feat(loot): add item, loot table, and combat reward entities
Declares every new TypeORM entity Slice 0.4 needs (ItemDefinition, CharacterItem, LootTable, LootTableEntry, CombatReward, CombatRewardItem) plus the ItemType/EquipmentSlot/ItemRarity enums, and adds the two columns existing entities gain: Character.silver and MonsterDefinition.lootTableId. No migration SQL or service logic yet - just schema declarations backed by a metadata-driven schema spec. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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74
apps/api/src/items/entities/item-definition.entity.ts
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74
apps/api/src/items/entities/item-definition.entity.ts
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { EquipmentSlot } from '../equipment-slot.enum';
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import { ItemRarity } from '../item-rarity.enum';
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import { ItemType } from '../item-type.enum';
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@Entity({ name: 'item_definitions' })
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@Index('IDX_item_definitions_key', ['key'], { unique: true })
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export class ItemDefinition {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'key', type: 'varchar', length: 100 })
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key!: string;
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@Column({ name: 'name', type: 'varchar', length: 150 })
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name!: string;
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@Column({ name: 'description', type: 'text' })
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description!: string;
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@Column({ name: 'type', type: 'enum', enum: ItemType, enumName: 'item_type_enum' })
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type!: ItemType;
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@Column({
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name: 'equipment_slot',
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type: 'enum',
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enum: EquipmentSlot,
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enumName: 'equipment_slot_enum',
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nullable: true,
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})
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equipmentSlot!: EquipmentSlot | null;
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@Column({ name: 'rarity', type: 'enum', enum: ItemRarity, enumName: 'item_rarity_enum' })
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rarity!: ItemRarity;
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@Column({ name: 'tier', type: 'integer' })
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tier!: number;
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@Column({ name: 'required_level', type: 'integer' })
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requiredLevel!: number;
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@Column({ name: 'weapon_damage', type: 'integer' })
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weaponDamage!: number;
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@Column({ name: 'bonus_hp', type: 'integer' })
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bonusHp!: number;
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@Column({ name: 'bonus_attack', type: 'integer' })
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bonusAttack!: number;
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@Column({ name: 'bonus_armor', type: 'integer' })
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bonusArmor!: number;
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// Always 0 in Slice 0.4: there are no merchants, and the balancing doc's
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// Grenzmarken table lists purchase prices, not sell prices.
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@Column({ name: 'sell_price', type: 'integer' })
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sellPrice!: number;
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@Column({ name: 'icon_path', type: 'varchar', length: 255 })
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iconPath!: string;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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}
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