inventory

This commit is contained in:
Bastian Wagner
2026-08-21 12:52:44 +02:00
parent a376fb7128
commit 987242541d
34 changed files with 3569 additions and 1814 deletions

View File

@@ -0,0 +1,251 @@
# Ashen Realms Playable Slice 0.10
## Abandoned Watchpost
**Status:** Implementation Specification
**Depends on:** Slice 0.9
**Purpose:** Expand the first region beyond the tutorial road and introduce a stronger hunt location, story investigation and the first meaningful gear/reputation check.
---
## 1. Goal
The player now has enough knowledge and basic equipment to leave the Burned Road loop and push deeper into the Ashen Fields.
The Abandoned Watchpost should feel like the first place where the world opens slightly:
- new location artwork
- stronger encounter pool
- a surviving/remaining NPC or investigation point
- new trade goods
- stronger equipment opportunities
- route toward the Ash Pit
The player should feel that the Burned Road prepared them for this place.
---
## 2. World Connection
Add or activate:
```text
Burned Road ↔ Abandoned Watchpost
```
Initial travel target:
```text
Duration: ~15 seconds
Ambush chance: ~10%
```
Values remain balancing data.
The player is not blocked by character level.
If progression gating is needed, prefer world discovery / quest state / actual combat danger rather than a numeric level requirement.
---
## 3. Local View
The Abandoned Watchpost should use the generic local-location screen pattern.
Minimum interactions:
- Hunt
- Inspect the Watchpost
- Speak with the remaining guard/NPC if present
- Travel back to Burned Road
- discover or unlock route toward Ash Pit
The location must not be a world-map node with no local identity.
---
## 4. Encounter Pool
Recommended initial enemies:
- Road Bandit
- Raider Scout
- Raider Veteran
- Ash Hound / Burned Hound depending on final content naming
- optional rare Raider Captain as first elite target
Reuse existing enemy mechanics where possible.
This slice should deepen combinations, not add several new subsystems.
---
## 5. New Enemy Roles
### Raider Scout
- moderate damage
- simple fast attack pattern
- primarily a loot/reputation farming target
### Raider Veteran
- higher armor/HP
- telegraphed Heavy Strike
- can enter a defensive stance
- encourages the player to react rather than spam Attack
### Burned Hound
- Bleeding
- becomes more aggressive at low HP
- reinforces previously learned status behavior
### Raider Captain Optional Elite
If included in this slice:
- combines telegraphed attack + defensive behavior
- should be dangerous on first arrival
- becomes reliably beatable after several Tier-1 upgrades
- has a focused desirable equipment drop
Do not confuse this elite with the final **Captain of the Ashen Band** area boss in Slice 0.11.
---
## 6. Loot and Bags
The location should make both current loot categories relevant.
Examples:
- beast enemies → HIDE goods
- raiders → RAIDER_TROPHY goods
This gives a reason to own both:
- Basic Hide Bag
- Basic Trophy Pouch
If the player does not own a Trophy Pouch yet, the default capacity of 1 still applies and should naturally point them back toward the merchant.
No direct Silver or reputation from normal kills.
---
## 7. Equipment Progression
The Watchpost should increase the chance of meaningful Tier-1 upgrades.
Relevant items may include:
- Bandit Blade
- Bandit Hood
- Plunderer Gloves
- Reinforced Leather Jacket
- Watchman's Leggings
The player does not need Best-in-Slot gear to proceed.
The intended feeling is:
> "The enemies here are tougher, but the drops here are also the things that make me ready for the Ash Pit."
---
## 8. Story / Investigation
A simple investigation should reveal that the road attacks are organized and point toward the Ash Pit.
This may be implemented through:
- NPC dialogue
- inspectable environment interaction
- quest step
- persistent discovery flag
Keep text concise.
Example clue:
> "The raiders weren't using the watchpost as shelter. They were using it to watch the road. Fresh tracks lead east, toward the old ash excavation."
---
## 9. Unlocking the Ash Pit Route
The route toward the Ash Pit should become visible through world progress.
Recommended rule:
```text
Inspect Watchpost OR complete related objective
→ discover ash-pit connection
```
Avoid `requiredLevel`.
The player may be allowed to travel there even if still undergeared once the route is discovered.
Actual danger is the soft gate.
---
## 10. Merchant/Reputation Integration
New trade goods from the Watchpost must be accepted by the existing merchant exchange system.
The player should now have a reason to make repeated cycles:
```text
Graufurt
→ Burned Road
→ Watchpost
→ bags fill
→ Graufurt merchant
→ Silver + reputation + Renown
→ better supplies/bags/gear
→ return
```
---
## 11. Tests
- travel connection works both directions as configured
- Watchpost hunt uses only its own encounter pool
- Raider Veteran defensive/telegraph mechanics resolve correctly
- trade goods map to correct loot categories
- no normal enemy grants direct money/reputation
- Watchpost investigation persists
- Ash Pit route is hidden before discovery if that rule is used
- Ash Pit route becomes available after discovery
---
## 12. Acceptance Criteria
- [ ] Abandoned Watchpost exists as a full playable location.
- [ ] Travel from Burned Road works with server-authoritative timing.
- [ ] Location has a stronger, distinct encounter pool.
- [ ] At least one stronger enemy combines previously learned mechanics.
- [ ] Both HIDE and RAIDER_TROPHY carrying systems matter.
- [ ] Tier-1 equipment progression is meaningfully improved here.
- [ ] Story/investigation points toward the Ash Pit.
- [ ] Ash Pit route can be discovered without a level gate.
- [ ] Existing merchant/reputation loop continues to work.
- [ ] All player-facing content is English.
---
## 13. Out of Scope
Do not add:
- second region
- crafting
- procedural watchpost events
- complex stealth mechanics
- large dialogue trees
- final area boss