feat: wire HuntingController/HuntingModule and enrich current-location with monster pool
Registers HuntingModule (POST /api/hunts) into the DI graph alongside its new entities, and adds possibleMonsters (enabled LocationMonster pool, weight-descending, empty when hunting is disabled) to WorldService.getCurrentLocation. Also updates the pre-existing DB-less app.e2e-spec.ts to override HuntingModule the same way the other feature modules already are, since it now needs a real DataSource.
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@@ -6,6 +6,7 @@ import { AppModule } from './../src/app.module';
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import { CharactersModule } from './../src/characters/characters.module';
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import { DatabaseModule } from './../src/database/database.module';
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import { configureApplication } from './../src/app.config';
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import { HuntingModule } from './../src/hunting/hunting.module';
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import { TravelModule } from './../src/travel/travel.module';
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import { WorldModule } from './../src/world/world.module';
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@@ -21,6 +22,9 @@ class TestTravelModule {}
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@Module({})
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class TestWorldModule {}
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@Module({})
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class TestHuntingModule {}
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describe('API (e2e)', () => {
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let app: INestApplication<App>;
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@@ -36,6 +40,8 @@ describe('API (e2e)', () => {
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.useModule(TestTravelModule)
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.overrideModule(WorldModule)
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.useModule(TestWorldModule)
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.overrideModule(HuntingModule)
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.useModule(TestHuntingModule)
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.compile();
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app = moduleFixture.createNestApplication();
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@@ -8,6 +8,7 @@ import { AppModule } from './../src/app.module';
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import { CharactersModule } from './../src/characters/characters.module';
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import { DatabaseModule } from './../src/database/database.module';
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import { configureApplication } from './../src/app.config';
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import { HuntingModule } from './../src/hunting/hunting.module';
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import { TravelModule } from './../src/travel/travel.module';
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import { WorldModule } from './../src/world/world.module';
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import { DEMO_CHARACTER_ID } from './../src/demo/demo-character.constants';
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@@ -31,6 +32,9 @@ class TestTravelModule {}
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@Module({})
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class TestWorldModule {}
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@Module({})
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class TestHuntingModule {}
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describe('Visible vertical slice smoke (e2e)', () => {
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describe('without a developer database', () => {
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let app: INestApplication<App>;
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@@ -47,6 +51,8 @@ describe('Visible vertical slice smoke (e2e)', () => {
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.useModule(TestTravelModule)
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.overrideModule(WorldModule)
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.useModule(TestWorldModule)
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.overrideModule(HuntingModule)
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.useModule(TestHuntingModule)
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.compile();
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app = moduleFixture.createNestApplication();
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@@ -153,57 +159,151 @@ describe('Visible vertical slice smoke (e2e)', () => {
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.expect(400);
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});
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it(
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'POST /api/travel starts a travel, rejects a concurrent start, and completes into the moved character (full happy path)',
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async () => {
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// `GET current-location` lazily completes any overdue travel left
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// behind by a previous run before we read the starting point, so
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// this test is safe to re-run without a fresh seed.
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const origin = await request(app.getHttpServer())
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.get('/api/world/current-location')
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.expect(200);
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const originLocationId: string = origin.body.id;
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const outbound = origin.body.connections[0];
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const targetLocationId: string = outbound.targetLocation.id;
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const travelDurationSeconds: number = outbound.travelDurationSeconds;
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it('POST /api/travel starts a travel, rejects a concurrent start, and completes into the moved character (full happy path)', async () => {
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// `GET current-location` lazily completes any overdue travel left
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// behind by a previous run before we read the starting point, so
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// this test is safe to re-run without a fresh seed.
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const origin = await request(app.getHttpServer())
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.get('/api/world/current-location')
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.expect(200);
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const originLocationId: string = origin.body.id;
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const outbound = origin.body.connections[0];
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const targetLocationId: string = outbound.targetLocation.id;
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const travelDurationSeconds: number = outbound.travelDurationSeconds;
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const started = await request(app.getHttpServer())
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const started = await request(app.getHttpServer())
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.post('/api/travel')
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.send({ targetLocationId })
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.expect(201);
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expect(started.body).toMatchObject({
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status: 'TRAVELLING',
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targetLocation: { id: targetLocationId },
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});
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expect(typeof started.body.arrivesAt).toBe('string');
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expect(Number.isNaN(Date.parse(started.body.arrivesAt))).toBe(false);
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const concurrentStart = await request(app.getHttpServer())
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.post('/api/travel')
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.send({ targetLocationId })
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.expect(409);
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expect(concurrentStart.body).toMatchObject({
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code: 'TRAVEL_ALREADY_ACTIVE',
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});
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const arrivedTravel = await pollUntilTravelCompletes(
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app,
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travelDurationSeconds,
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);
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expect(arrivedTravel).toMatchObject({
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status: 'COMPLETED',
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targetLocation: { id: targetLocationId },
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});
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const arrivedLocation = await request(app.getHttpServer())
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.get('/api/world/current-location')
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.expect(200);
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expect(arrivedLocation.body.id).toBe(targetLocationId);
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// Restore the demo character to its original location so the suite
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// (and this test) stays safely re-runnable.
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const returnConnection = arrivedLocation.body.connections.find(
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(connection: { targetLocation: { id: string } }) =>
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connection.targetLocation.id === originLocationId,
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);
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expect(returnConnection).toBeDefined();
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await request(app.getHttpServer())
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.post('/api/travel')
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.send({ targetLocationId: originLocationId })
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.expect(201);
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const returnedTravel = await pollUntilTravelCompletes(
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app,
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returnConnection.travelDurationSeconds,
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);
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expect(returnedTravel).toMatchObject({
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status: 'COMPLETED',
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targetLocation: { id: originLocationId },
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});
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const restoredLocation = await request(app.getHttpServer())
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.get('/api/world/current-location')
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.expect(200);
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expect(restoredLocation.body.id).toBe(originLocationId);
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}, 30_000);
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it('POST /api/hunts starts a hunt at burned-road, and a second call supersedes the first', async () => {
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// Get to burned-road (the only hunting-enabled seeded location),
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// remembering the origin so we can restore it afterwards and keep
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// this test safely re-runnable.
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const origin = await request(app.getHttpServer())
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.get('/api/world/current-location')
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.expect(200);
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const originLocationId: string = origin.body.id;
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const originLocationKey: string = origin.body.key;
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let atBurnedRoad = origin.body;
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if (originLocationKey !== 'burned-road') {
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const toBurnedRoad = origin.body.connections.find(
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(connection: { targetLocation: { key: string } }) =>
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connection.targetLocation.key === 'burned-road',
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);
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expect(toBurnedRoad).toBeDefined();
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await request(app.getHttpServer())
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.post('/api/travel')
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.send({ targetLocationId })
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.send({ targetLocationId: toBurnedRoad.targetLocation.id })
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.expect(201);
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expect(started.body).toMatchObject({
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status: 'TRAVELLING',
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targetLocation: { id: targetLocationId },
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});
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expect(typeof started.body.arrivesAt).toBe('string');
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expect(Number.isNaN(Date.parse(started.body.arrivesAt))).toBe(false);
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await pollUntilTravelCompletes(app, toBurnedRoad.travelDurationSeconds);
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const concurrentStart = await request(app.getHttpServer())
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.post('/api/travel')
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.send({ targetLocationId })
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.expect(409);
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expect(concurrentStart.body).toMatchObject({
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code: 'TRAVEL_ALREADY_ACTIVE',
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});
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const arrivedTravel = await pollUntilTravelCompletes(
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app,
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travelDurationSeconds,
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);
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expect(arrivedTravel).toMatchObject({
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status: 'COMPLETED',
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targetLocation: { id: targetLocationId },
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});
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const arrivedLocation = await request(app.getHttpServer())
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const arrived = await request(app.getHttpServer())
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.get('/api/world/current-location')
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.expect(200);
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expect(arrivedLocation.body.id).toBe(targetLocationId);
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atBurnedRoad = arrived.body;
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}
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// Restore the demo character to its original location so the suite
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// (and this test) stays safely re-runnable.
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const returnConnection = arrivedLocation.body.connections.find(
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expect(atBurnedRoad.key).toBe('burned-road');
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expect(atBurnedRoad.possibleMonsters).toEqual([
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'Aschenratte',
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'Straßenräuber',
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]);
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const firstHunt = await request(app.getHttpServer())
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.post('/api/hunts')
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.expect(201);
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expect(typeof firstHunt.body.id).toBe('string');
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expect(firstHunt.body.location).toMatchObject({ key: 'burned-road' });
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expect(firstHunt.body.encounters).toHaveLength(3);
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for (const encounter of firstHunt.body.encounters as Array<{
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id: string;
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monster: { key: string };
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dangerRating: string;
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}>) {
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expect(typeof encounter.id).toBe('string');
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expect(['ash-rat', 'road-bandit']).toContain(encounter.monster.key);
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expect([
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'WEAK',
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'MATCH',
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'STRONG',
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'VERY_DANGEROUS',
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'DEADLY',
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]).toContain(encounter.dangerRating);
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}
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const secondHunt = await request(app.getHttpServer())
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.post('/api/hunts')
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.expect(201);
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expect(typeof secondHunt.body.id).toBe('string');
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expect(secondHunt.body.id).not.toBe(firstHunt.body.id);
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// Restore the demo character to its original location so the suite
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// stays safely re-runnable.
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if (originLocationKey !== 'burned-road') {
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const returnConnection = atBurnedRoad.connections.find(
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(connection: { targetLocation: { id: string } }) =>
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connection.targetLocation.id === originLocationId,
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);
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@@ -214,22 +314,12 @@ describe('Visible vertical slice smoke (e2e)', () => {
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.send({ targetLocationId: originLocationId })
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.expect(201);
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const returnedTravel = await pollUntilTravelCompletes(
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await pollUntilTravelCompletes(
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app,
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returnConnection.travelDurationSeconds,
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);
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expect(returnedTravel).toMatchObject({
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status: 'COMPLETED',
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targetLocation: { id: originLocationId },
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});
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const restoredLocation = await request(app.getHttpServer())
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.get('/api/world/current-location')
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.expect(200);
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expect(restoredLocation.body.id).toBe(originLocationId);
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},
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30_000,
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);
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}
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}, 30_000);
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async function pollUntilTravelCompletes(
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application: INestApplication<App>,
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