feat(api): add inventory API (GET /api/inventory)
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13
apps/api/src/inventory/inventory.controller.ts
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13
apps/api/src/inventory/inventory.controller.ts
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import { Controller, Get } from '@nestjs/common';
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import { DEMO_CHARACTER_ID } from '../demo/demo-character.constants';
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import { InventoryResponseDto, InventoryService } from './inventory.service';
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@Controller('inventory')
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export class InventoryController {
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constructor(private readonly inventoryService: InventoryService) {}
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@Get()
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getInventory(): Promise<InventoryResponseDto> {
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return this.inventoryService.getInventory(DEMO_CHARACTER_ID);
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}
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}
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13
apps/api/src/inventory/inventory.module.ts
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13
apps/api/src/inventory/inventory.module.ts
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import { Module } from '@nestjs/common';
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import { TypeOrmModule } from '@nestjs/typeorm';
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import { CharacterEquipment } from '../equipment/entities/character-equipment.entity';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { InventoryController } from './inventory.controller';
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import { InventoryService } from './inventory.service';
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@Module({
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imports: [TypeOrmModule.forFeature([CharacterItem, CharacterEquipment])],
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controllers: [InventoryController],
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providers: [InventoryService],
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})
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export class InventoryModule {}
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97
apps/api/src/inventory/inventory.service.spec.ts
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97
apps/api/src/inventory/inventory.service.spec.ts
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import { Repository } from 'typeorm';
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import { CharacterEquipment } from '../equipment/entities/character-equipment.entity';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { EquipmentSlot } from '../items/equipment-slot.enum';
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import { ItemRarity } from '../items/item-rarity.enum';
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import { ItemType } from '../items/item-type.enum';
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import { InventoryService } from './inventory.service';
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const CHARACTER_ID = 'character-1';
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function characterItem(overrides: Partial<CharacterItem> = {}): CharacterItem {
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return {
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id: 'item-1',
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characterId: CHARACTER_ID,
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itemDefinitionId: 'def-1',
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quantity: 1,
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createdAt: new Date('2026-08-18T09:00:00.000Z'),
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updatedAt: new Date('2026-08-18T09:00:00.000Z'),
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itemDefinition: {
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key: 'worn-short-sword',
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name: 'Abgenutztes Kurzschwert',
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rarity: ItemRarity.COMMON,
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type: ItemType.WEAPON,
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equipmentSlot: EquipmentSlot.WEAPON,
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requiredLevel: 1,
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weaponDamage: 8,
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bonusAttack: 0,
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bonusHp: 0,
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bonusArmor: 0,
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iconPath: '/images/items/worn-short-sword.png',
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},
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...overrides,
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} as CharacterItem;
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}
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describe('InventoryService', () => {
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it('returns only the current character\'s items with definition data, quantity, and equipped state', async () => {
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const items = [
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characterItem({ id: 'item-1', quantity: 1 }),
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characterItem({ id: 'item-2', quantity: 3, itemDefinitionId: 'def-2' }),
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];
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const characterItems = {
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find: jest.fn().mockResolvedValue(items),
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} as unknown as Repository<CharacterItem>;
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const equipment = {
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find: jest.fn().mockResolvedValue([
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{ characterItemId: 'item-1', slot: EquipmentSlot.WEAPON } as CharacterEquipment,
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]),
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} as unknown as Repository<CharacterEquipment>;
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const service = new InventoryService(characterItems, equipment);
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const result = await service.getInventory(CHARACTER_ID);
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expect(characterItems.find).toHaveBeenCalledWith({
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where: { characterId: CHARACTER_ID },
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relations: { itemDefinition: true },
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order: { createdAt: 'ASC' },
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});
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expect(result.items).toEqual([
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{
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id: 'item-1',
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quantity: 1,
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equipped: true,
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item: {
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key: 'worn-short-sword',
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name: 'Abgenutztes Kurzschwert',
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rarity: 'COMMON',
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equipmentSlot: 'WEAPON',
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requiredLevel: 1,
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weaponDamage: 8,
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bonusAttack: 0,
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bonusHp: 0,
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bonusArmor: 0,
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iconPath: '/images/items/worn-short-sword.png',
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},
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},
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{
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id: 'item-2',
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quantity: 3,
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equipped: false,
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item: expect.objectContaining({ key: 'worn-short-sword' }),
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},
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]);
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});
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it('returns an empty list when the character owns nothing', async () => {
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const characterItems = {
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find: jest.fn().mockResolvedValue([]),
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} as unknown as Repository<CharacterItem>;
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const equipment = {
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find: jest.fn().mockResolvedValue([]),
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} as unknown as Repository<CharacterEquipment>;
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const service = new InventoryService(characterItems, equipment);
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await expect(service.getInventory(CHARACTER_ID)).resolves.toEqual({ items: [] });
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});
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});
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71
apps/api/src/inventory/inventory.service.ts
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71
apps/api/src/inventory/inventory.service.ts
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import { Injectable } from '@nestjs/common';
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import { InjectRepository } from '@nestjs/typeorm';
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import { Repository } from 'typeorm';
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import { CharacterEquipment } from '../equipment/entities/character-equipment.entity';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { EquipmentSlot } from '../items/equipment-slot.enum';
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import { ItemRarity } from '../items/item-rarity.enum';
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export interface InventoryItemDto {
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id: string;
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quantity: number;
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equipped: boolean;
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item: {
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key: string;
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name: string;
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rarity: ItemRarity;
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equipmentSlot: EquipmentSlot | null;
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requiredLevel: number;
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weaponDamage: number;
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bonusAttack: number;
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bonusHp: number;
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bonusArmor: number;
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iconPath: string;
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};
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}
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export interface InventoryResponseDto {
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items: InventoryItemDto[];
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}
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@Injectable()
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export class InventoryService {
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constructor(
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@InjectRepository(CharacterItem)
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private readonly characterItems: Repository<CharacterItem>,
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@InjectRepository(CharacterEquipment)
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private readonly equipment: Repository<CharacterEquipment>,
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) {}
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async getInventory(characterId: string): Promise<InventoryResponseDto> {
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const [items, equipped] = await Promise.all([
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this.characterItems.find({
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where: { characterId },
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relations: { itemDefinition: true },
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order: { createdAt: 'ASC' },
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}),
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this.equipment.find({ where: { characterId } }),
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]);
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const equippedIds = new Set(equipped.map((row) => row.characterItemId));
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return {
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items: items.map((characterItem) => ({
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id: characterItem.id,
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quantity: characterItem.quantity,
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equipped: equippedIds.has(characterItem.id),
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item: {
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key: characterItem.itemDefinition.key,
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name: characterItem.itemDefinition.name,
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rarity: characterItem.itemDefinition.rarity,
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equipmentSlot: characterItem.itemDefinition.equipmentSlot,
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requiredLevel: characterItem.itemDefinition.requiredLevel,
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weaponDamage: characterItem.itemDefinition.weaponDamage,
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bonusAttack: characterItem.itemDefinition.bonusAttack,
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bonusHp: characterItem.itemDefinition.bonusHp,
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bonusArmor: characterItem.itemDefinition.bonusArmor,
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iconPath: characterItem.itemDefinition.iconPath,
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},
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})),
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};
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}
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}
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