feat(conditions): report the current value behind each condition

This commit is contained in:
Bastian Wagner
2026-08-22 18:07:57 +02:00
parent c295bae63a
commit 9bd28b5e2c
2 changed files with 86 additions and 23 deletions

View File

@@ -27,9 +27,21 @@ export interface ConditionContext {
type RepositoryScope = Pick<DataSource, 'getRepository'>;
/**
* One condition's result, plus the number it was measured against.
*
* `actual` is null for conditions with no scale -- a flag is set or it is not,
* and "Current: 0" would be a lie about a boolean.
*/
interface ConditionEvaluation {
met: boolean;
actual: number | null;
}
export interface ConditionOutcome {
condition: GameCondition;
met: boolean;
actual: number | null;
}
/**
@@ -59,7 +71,8 @@ export class GameConditionService {
const scope: RepositoryScope = manager ?? this.dataSource;
for (const condition of conditions) {
if (!(await this.evaluateOne(context, condition, scope))) {
const evaluation = await this.evaluateOne(context, condition, scope);
if (!evaluation.met) {
return false;
}
}
@@ -83,9 +96,11 @@ export class GameConditionService {
const scope: RepositoryScope = manager ?? this.dataSource;
const outcomes: ConditionOutcome[] = [];
for (const condition of conditions) {
const evaluation = await this.evaluateOne(context, condition, scope);
outcomes.push({
condition,
met: await this.evaluateOne(context, condition, scope),
met: evaluation.met,
actual: evaluation.actual,
});
}
return outcomes;
@@ -95,9 +110,9 @@ export class GameConditionService {
context: ConditionContext,
condition: GameCondition,
scope: RepositoryScope,
): Promise<boolean> {
): Promise<ConditionEvaluation> {
if (!SUPPORTED_CONDITION_TYPES.has(condition.type)) {
return false;
return { met: false, actual: null };
}
switch (condition.type) {
@@ -110,7 +125,7 @@ export class GameConditionService {
case GameConditionType.HAS_ITEM:
return this.evaluateHasItem(context, condition, scope);
default:
return false;
return { met: false, actual: null };
}
}
@@ -118,16 +133,16 @@ export class GameConditionService {
context: ConditionContext,
condition: GameCondition,
scope: RepositoryScope,
): Promise<boolean> {
): Promise<ConditionEvaluation> {
if (!condition.key) {
return false;
return { met: false, actual: null };
}
const faction = await scope
.getRepository(ReputationFaction)
.findOneBy({ key: condition.key, enabled: true });
if (!faction) {
return false;
return { met: false, actual: null };
}
const row = await scope.getRepository(CharacterReputation).findOneBy({
@@ -137,32 +152,39 @@ export class GameConditionService {
// A faction the character never interacted with reads as 0, not as absent
// -- the same rule ReputationService.getCharacterReputation applies.
return this.compareNumeric(row?.reputation ?? 0, condition);
const reputation = row?.reputation ?? 0;
return {
met: this.compareNumeric(reputation, condition),
actual: reputation,
};
}
private async evaluateWorldRenown(
context: ConditionContext,
condition: GameCondition,
scope: RepositoryScope,
): Promise<boolean> {
): Promise<ConditionEvaluation> {
const character = await scope
.getRepository(Character)
.findOneBy({ id: context.characterId });
if (!character) {
return false;
return { met: false, actual: null };
}
return this.compareNumeric(character.renown, condition);
return {
met: this.compareNumeric(character.renown, condition),
actual: character.renown,
};
}
private async evaluateFlag(
context: ConditionContext,
condition: GameCondition,
scope: RepositoryScope,
): Promise<boolean> {
): Promise<ConditionEvaluation> {
// Flags are per-NPC player state (spec §7). Without an NPC in context
// there is nothing to read, so the gate stays shut.
if (!condition.key || !context.npcId) {
return false;
return { met: false, actual: null };
}
const state = await scope.getRepository(CharacterNpcState).findOneBy({
@@ -171,23 +193,26 @@ export class GameConditionService {
});
const expected = condition.value ?? true;
return (state?.flags?.[condition.key] ?? false) === expected;
return {
met: (state?.flags?.[condition.key] ?? false) === expected,
actual: null,
};
}
private async evaluateHasItem(
context: ConditionContext,
condition: GameCondition,
scope: RepositoryScope,
): Promise<boolean> {
): Promise<ConditionEvaluation> {
if (!condition.key) {
return false;
return { met: false, actual: null };
}
const definition = await scope
.getRepository(ItemDefinition)
.findOneBy({ key: condition.key });
if (!definition) {
return false;
return { met: false, actual: null };
}
const owned = await scope.getRepository(CharacterItem).findOneBy({
@@ -196,11 +221,15 @@ export class GameConditionService {
});
// "Has item" without an explicit comparison means "at least one".
return this.compareNumeric(owned?.quantity ?? 0, {
...condition,
operator: condition.operator ?? ComparisonOperator.GTE,
value: condition.value ?? 1,
});
const quantity = owned?.quantity ?? 0;
return {
met: this.compareNumeric(quantity, {
...condition,
operator: condition.operator ?? ComparisonOperator.GTE,
value: condition.value ?? 1,
}),
actual: quantity,
};
}
private compareNumeric(actual: number, condition: GameCondition): boolean {