => {
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const world = createWorld({
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offerUnlocked: false,
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conditions: [
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{
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type: GameConditionType.REGION_REPUTATION,
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key: 'border-guard',
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operator: ComparisonOperator.GTE,
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value: 25,
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},
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],
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});
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const view = await world.service.getShopView(CHARACTER_ID, MERCHANT_KEY);
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// Locked, but still listed: a visible reward is a goal (slice §5).
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expect(view.offers).toHaveLength(1);
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expect(view.offers[0].unlocked).toBe(false);
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expect(view.offers[0].requirements).toEqual([
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{
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label: 'Requires Border Watch Reputation 25',
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current: 14,
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required: 25,
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met: false,
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},
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]);
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});
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it('lists a bag offer with its capacity as the effect', async () => {
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const world = createWorld({ bagOffer: true, silver: 100 });
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const view = await world.service.getShopView(CHARACTER_ID, MERCHANT_KEY);
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expect(view.offers[0]).toMatchObject({
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itemKey: 'basic-trophy-pouch',
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itemName: 'Basic Trophy Pouch',
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price: 40,
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effectSummary: 'Capacity: 5 Raider Trophies',
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unlocked: true,
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});
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});
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it('grants a bag rather than stacking it as an item', async () => {
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const world = createWorld({ bagOffer: true, silver: 100 });
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const result = await world.service.purchase(
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CHARACTER_ID,
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MERCHANT_KEY,
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'basic-trophy-pouch',
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1,
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);
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expect(result.silverSpent).toBe(40);
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expect(world.grantedItems).toHaveLength(0);
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expect(world.grantedBags[0]).toMatchObject({
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characterId: CHARACTER_ID,
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lootBagDefinitionId: 'bag-trophy-pouch',
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active: true,
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});
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});
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it('refuses to sell a bag the character already carries', async () => {
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// A second copy grants nothing (only the roomiest active bag per category
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// counts) so charging for it would be taking Silver for nothing.
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const world = createWorld({ bagOffer: true, ownsBag: true, silver: 100 });
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await expect(
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world.service.purchase(
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CHARACTER_ID,
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MERCHANT_KEY,
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'basic-trophy-pouch',
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1,
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),
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).rejects.toMatchObject({ code: 'SHOP_BAG_ALREADY_OWNED' });
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expect(world.character.silver).toBe(100);
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});
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it('names reputation as the reason when a reputation gate is what blocks', async () => {
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const world = createWorld({
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offerUnlocked: false,
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silver: 1000,
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conditions: [
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{
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type: GameConditionType.REGION_REPUTATION,
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key: 'border-guard',
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operator: ComparisonOperator.GTE,
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value: 25,
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},
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],
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});
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await expect(
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world.service.purchase(
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CHARACTER_ID,
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MERCHANT_KEY,
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'small-healing-potion',
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1,
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),
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).rejects.toMatchObject({ code: 'MERCHANT_REPUTATION_TOO_LOW' });
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});
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it('opens an offer whose bypass holds even though its conditions do not', async () => {
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// The Slice 0.9 referral: the warden's word is worth more than the
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// reputation the player has not earned yet (slice §7).
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const bypassConditions: GameCondition[] = [
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{
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type: GameConditionType.FLAG_SET,
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key: 'referred-by-south-gate-warden',
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value: true,
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},
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];
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const world = createWorld({
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bagOffer: true,
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silver: 100,
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offerUnlocked: false,
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conditions: [
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{
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type: GameConditionType.REGION_REPUTATION,
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key: 'border-guard',
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operator: ComparisonOperator.GTE,
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value: 40,
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},
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],
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bypassConditions,
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bypassPasses: true,
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});
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const result = await world.service.purchase(
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CHARACTER_ID,
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MERCHANT_KEY,
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'basic-trophy-pouch',
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1,
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);
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expect(result.silverSpent).toBe(40);
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expect(world.grantedBags).toHaveLength(1);
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});
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it('still charges the price when a requirement is met', async () => {
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// Reputation opens the offer; it does not pay for it (slice §10).
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const world = createWorld({ bagOffer: true, silver: 10 });
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await expect(
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world.service.purchase(
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CHARACTER_ID,
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MERCHANT_KEY,
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'basic-trophy-pouch',
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1,
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),
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).rejects.toMatchObject({ code: 'SHOP_INSUFFICIENT_SILVER' });
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expect(world.grantedBags).toHaveLength(0);
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});
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});
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@@ -1,13 +1,24 @@
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import { Injectable } from '@nestjs/common';
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import { DataSource } from 'typeorm';
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import { DataSource, EntityManager } from 'typeorm';
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import { Character } from '../characters/entities/character.entity';
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import { GameConditionService } from '../conditions/game-condition.service';
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import { GameConditionType } from '../conditions/game-condition.types';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { CharacterLootBag } from '../loot-bags/entities/character-loot-bag.entity';
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import { NpcService } from '../npcs/npc.service';
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import { ReputationFaction } from '../reputation/entities/reputation-faction.entity';
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import { NpcShop } from './entities/npc-shop.entity';
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import { ShopOffer } from './entities/shop-offer.entity';
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import {
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describeBagEffect,
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describeItemEffect,
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describeRequirement,
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ShopOfferRequirementDto,
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} from './offer-presentation';
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import {
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characterNotFound,
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merchantReputationTooLow,
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shopBagAlreadyOwned,
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shopDisabled,
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shopInsufficientSilver,
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shopInvalidQuantity,
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@@ -26,12 +37,34 @@ export interface ShopOfferDto {
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currencyType: string;
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price: number;
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quantity: number;
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/** What buying it does: weapon stats, or a bag's capacity (slice §8). */
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effectSummary: string | null;
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/** Why it is locked, and how close the player is (slice §5). Empty when open. */
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requirements: ShopOfferRequirementDto[];
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/** False when the offer's conditions are not met (Slice 0.8.5 content). */
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unlocked: boolean;
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/** True when the character simply cannot afford an otherwise open offer. */
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affordable: boolean;
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}
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/**
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* What an offer sells, flattened out of whichever target it points at.
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*
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* Both shapes reduce to a key, a name, an icon and an effect, which is all the
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* presentation layer needs -- and `kind` plus `definitionId` is all the grant
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* needs, so the branch on offer kind lives in one place instead of being spread
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* across the view and the purchase path.
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*/
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interface OfferTarget {
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kind: 'item' | 'bag';
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definitionId: string;
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key: string;
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name: string;
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description: string;
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iconPath: string;
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effectSummary: string | null;
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}
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export interface ShopViewDto {
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shopKey: string;
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shopName: string;
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@@ -79,31 +112,53 @@ export class ShopService {
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const offers = await this.dataSource.getRepository(ShopOffer).find({
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where: { shopId: shop.id, enabled: true },
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relations: { itemDefinition: true },
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relations: { itemDefinition: true, lootBagDefinition: true },
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order: { sortOrder: 'ASC' },
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});
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// One read for the whole view: every reputation requirement needs a
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// display name, and offers commonly gate on the same faction.
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const factionNames = new Map(
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(await this.dataSource.getRepository(ReputationFaction).find()).map(
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(faction) => [faction.key, faction.name],
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),
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);
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const context = { characterId, npcId };
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const view: ShopOfferDto[] = [];
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for (const offer of offers) {
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const unlocked = await this.conditions.evaluate(
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{ characterId, npcId },
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const target = this.resolveTarget(offer);
|
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if (!target) {
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continue;
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}
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const gate = await this.evaluateGate(context, offer);
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// Described even when open, so the UI can show a requirement the player
|
||||
// has already met rather than having it vanish on unlock. Only
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||||
// `conditions` are described: a bypass is content's private exception,
|
||||
// not something the player is told to go and satisfy.
|
||||
const outcomes = await this.conditions.describe(
|
||||
context,
|
||||
offer.conditions,
|
||||
);
|
||||
const requirements = outcomes
|
||||
.map((outcome) => describeRequirement(outcome, factionNames))
|
||||
.filter(
|
||||
(requirement): requirement is ShopOfferRequirementDto =>
|
||||
requirement !== null,
|
||||
);
|
||||
|
||||
// TEMPORARY (Task 1 of Slice 0.8.5): `itemDefinition` became nullable
|
||||
// when the offer table gained a loot-bag target alongside the item one.
|
||||
// Every offer sold an item until Task 4 adds bag offers here, so the
|
||||
// assertion is safe for now -- Task 4 replaces it with a real branch on
|
||||
// offer kind.
|
||||
view.push({
|
||||
itemKey: offer.itemDefinition!.key,
|
||||
itemName: offer.itemDefinition!.name,
|
||||
itemDescription: offer.itemDefinition!.description,
|
||||
iconPath: offer.itemDefinition!.iconPath,
|
||||
itemKey: target.key,
|
||||
itemName: target.name,
|
||||
itemDescription: target.description,
|
||||
iconPath: target.iconPath,
|
||||
currencyType: offer.currencyType,
|
||||
price: offer.price,
|
||||
quantity: offer.quantity,
|
||||
unlocked,
|
||||
effectSummary: target.effectSummary,
|
||||
requirements,
|
||||
unlocked: gate.open,
|
||||
affordable: character.silver >= offer.price,
|
||||
});
|
||||
}
|
||||
@@ -146,51 +201,80 @@ export class ShopService {
|
||||
}
|
||||
|
||||
// Matched on the joined definition's business key: the offer table is
|
||||
// keyed by item definition id, while the request carries the stable key.
|
||||
// keyed by definition id, while the request carries the stable key.
|
||||
const offers = await manager.getRepository(ShopOffer).find({
|
||||
where: { shopId: shop.id, enabled: true },
|
||||
relations: { itemDefinition: true },
|
||||
relations: { itemDefinition: true, lootBagDefinition: true },
|
||||
});
|
||||
const match = offers.find(
|
||||
(candidate) => candidate.itemDefinition!.key === itemKey,
|
||||
);
|
||||
let match: ShopOffer | undefined;
|
||||
let target: OfferTarget | undefined;
|
||||
for (const candidate of offers) {
|
||||
const candidateTarget = this.resolveTarget(candidate);
|
||||
if (candidateTarget?.key === itemKey) {
|
||||
match = candidate;
|
||||
target = candidateTarget;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!match) {
|
||||
if (!match || !target) {
|
||||
throw shopOfferNotFound();
|
||||
}
|
||||
|
||||
const unlocked = await this.conditions.evaluate(
|
||||
const gate = await this.evaluateGate(
|
||||
{ characterId, npcId },
|
||||
match.conditions,
|
||||
match,
|
||||
manager,
|
||||
);
|
||||
if (!unlocked) {
|
||||
throw shopOfferLocked();
|
||||
if (!gate.open) {
|
||||
throw gate.reputationBlocked
|
||||
? merchantReputationTooLow()
|
||||
: shopOfferLocked();
|
||||
}
|
||||
|
||||
if (!match.repeatable && quantity > 1) {
|
||||
throw shopInvalidQuantity();
|
||||
}
|
||||
// A bag is one object, not a stack: buying two grants nothing extra.
|
||||
if (target.kind === 'bag' && quantity > 1) {
|
||||
throw shopInvalidQuantity();
|
||||
}
|
||||
|
||||
const silverSpent = match.price * quantity;
|
||||
if (character.silver < silverSpent) {
|
||||
throw shopInsufficientSilver();
|
||||
}
|
||||
|
||||
// Checked before the debit: the transaction would roll the Silver back
|
||||
// anyway, but failing on the cheap read keeps the error honest about
|
||||
// what went wrong.
|
||||
if (target.kind === 'bag') {
|
||||
const owned = await manager.getRepository(CharacterLootBag).findOne({
|
||||
where: { characterId, lootBagDefinitionId: target.definitionId },
|
||||
});
|
||||
if (owned) {
|
||||
throw shopBagAlreadyOwned();
|
||||
}
|
||||
}
|
||||
|
||||
character.silver -= silverSpent;
|
||||
await characters.save(character);
|
||||
|
||||
await this.grantItem(
|
||||
manager,
|
||||
characterId,
|
||||
match.itemDefinitionId!,
|
||||
match.quantity * quantity,
|
||||
);
|
||||
if (target.kind === 'bag') {
|
||||
await this.grantLootBag(manager, characterId, target.definitionId);
|
||||
} else {
|
||||
await this.grantItem(
|
||||
manager,
|
||||
characterId,
|
||||
target.definitionId,
|
||||
match.quantity * quantity,
|
||||
);
|
||||
}
|
||||
|
||||
return {
|
||||
shopKey: shop.key,
|
||||
itemKey,
|
||||
itemName: match.itemDefinition!.name,
|
||||
itemName: target.name,
|
||||
quantity: match.quantity * quantity,
|
||||
silverSpent,
|
||||
silverBalance: character.silver,
|
||||
@@ -198,6 +282,110 @@ export class ShopService {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* What an offer sells, whichever kind of thing that is.
|
||||
*
|
||||
* The two targets are mutually exclusive by `CHK_shop_offers_single_target`,
|
||||
* so resolving them here lets the view and the purchase path agree on what an
|
||||
* offer *is* without either of them branching on offer kind itself.
|
||||
*/
|
||||
private resolveTarget(offer: ShopOffer): OfferTarget | null {
|
||||
if (offer.itemDefinition) {
|
||||
return {
|
||||
kind: 'item',
|
||||
definitionId: offer.itemDefinition.id,
|
||||
key: offer.itemDefinition.key,
|
||||
name: offer.itemDefinition.name,
|
||||
description: offer.itemDefinition.description,
|
||||
iconPath: offer.itemDefinition.iconPath,
|
||||
effectSummary: describeItemEffect(offer.itemDefinition),
|
||||
};
|
||||
}
|
||||
if (offer.lootBagDefinition) {
|
||||
return {
|
||||
kind: 'bag',
|
||||
definitionId: offer.lootBagDefinition.id,
|
||||
key: offer.lootBagDefinition.key,
|
||||
name: offer.lootBagDefinition.name,
|
||||
// A bag definition carries no flavour text of its own; the capacity
|
||||
// line is the honest description of what it is.
|
||||
description: describeBagEffect(offer.lootBagDefinition),
|
||||
iconPath: offer.lootBagDefinition.iconPath,
|
||||
effectSummary: describeBagEffect(offer.lootBagDefinition),
|
||||
};
|
||||
}
|
||||
// CHK_shop_offers_single_target makes this unreachable through the
|
||||
// database. Skipping the row beats rendering an offer that sells nothing.
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether an offer is open, and why not when it is shut.
|
||||
*
|
||||
* `conditions` OR `bypassConditions` -- the whole exception model (slice §7).
|
||||
* A referral does not lower the requirement; it provides a second, narrower
|
||||
* door that content opens deliberately.
|
||||
*/
|
||||
private async evaluateGate(
|
||||
context: { characterId: string; npcId: string },
|
||||
offer: ShopOffer,
|
||||
manager?: EntityManager,
|
||||
): Promise<{ open: boolean; reputationBlocked: boolean }> {
|
||||
if (await this.conditions.evaluate(context, offer.conditions, manager)) {
|
||||
return { open: true, reputationBlocked: false };
|
||||
}
|
||||
|
||||
const bypass = offer.bypassConditions ?? [];
|
||||
if (
|
||||
bypass.length > 0 &&
|
||||
(await this.conditions.evaluate(context, bypass, manager))
|
||||
) {
|
||||
return { open: true, reputationBlocked: false };
|
||||
}
|
||||
|
||||
// Which error to raise depends on what is actually short, so the player is
|
||||
// told to earn reputation only when reputation is the thing missing.
|
||||
const outcomes = await this.conditions.describe(
|
||||
context,
|
||||
offer.conditions,
|
||||
manager,
|
||||
);
|
||||
const reputationBlocked = outcomes.some(
|
||||
(outcome) =>
|
||||
!outcome.met &&
|
||||
outcome.condition.type === GameConditionType.REGION_REPUTATION,
|
||||
);
|
||||
|
||||
return { open: false, reputationBlocked };
|
||||
}
|
||||
|
||||
/**
|
||||
* Hands over a bag, once.
|
||||
*
|
||||
* A second copy of the same bag grants nothing -- only the roomiest active
|
||||
* bag per category counts (Slice 0.7.5 §6) -- so a repeat purchase is
|
||||
* refused rather than silently charged. The unique index on
|
||||
* (character_id, loot_bag_definition_id) is the real guarantee; this check
|
||||
* is what turns a constraint violation into an explainable domain error.
|
||||
*/
|
||||
private async grantLootBag(
|
||||
manager: { getRepository: DataSource['getRepository'] },
|
||||
characterId: string,
|
||||
lootBagDefinitionId: string,
|
||||
): Promise<void> {
|
||||
const bags = manager.getRepository(CharacterLootBag);
|
||||
const existing = await bags.findOne({
|
||||
where: { characterId, lootBagDefinitionId },
|
||||
});
|
||||
if (existing) {
|
||||
throw shopBagAlreadyOwned();
|
||||
}
|
||||
|
||||
await bags.save(
|
||||
bags.create({ characterId, lootBagDefinitionId, active: true }),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds to an existing stack or starts a new one.
|
||||
*
|
||||
|
||||
@@ -3,7 +3,10 @@ import { TypeOrmModule } from '@nestjs/typeorm';
|
||||
import { Character } from '../characters/entities/character.entity';
|
||||
import { ConditionsModule } from '../conditions/conditions.module';
|
||||
import { CharacterItem } from '../items/entities/character-item.entity';
|
||||
import { CharacterLootBag } from '../loot-bags/entities/character-loot-bag.entity';
|
||||
import { LootBagDefinition } from '../loot-bags/entities/loot-bag-definition.entity';
|
||||
import { NpcsModule } from '../npcs/npcs.module';
|
||||
import { ReputationFaction } from '../reputation/entities/reputation-faction.entity';
|
||||
import { NpcShop } from './entities/npc-shop.entity';
|
||||
import { ShopOffer } from './entities/shop-offer.entity';
|
||||
import { ShopController } from './shop.controller';
|
||||
@@ -12,7 +15,15 @@ import { ShopService } from './shop.service';
|
||||
/** Buying things for Silver (NPC spec §15, §29). */
|
||||
@Module({
|
||||
imports: [
|
||||
TypeOrmModule.forFeature([Character, CharacterItem, NpcShop, ShopOffer]),
|
||||
TypeOrmModule.forFeature([
|
||||
Character,
|
||||
CharacterItem,
|
||||
CharacterLootBag,
|
||||
LootBagDefinition,
|
||||
NpcShop,
|
||||
ReputationFaction,
|
||||
ShopOffer,
|
||||
]),
|
||||
ConditionsModule,
|
||||
NpcsModule,
|
||||
],
|
||||
|
||||
Reference in New Issue
Block a user