feat: wire HuntingController/HuntingModule and enrich current-location with monster pool

Registers HuntingModule (POST /api/hunts) into the DI graph alongside its
new entities, and adds possibleMonsters (enabled LocationMonster pool,
weight-descending, empty when hunting is disabled) to
WorldService.getCurrentLocation. Also updates the pre-existing
DB-less app.e2e-spec.ts to override HuntingModule the same way the other
feature modules already are, since it now needs a real DataSource.
This commit is contained in:
Bastian Wagner
2026-08-19 12:53:09 +02:00
parent 568478dcd2
commit bb307da0ff
9 changed files with 341 additions and 59 deletions

View File

@@ -6,6 +6,7 @@ import { AppModule } from './../src/app.module';
import { CharactersModule } from './../src/characters/characters.module';
import { DatabaseModule } from './../src/database/database.module';
import { configureApplication } from './../src/app.config';
import { HuntingModule } from './../src/hunting/hunting.module';
import { TravelModule } from './../src/travel/travel.module';
import { WorldModule } from './../src/world/world.module';
@@ -21,6 +22,9 @@ class TestTravelModule {}
@Module({})
class TestWorldModule {}
@Module({})
class TestHuntingModule {}
describe('API (e2e)', () => {
let app: INestApplication<App>;
@@ -36,6 +40,8 @@ describe('API (e2e)', () => {
.useModule(TestTravelModule)
.overrideModule(WorldModule)
.useModule(TestWorldModule)
.overrideModule(HuntingModule)
.useModule(TestHuntingModule)
.compile();
app = moduleFixture.createNestApplication();