fix(monsters): finish deleting experienceReward, column included
Design ruling R7 abolishes XP as a concept and says the column goes with it, but no task in the plan actually dropped it -- the plan only dropped characters.experience and combat_rewards.experience_granted. Task 9 removed experienceReward from the seed literals, leaving monster_definitions.experience_reward as a NOT NULL column with no default that nothing supplies. The first monster insert against a real database would have failed on a constraint violation. No suite here could have caught it: none of them connect to Postgres. Drops the column in the slice migration (which has never been run, so amending it in place is correct rather than stacking a second one), removes the entity field, and clears the three test fixtures that still set it. silver_min/silver_max deliberately stay -- spec 15 keeps a direct currency drop available as a lore-valid exception, and XP has no such carve-out. Also retargets the seed idempotency test off renown: 1, which is the seed's own default and so could not distinguish "preserved" from "reset to default". NOTE ON SCOPE: this commit also absorbs a Prettier reformatting pass that was already sitting uncommitted in the working tree, which is why it touches ~59 files. That churn is purely cosmetic line-rewrapping -- verified by inspection, and the suite is green at 267/267 with the build at exactly the 3 expected errors owned by Tasks 10 and 11. The repo is not Prettier-clean at baseline (119 files still flagged), so this was a partial run by an earlier step, not a deliberate repo-wide format. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -10,7 +10,9 @@ type EquippedFixture = {
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item: Partial<ItemDefinition>;
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};
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function fakeScope(equipped: EquippedFixture[]): Pick<DataSource, 'getRepository'> {
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function fakeScope(
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equipped: EquippedFixture[],
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): Pick<DataSource, 'getRepository'> {
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const rows = equipped.map((entry) => ({
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slot: entry.slot,
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characterItem: {
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@@ -25,7 +27,7 @@ function fakeScope(equipped: EquippedFixture[]): Pick<DataSource, 'getRepository
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}));
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return {
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getRepository: () => ({ find: async () => rows }) as never,
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} as unknown as Pick<DataSource, 'getRepository'>;
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};
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}
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function character(overrides: Partial<Character> = {}): Character {
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@@ -42,7 +44,9 @@ describe('CharacterStatsService', () => {
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const service = new CharacterStatsService({} as DataSource);
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it('derives stats from the starting weapon alone', async () => {
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const scope = fakeScope([{ slot: EquipmentSlot.WEAPON, item: { weaponDamage: 8 } }]);
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const scope = fakeScope([
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{ slot: EquipmentSlot.WEAPON, item: { weaponDamage: 8 } },
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]);
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const stats = await service.calculate(character(), scope);
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@@ -52,9 +56,12 @@ describe('CharacterStatsService', () => {
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expect(stats.armor).toBe(0);
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});
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it('applies Räuberklinge\'s weapon damage and bonus attack', async () => {
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it("applies Räuberklinge's weapon damage and bonus attack", async () => {
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const scope = fakeScope([
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{ slot: EquipmentSlot.WEAPON, item: { weaponDamage: 11, bonusAttack: 1 } },
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{
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slot: EquipmentSlot.WEAPON,
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item: { weaponDamage: 11, bonusAttack: 1 },
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},
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]);
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const stats = await service.calculate(character(), scope);
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@@ -86,7 +93,9 @@ describe('CharacterStatsService', () => {
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});
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it('reports weaponDamage as 0 when no weapon is equipped', async () => {
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const scope = fakeScope([{ slot: EquipmentSlot.HEAD, item: { bonusArmor: 3 } }]);
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const scope = fakeScope([
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{ slot: EquipmentSlot.HEAD, item: { bonusArmor: 3 } },
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]);
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const stats = await service.calculate(character(), scope);
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@@ -95,7 +104,10 @@ describe('CharacterStatsService', () => {
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it('calculates Combat Power as HP/10 + attack*2 + weaponDamage*2 + armor*1.5', async () => {
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const scope = fakeScope([
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{ slot: EquipmentSlot.WEAPON, item: { weaponDamage: 11, bonusAttack: 1 } },
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{
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slot: EquipmentSlot.WEAPON,
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item: { weaponDamage: 11, bonusAttack: 1 },
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},
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{ slot: EquipmentSlot.HEAD, item: { bonusArmor: 3, bonusHp: 5 } },
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]);
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