feat(web): add inventory item detail/comparison panel
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@@ -0,0 +1,60 @@
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@if (item(); as item) {
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<article class="inventory-detail" aria-label="Gegenstandsdetails">
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<div class="inventory-detail__header">
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<img class="inventory-detail__icon" [src]="item.item.iconPath" [alt]="item.item.name" />
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<div>
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<h2 class="inventory-detail__name" data-detail-name>{{ item.item.name }}</h2>
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<p class="inventory-detail__rarity" data-detail-rarity>{{ rarityLabel() }}</p>
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@if (slotLabel(); as slot) {
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<p class="inventory-detail__meta">{{ slot }} · Stufe {{ item.item.requiredLevel }}</p>
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}
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</div>
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</div>
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@if (statRows().length) {
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<dl class="inventory-detail__stats" data-detail-stats>
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@for (row of statRows(); track row.label) {
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<div class="inventory-detail__stat">
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<dt>{{ row.label }}</dt>
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<dd>
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{{ row.value }}
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@if (row.diff !== null && row.diff !== 0) {
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<span
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class="inventory-detail__diff"
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[class.inventory-detail__diff--positive]="row.diff > 0"
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[class.inventory-detail__diff--negative]="row.diff < 0"
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>
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({{ row.diff > 0 ? '+' : '' }}{{ row.diff }})
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</span>
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}
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</dd>
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</div>
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}
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</dl>
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}
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<div class="inventory-detail__actions">
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@if (item.equipped) {
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<span class="inventory-detail__equipped" data-detail-equipped>Ausgerüstet</span>
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} @else if (!isEquippable()) {
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<span class="inventory-detail__note">Nicht ausrüstbar</span>
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} @else if (!meetsLevelRequirement()) {
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<button type="button" class="inventory-detail__equip" data-detail-equip disabled>
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Benötigt Stufe {{ item.item.requiredLevel }}
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</button>
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} @else {
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<button
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type="button"
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class="inventory-detail__equip"
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data-detail-equip
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[disabled]="busy()"
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(click)="onEquip()"
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>
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Ausrüsten
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</button>
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}
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</div>
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</article>
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} @else {
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<p class="inventory-detail__empty" data-detail-empty>Wähle einen Gegenstand aus deinem Inventar.</p>
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}
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@@ -0,0 +1,124 @@
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:host {
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display: block;
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}
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.inventory-detail {
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padding: var(--ar-space-4);
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border: 1px solid var(--ar-border-highlight);
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border-radius: var(--ar-radius-sm);
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background:
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linear-gradient(125deg, rgb(255 255 255 / 0.045), transparent 42%), rgb(12 15 17 / 0.96);
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box-shadow: var(--ar-shadow-raised);
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}
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.inventory-detail__header {
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display: flex;
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gap: var(--ar-space-3);
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align-items: center;
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margin-block-end: var(--ar-space-3);
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}
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.inventory-detail__icon {
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inline-size: 4rem;
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block-size: 4rem;
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padding: var(--ar-space-1);
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border: 1px solid var(--ar-border);
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background: linear-gradient(180deg, #1b1f22, #0d1012);
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object-fit: contain;
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}
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.inventory-detail__name {
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margin: 0;
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color: var(--ar-text);
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font-family: Georgia, 'Times New Roman', serif;
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font-size: 1.15rem;
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font-weight: 400;
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}
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.inventory-detail__rarity {
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margin: 0.15rem 0 0;
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color: var(--ar-text-muted);
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font-size: var(--ar-font-sm);
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letter-spacing: 0.08em;
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text-transform: uppercase;
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}
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.inventory-detail__meta {
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margin: 0.25rem 0 0;
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color: var(--ar-text-muted);
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font-size: var(--ar-font-sm);
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}
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.inventory-detail__stats {
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display: grid;
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gap: var(--ar-space-2);
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margin: 0 0 var(--ar-space-3);
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padding-block: var(--ar-space-2);
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border-block: 1px solid rgb(155 122 66 / 0.45);
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}
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.inventory-detail__stat {
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display: flex;
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justify-content: space-between;
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}
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.inventory-detail__stat dt {
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color: var(--ar-text-muted);
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}
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.inventory-detail__stat dd {
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margin: 0;
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font-family: Georgia, 'Times New Roman', serif;
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}
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.inventory-detail__diff--positive {
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color: var(--ar-success);
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}
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.inventory-detail__diff--negative {
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color: var(--ar-danger);
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}
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.inventory-detail__actions {
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display: flex;
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justify-content: center;
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}
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.inventory-detail__equipped {
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color: var(--ar-gold);
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font-family: Georgia, 'Times New Roman', serif;
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}
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.inventory-detail__note {
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color: var(--ar-text-muted);
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font-style: italic;
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}
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.inventory-detail__equip {
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inline-size: 100%;
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padding: var(--ar-space-2) var(--ar-space-4);
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border: 1px solid var(--ar-border-highlight);
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border-radius: var(--ar-radius-sm);
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color: var(--ar-text);
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background: linear-gradient(180deg, #263b4b, #17232d);
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font-family: Georgia, 'Times New Roman', serif;
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font-size: 1rem;
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}
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.inventory-detail__equip:hover:not(:disabled) {
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border-color: #d6b26b;
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background: linear-gradient(180deg, #315067, #1a2c3a);
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}
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.inventory-detail__equip:disabled {
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border-color: var(--ar-border);
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color: var(--ar-text-muted);
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background: #1a1c1d;
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}
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.inventory-detail__empty {
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padding: var(--ar-space-4);
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color: var(--ar-text-muted);
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font-style: italic;
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text-align: center;
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}
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@@ -0,0 +1,106 @@
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import { TestBed } from '@angular/core/testing';
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import { vi } from 'vitest';
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import type { InventoryItem } from '../../core/api/game-api.models';
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import { InventoryDetailPanelComponent } from './inventory-detail-panel.component';
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const wornSword: InventoryItem = {
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id: 'item-sword',
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quantity: 1,
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equipped: true,
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item: {
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key: 'worn-short-sword',
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name: 'Abgenutztes Kurzschwert',
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rarity: 'COMMON',
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equipmentSlot: 'WEAPON',
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requiredLevel: 1,
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weaponDamage: 8,
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bonusAttack: 0,
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bonusHp: 0,
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bonusArmor: 0,
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iconPath: '/images/items/worn-short-sword.png',
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},
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};
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const banditBlade: InventoryItem = {
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id: 'item-blade',
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quantity: 1,
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equipped: false,
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item: {
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key: 'bandit-blade',
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name: 'Räuberklinge',
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rarity: 'COMMON',
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equipmentSlot: 'WEAPON',
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requiredLevel: 1,
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weaponDamage: 11,
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bonusAttack: 1,
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bonusHp: 0,
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bonusArmor: 0,
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iconPath: '/images/items/bandit-blade.png',
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},
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};
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async function setup(overrides: {
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item?: InventoryItem | null;
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equippedItemInSlot?: InventoryItem | null;
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characterLevel?: number;
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busy?: boolean;
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}) {
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TestBed.resetTestingModule();
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await TestBed.configureTestingModule({ imports: [InventoryDetailPanelComponent] }).compileComponents();
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const fixture = TestBed.createComponent(InventoryDetailPanelComponent);
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fixture.componentRef.setInput('item', overrides.item ?? null);
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fixture.componentRef.setInput('equippedItemInSlot', overrides.equippedItemInSlot ?? null);
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fixture.componentRef.setInput('characterLevel', overrides.characterLevel ?? 1);
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fixture.componentRef.setInput('busy', overrides.busy ?? false);
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fixture.detectChanges();
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return fixture;
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}
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describe('InventoryDetailPanelComponent', () => {
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it('shows a placeholder when nothing is selected', async () => {
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const fixture = await setup({ item: null });
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expect((fixture.nativeElement as HTMLElement).querySelector('[data-detail-empty]')).not.toBeNull();
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});
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it('shows Ausgerüstet for the currently equipped item, with no equip button', async () => {
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const fixture = await setup({ item: wornSword });
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const element = fixture.nativeElement as HTMLElement;
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expect(element.querySelector('[data-detail-equipped]')?.textContent).toContain('Ausgerüstet');
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expect(element.querySelector('[data-detail-equip]')).toBeNull();
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});
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it('shows the stat comparison against the equipped item in the same slot', async () => {
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const fixture = await setup({ item: banditBlade, equippedItemInSlot: wornSword });
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const text = (fixture.nativeElement as HTMLElement).querySelector('[data-detail-stats]')?.textContent ?? '';
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expect(text).toContain('11');
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expect(text).toContain('+3');
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expect(text).toContain('+1');
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});
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it('shows a disabled Benötigt Stufe X button when the level requirement is not met', async () => {
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const fixture = await setup({ item: { ...banditBlade, item: { ...banditBlade.item, requiredLevel: 5 } }, characterLevel: 1 });
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const button = (fixture.nativeElement as HTMLElement).querySelector<HTMLButtonElement>('[data-detail-equip]');
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expect(button?.textContent).toContain('Benötigt Stufe 5');
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expect(button?.disabled).toBe(true);
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});
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it('emits equip with the characterItemId when Ausrüsten is clicked', async () => {
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const fixture = await setup({ item: banditBlade });
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const emitted: string[] = [];
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fixture.componentInstance.equip.subscribe((id: string) => emitted.push(id));
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(fixture.nativeElement as HTMLElement).querySelector<HTMLButtonElement>('[data-detail-equip]')?.click();
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expect(emitted).toEqual(['item-blade']);
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});
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it('disables the equip button while busy', async () => {
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const fixture = await setup({ item: banditBlade, busy: true });
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const button = (fixture.nativeElement as HTMLElement).querySelector<HTMLButtonElement>('[data-detail-equip]');
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expect(button?.disabled).toBe(true);
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});
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});
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@@ -0,0 +1,80 @@
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import { Component, computed, input, output } from '@angular/core';
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import type { EquipmentSlot, InventoryItem } from '../../core/api/game-api.models';
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import { RARITY_LABELS } from '../../shared/item-card/item-card.component';
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const SLOT_LABELS: Readonly<Record<EquipmentSlot, string>> = {
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WEAPON: 'Waffe',
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HEAD: 'Kopf',
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CHEST: 'Brust',
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HANDS: 'Handschuhe',
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LEGS: 'Beine',
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FEET: 'Stiefel',
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AMULET: 'Amulett',
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};
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interface StatRow {
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label: string;
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value: number;
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diff: number | null;
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}
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type StatKey = 'weaponDamage' | 'bonusAttack' | 'bonusHp' | 'bonusArmor';
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const STAT_LABELS: ReadonlyArray<{ label: string; key: StatKey }> = [
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{ label: 'Waffenschaden', key: 'weaponDamage' },
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{ label: 'Angriff', key: 'bonusAttack' },
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{ label: 'Leben', key: 'bonusHp' },
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{ label: 'Rüstung', key: 'bonusArmor' },
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];
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/** Selected-item details and equip comparison (spec §32–37). */
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@Component({
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selector: 'app-inventory-detail-panel',
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templateUrl: './inventory-detail-panel.component.html',
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styleUrl: './inventory-detail-panel.component.scss',
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})
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export class InventoryDetailPanelComponent {
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readonly item = input<InventoryItem | null>(null);
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readonly equippedItemInSlot = input<InventoryItem | null>(null);
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readonly characterLevel = input(1);
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readonly busy = input(false);
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readonly equip = output<string>();
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protected readonly rarityLabel = computed(() => {
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const item = this.item();
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return item ? RARITY_LABELS[item.item.rarity] : '';
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});
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protected readonly slotLabel = computed(() => {
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const slot = this.item()?.item.equipmentSlot;
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return slot ? SLOT_LABELS[slot] : null;
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});
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protected readonly statRows = computed<StatRow[]>(() => {
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const item = this.item();
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if (!item) {
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return [];
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}
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const compareTo = this.equippedItemInSlot();
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const comparable = compareTo && compareTo.id !== item.id ? compareTo.item : null;
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return STAT_LABELS.map(({ label, key }) => ({
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label,
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value: item.item[key],
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diff: comparable ? item.item[key] - comparable[key] : null,
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})).filter((row) => row.value > 0 || (row.diff ?? 0) !== 0);
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});
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protected readonly isEquippable = computed(() => !!this.item()?.item.equipmentSlot);
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protected readonly meetsLevelRequirement = computed(() => {
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const item = this.item();
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return item ? item.item.requiredLevel <= this.characterLevel() : true;
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});
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protected onEquip(): void {
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const item = this.item();
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if (item) {
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this.equip.emit(item.id);
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}
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}
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}
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