feat(combat): implement HEAVY_STRIKE, SHIELD_BASH, DEFEND, POTION, and monster telegraphing
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@@ -829,7 +829,7 @@ describe('CombatService', () => {
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huntEncounterId: ENCOUNTER_ID,
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monsterDefinitionId: MONSTER_ID,
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status: CombatStatus.ACTIVE,
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round: 3,
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round: 2,
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playerMaxHp: 100,
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playerCurrentHp: 1,
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monsterMaxHp: 45,
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