feat: wire HuntingController/HuntingModule and enrich current-location with monster pool

Registers HuntingModule (POST /api/hunts) into the DI graph alongside its
new entities, and adds possibleMonsters (enabled LocationMonster pool,
weight-descending, empty when hunting is disabled) to
WorldService.getCurrentLocation. Also updates the pre-existing
DB-less app.e2e-spec.ts to override HuntingModule the same way the other
feature modules already are, since it now needs a real DataSource.
This commit is contained in:
Bastian Wagner
2026-08-19 12:53:09 +02:00
parent 568478dcd2
commit bb307da0ff
9 changed files with 341 additions and 59 deletions

View File

@@ -2,6 +2,7 @@ import { Injectable, NotFoundException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { Character } from '../characters/entities/character.entity';
import { LocationMonster } from '../monsters/entities/location-monster.entity';
import { TravelService } from '../travel/travel.service';
import { LocationConnection } from './entities/location-connection.entity';
@@ -30,6 +31,7 @@ export interface CurrentLocationResponse {
huntingEnabled: boolean;
artworkPath: string;
connections: CurrentLocationConnection[];
possibleMonsters: string[];
}
@Injectable()
@@ -40,6 +42,8 @@ export class WorldService {
private readonly characters: Repository<Character>,
@InjectRepository(LocationConnection)
private readonly connections: Repository<LocationConnection>,
@InjectRepository(LocationMonster)
private readonly locationMonsters: Repository<LocationMonster>,
) {}
async getCurrentLocation(
@@ -61,6 +65,10 @@ export class WorldService {
});
const location = character.currentLocation;
const possibleMonsters = location.huntingEnabled
? await this.getPossibleMonsters(location.id)
: [];
return {
id: location.id,
key: location.key,
@@ -84,9 +92,19 @@ export class WorldService {
travelDurationSeconds: connection.travelDurationSeconds,
danger: this.toDangerRating(connection.ambushChance),
})),
possibleMonsters,
};
}
private async getPossibleMonsters(locationId: string): Promise<string[]> {
const pool = await this.locationMonsters.find({
where: { locationId, enabled: true },
relations: { monster: true },
order: { weight: 'DESC' },
});
return pool.map((entry) => entry.monster.name);
}
private toDangerRating(ambushChance: string): 'LOW' | 'HIGH' {
return Number(ambushChance) <= 0.05 ? 'LOW' : 'HIGH';
}