feat(loot): add item, loot table, and combat reward entities
Declares every new TypeORM entity Slice 0.4 needs (ItemDefinition, CharacterItem, LootTable, LootTableEntry, CombatReward, CombatRewardItem) plus the ItemType/EquipmentSlot/ItemRarity enums, and adds the two columns existing entities gain: Character.silver and MonsterDefinition.lootTableId. No migration SQL or service logic yet - just schema declarations backed by a metadata-driven schema spec. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -23,6 +23,9 @@ export class Character {
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@Column({ name: 'experience', type: 'integer' })
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experience!: number;
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@Column({ name: 'silver', type: 'integer' })
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silver!: number;
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@Column({ name: 'base_hp', type: 'integer' })
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baseHp!: number;
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@@ -173,6 +173,7 @@ function character(overrides: Partial<Character> = {}): Character {
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name: 'Aric Duskwalker',
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level: 1,
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experience: 0,
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silver: 0,
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baseHp: 100,
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baseAttack: 6,
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currentHp: 100,
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@@ -0,0 +1,97 @@
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import 'reflect-metadata';
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import { getMetadataArgsStorage } from 'typeorm';
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import { Character } from '../../characters/entities/character.entity';
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import { CharacterItem } from '../../items/entities/character-item.entity';
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import { ItemDefinition } from '../../items/entities/item-definition.entity';
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import { LootTable } from '../../loot/entities/loot-table.entity';
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import { LootTableEntry } from '../../loot/entities/loot-table-entry.entity';
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import { MonsterDefinition } from '../../monsters/entities/monster-definition.entity';
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import { CombatReward } from '../../rewards/entities/combat-reward.entity';
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import { CombatRewardItem } from '../../rewards/entities/combat-reward-item.entity';
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function uniqueIndexFor(target: unknown, columns: string[]) {
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const index = getMetadataArgsStorage().indices.find(
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(candidate) =>
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candidate.target === target &&
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columns.every((column) => candidate.columns?.includes(column)),
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);
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const indexMetadata = index as typeof index & {
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options?: { unique?: boolean };
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unique?: boolean;
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};
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return indexMetadata?.options?.unique ?? indexMetadata?.unique;
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}
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describe('loot and rewards schema', () => {
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it('gives every combat at most one reward record', () => {
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expect(uniqueIndexFor(CombatReward, ['combatId'])).toBe(true);
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});
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it('keeps one stack per character per item definition', () => {
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expect(uniqueIndexFor(CharacterItem, ['characterId', 'itemDefinitionId'])).toBe(true);
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});
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it('keeps loot-table content keys and entry positions unique', () => {
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expect(uniqueIndexFor(ItemDefinition, ['key'])).toBe(true);
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expect(uniqueIndexFor(LootTable, ['key'])).toBe(true);
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expect(uniqueIndexFor(LootTableEntry, ['lootTableId', 'position'])).toBe(true);
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expect(uniqueIndexFor(LootTableEntry, ['lootTableId', 'itemDefinitionId'])).toBe(true);
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});
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it('maps reward and loot relations with the documented onDelete behavior', () => {
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const relations = getMetadataArgsStorage().relations.filter((relation) =>
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[CombatReward, CombatRewardItem, CharacterItem, LootTableEntry, MonsterDefinition].includes(
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relation.target as never,
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),
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);
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expect(
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relations.map((relation) => ({
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onDelete: relation.options.onDelete,
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propertyName: relation.propertyName,
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target: relation.target,
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})),
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).toEqual(
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expect.arrayContaining([
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expect.objectContaining({ onDelete: 'CASCADE', propertyName: 'combat', target: CombatReward }),
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expect.objectContaining({ onDelete: 'RESTRICT', propertyName: 'character', target: CombatReward }),
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expect.objectContaining({ onDelete: 'CASCADE', propertyName: 'combatReward', target: CombatRewardItem }),
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expect.objectContaining({ onDelete: 'RESTRICT', propertyName: 'characterItem', target: CombatRewardItem }),
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expect.objectContaining({ onDelete: 'RESTRICT', propertyName: 'itemDefinition', target: CombatRewardItem }),
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expect.objectContaining({ onDelete: 'CASCADE', propertyName: 'character', target: CharacterItem }),
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expect.objectContaining({ onDelete: 'RESTRICT', propertyName: 'itemDefinition', target: CharacterItem }),
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expect.objectContaining({ onDelete: 'CASCADE', propertyName: 'lootTable', target: LootTableEntry }),
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expect.objectContaining({ onDelete: 'RESTRICT', propertyName: 'itemDefinition', target: LootTableEntry }),
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expect.objectContaining({ onDelete: 'RESTRICT', propertyName: 'lootTable', target: MonsterDefinition }),
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]),
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);
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});
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it('adds the character silver column and the nullable monster loot table link', () => {
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const columns = getMetadataArgsStorage().columns;
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const silver = columns.find(
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(candidate) => candidate.target === Character && candidate.propertyName === 'silver',
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);
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expect(silver).toBeDefined();
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expect(silver?.options.type).toBe('integer');
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const lootTableId = columns.find(
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(candidate) =>
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candidate.target === MonsterDefinition && candidate.propertyName === 'lootTableId',
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);
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expect(lootTableId).toBeDefined();
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expect(lootTableId?.options.nullable).toBe(true);
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});
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it('stores drop chance as a numeric column so probabilities stay data-driven', () => {
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const dropChance = getMetadataArgsStorage().columns.find(
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(candidate) =>
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candidate.target === LootTableEntry && candidate.propertyName === 'dropChance',
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);
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expect(dropChance?.options.type).toBe('numeric');
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expect(dropChance?.options.precision).toBe(5);
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expect(dropChance?.options.scale).toBe(4);
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});
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});
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@@ -211,6 +211,7 @@ function character(currentLocation: LocationDefinition): Character {
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name: 'Aric Duskwalker',
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level: 1,
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experience: 0,
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silver: 0,
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baseHp: 100,
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baseAttack: 6,
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currentHp: 100,
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51
apps/api/src/items/entities/character-item.entity.ts
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51
apps/api/src/items/entities/character-item.entity.ts
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@@ -0,0 +1,51 @@
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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JoinColumn,
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ManyToOne,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { Character } from '../../characters/entities/character.entity';
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import { ItemDefinition } from './item-definition.entity';
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/**
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* One stack of one item definition owned by one character.
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*
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* Duplicate drops increment `quantity` (spec §28 allows duplicates and forbids
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* duplicate protection). Slice 0.5 equips a `CharacterItem.id`, never an
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* `ItemDefinition.id`.
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*/
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@Entity({ name: 'character_items' })
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@Index('IDX_character_items_character_item', ['characterId', 'itemDefinitionId'], {
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unique: true,
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})
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export class CharacterItem {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'character_id', type: 'uuid' })
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characterId!: string;
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@Column({ name: 'item_definition_id', type: 'uuid' })
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itemDefinitionId!: string;
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@Column({ name: 'quantity', type: 'integer' })
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quantity!: number;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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@ManyToOne(() => Character, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'character_id' })
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character!: Character;
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@ManyToOne(() => ItemDefinition, { onDelete: 'RESTRICT' })
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@JoinColumn({ name: 'item_definition_id' })
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itemDefinition!: ItemDefinition;
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}
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74
apps/api/src/items/entities/item-definition.entity.ts
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74
apps/api/src/items/entities/item-definition.entity.ts
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@@ -0,0 +1,74 @@
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { EquipmentSlot } from '../equipment-slot.enum';
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import { ItemRarity } from '../item-rarity.enum';
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import { ItemType } from '../item-type.enum';
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@Entity({ name: 'item_definitions' })
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@Index('IDX_item_definitions_key', ['key'], { unique: true })
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export class ItemDefinition {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'key', type: 'varchar', length: 100 })
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key!: string;
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@Column({ name: 'name', type: 'varchar', length: 150 })
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name!: string;
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@Column({ name: 'description', type: 'text' })
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description!: string;
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@Column({ name: 'type', type: 'enum', enum: ItemType, enumName: 'item_type_enum' })
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type!: ItemType;
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@Column({
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name: 'equipment_slot',
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type: 'enum',
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enum: EquipmentSlot,
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enumName: 'equipment_slot_enum',
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nullable: true,
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})
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equipmentSlot!: EquipmentSlot | null;
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@Column({ name: 'rarity', type: 'enum', enum: ItemRarity, enumName: 'item_rarity_enum' })
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rarity!: ItemRarity;
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@Column({ name: 'tier', type: 'integer' })
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tier!: number;
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@Column({ name: 'required_level', type: 'integer' })
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requiredLevel!: number;
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@Column({ name: 'weapon_damage', type: 'integer' })
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weaponDamage!: number;
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@Column({ name: 'bonus_hp', type: 'integer' })
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bonusHp!: number;
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@Column({ name: 'bonus_attack', type: 'integer' })
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bonusAttack!: number;
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@Column({ name: 'bonus_armor', type: 'integer' })
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bonusArmor!: number;
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// Always 0 in Slice 0.4: there are no merchants, and the balancing doc's
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// Grenzmarken table lists purchase prices, not sell prices.
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@Column({ name: 'sell_price', type: 'integer' })
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sellPrice!: number;
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@Column({ name: 'icon_path', type: 'varchar', length: 255 })
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iconPath!: string;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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}
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10
apps/api/src/items/equipment-slot.enum.ts
Normal file
10
apps/api/src/items/equipment-slot.enum.ts
Normal file
@@ -0,0 +1,10 @@
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// Slice 0.4 only stores the slot as content data. Slice 0.5 makes it functional.
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export enum EquipmentSlot {
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WEAPON = 'WEAPON',
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HEAD = 'HEAD',
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CHEST = 'CHEST',
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HANDS = 'HANDS',
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LEGS = 'LEGS',
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FEET = 'FEET',
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AMULET = 'AMULET',
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}
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7
apps/api/src/items/item-rarity.enum.ts
Normal file
7
apps/api/src/items/item-rarity.enum.ts
Normal file
@@ -0,0 +1,7 @@
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// Mirrors docs/Ashen_Realms_Balancing_Items_Loot_Design_V1.md §19:
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// Gewöhnlich / Selten / Episch. German labels live in the frontend.
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export enum ItemRarity {
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COMMON = 'COMMON',
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RARE = 'RARE',
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EPIC = 'EPIC',
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}
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6
apps/api/src/items/item-type.enum.ts
Normal file
6
apps/api/src/items/item-type.enum.ts
Normal file
@@ -0,0 +1,6 @@
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export enum ItemType {
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WEAPON = 'WEAPON',
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ARMOR = 'ARMOR',
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MATERIAL = 'MATERIAL',
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CONSUMABLE = 'CONSUMABLE',
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}
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63
apps/api/src/loot/entities/loot-table-entry.entity.ts
Normal file
63
apps/api/src/loot/entities/loot-table-entry.entity.ts
Normal file
@@ -0,0 +1,63 @@
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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JoinColumn,
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ManyToOne,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { ItemDefinition } from '../../items/entities/item-definition.entity';
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import { LootTable } from './loot-table.entity';
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/**
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* One independently rolled drop (spec §17).
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*
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* `position` fixes the roll order so injected randoms are predictable in tests;
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* it is content ordering, not priority. A guaranteed drop is simply
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* `dropChance = 1.0000` — no extra mechanism needed (spec §14).
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*/
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@Entity({ name: 'loot_table_entries' })
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@Index('IDX_loot_table_entries_table_position', ['lootTableId', 'position'], { unique: true })
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@Index('IDX_loot_table_entries_table_item', ['lootTableId', 'itemDefinitionId'], { unique: true })
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export class LootTableEntry {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'loot_table_id', type: 'uuid' })
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lootTableId!: string;
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@Column({ name: 'item_definition_id', type: 'uuid' })
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itemDefinitionId!: string;
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@Column({ name: 'position', type: 'integer' })
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position!: number;
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// PostgreSQL numeric arrives as a string, like LocationConnection.ambushChance.
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@Column({ name: 'drop_chance', type: 'numeric', precision: 5, scale: 4 })
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dropChance!: string;
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@Column({ name: 'min_quantity', type: 'integer' })
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minQuantity!: number;
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@Column({ name: 'max_quantity', type: 'integer' })
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maxQuantity!: number;
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@Column({ name: 'enabled', type: 'boolean' })
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enabled!: boolean;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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@ManyToOne(() => LootTable, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'loot_table_id' })
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lootTable!: LootTable;
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@ManyToOne(() => ItemDefinition, { onDelete: 'RESTRICT' })
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@JoinColumn({ name: 'item_definition_id' })
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itemDefinition!: ItemDefinition;
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}
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27
apps/api/src/loot/entities/loot-table.entity.ts
Normal file
27
apps/api/src/loot/entities/loot-table.entity.ts
Normal file
@@ -0,0 +1,27 @@
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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@Entity({ name: 'loot_tables' })
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@Index('IDX_loot_tables_key', ['key'], { unique: true })
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export class LootTable {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'key', type: 'varchar', length: 100 })
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key!: string;
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@Column({ name: 'name', type: 'varchar', length: 150 })
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name!: string;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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}
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@@ -3,9 +3,12 @@ import {
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CreateDateColumn,
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Entity,
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Index,
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JoinColumn,
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ManyToOne,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { LootTable } from '../../loot/entities/loot-table.entity';
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@Entity({ name: 'monster_definitions' })
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@Index('IDX_monster_definitions_key', ['key'], { unique: true })
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@@ -43,9 +46,16 @@ export class MonsterDefinition {
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@Column({ name: 'artwork_path', type: 'varchar', length: 255 })
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artworkPath!: string;
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@Column({ name: 'loot_table_id', type: 'uuid', nullable: true })
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lootTableId!: string | null;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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@ManyToOne(() => LootTable, { onDelete: 'RESTRICT', nullable: true })
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@JoinColumn({ name: 'loot_table_id' })
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lootTable!: LootTable | null;
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}
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56
apps/api/src/rewards/entities/combat-reward-item.entity.ts
Normal file
56
apps/api/src/rewards/entities/combat-reward-item.entity.ts
Normal file
@@ -0,0 +1,56 @@
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import {
|
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Column,
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CreateDateColumn,
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Entity,
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||||
Index,
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JoinColumn,
|
||||
ManyToOne,
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PrimaryGeneratedColumn,
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} from 'typeorm';
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import { CharacterItem } from '../../items/entities/character-item.entity';
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import { ItemDefinition } from '../../items/entities/item-definition.entity';
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import { CombatReward } from './combat-reward.entity';
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/**
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* What this specific combat dropped.
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*
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* Needed because `CharacterItem.quantity` is a running stack total: after a
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* duplicate drop it no longer says how much *this* victory granted, and a
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* refreshed reward screen must replay the original result (spec §25, §48).
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*/
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@Entity({ name: 'combat_reward_items' })
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@Index('IDX_combat_reward_items_reward', ['combatRewardId'])
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@Index('IDX_combat_reward_items_reward_item', ['combatRewardId', 'itemDefinitionId'], {
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unique: true,
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})
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export class CombatRewardItem {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
|
||||
|
||||
@Column({ name: 'combat_reward_id', type: 'uuid' })
|
||||
combatRewardId!: string;
|
||||
|
||||
@Column({ name: 'character_item_id', type: 'uuid' })
|
||||
characterItemId!: string;
|
||||
|
||||
@Column({ name: 'item_definition_id', type: 'uuid' })
|
||||
itemDefinitionId!: string;
|
||||
|
||||
@Column({ name: 'quantity', type: 'integer' })
|
||||
quantity!: number;
|
||||
|
||||
@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
|
||||
createdAt!: Date;
|
||||
|
||||
@ManyToOne(() => CombatReward, { onDelete: 'CASCADE' })
|
||||
@JoinColumn({ name: 'combat_reward_id' })
|
||||
combatReward!: CombatReward;
|
||||
|
||||
@ManyToOne(() => CharacterItem, { onDelete: 'RESTRICT' })
|
||||
@JoinColumn({ name: 'character_item_id' })
|
||||
characterItem!: CharacterItem;
|
||||
|
||||
@ManyToOne(() => ItemDefinition, { onDelete: 'RESTRICT' })
|
||||
@JoinColumn({ name: 'item_definition_id' })
|
||||
itemDefinition!: ItemDefinition;
|
||||
}
|
||||
48
apps/api/src/rewards/entities/combat-reward.entity.ts
Normal file
48
apps/api/src/rewards/entities/combat-reward.entity.ts
Normal file
@@ -0,0 +1,48 @@
|
||||
import {
|
||||
Column,
|
||||
CreateDateColumn,
|
||||
Entity,
|
||||
Index,
|
||||
JoinColumn,
|
||||
ManyToOne,
|
||||
PrimaryGeneratedColumn,
|
||||
} from 'typeorm';
|
||||
import { Character } from '../../characters/entities/character.entity';
|
||||
import { Combat } from '../../combat/entities/combat.entity';
|
||||
|
||||
/**
|
||||
* Proof that one combat has already been rewarded (spec §8).
|
||||
*
|
||||
* The unique index on `combatId` is the database half of the idempotency
|
||||
* invariant; `CombatRewardService` is the service half.
|
||||
*/
|
||||
@Entity({ name: 'combat_rewards' })
|
||||
@Index('IDX_combat_rewards_combat', ['combatId'], { unique: true })
|
||||
@Index('IDX_combat_rewards_character', ['characterId'])
|
||||
export class CombatReward {
|
||||
@PrimaryGeneratedColumn('uuid', { name: 'id' })
|
||||
id!: string;
|
||||
|
||||
@Column({ name: 'combat_id', type: 'uuid' })
|
||||
combatId!: string;
|
||||
|
||||
@Column({ name: 'character_id', type: 'uuid' })
|
||||
characterId!: string;
|
||||
|
||||
@Column({ name: 'experience_granted', type: 'integer' })
|
||||
experienceGranted!: number;
|
||||
|
||||
@Column({ name: 'silver_granted', type: 'integer' })
|
||||
silverGranted!: number;
|
||||
|
||||
@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
|
||||
createdAt!: Date;
|
||||
|
||||
@ManyToOne(() => Combat, { onDelete: 'CASCADE' })
|
||||
@JoinColumn({ name: 'combat_id' })
|
||||
combat!: Combat;
|
||||
|
||||
@ManyToOne(() => Character, { onDelete: 'RESTRICT' })
|
||||
@JoinColumn({ name: 'character_id' })
|
||||
character!: Character;
|
||||
}
|
||||
@@ -179,6 +179,7 @@ function createState(): FakeState {
|
||||
name: 'Aric Duskwalker',
|
||||
level: 1,
|
||||
experience: 0,
|
||||
silver: 0,
|
||||
baseHp: 100,
|
||||
baseAttack: 6,
|
||||
currentHp: 100,
|
||||
|
||||
Reference in New Issue
Block a user