Merge branch 'master' into worktree-local-location-view
Brings in the encounter-status feature (cleared/resumed hunt encounters) and its own independent Verwilderter Straßenhund / Verkohlter Plünderer assets. Both branches added the same two monsters at the same time; resolved by keeping master's asset set as canonical (images/combat/icons/, images/combat/sprites/) rather than maintaining a parallel copy under images/monsters/icons/ — dropped that directory and pointed the seed's MonsterDefinition.iconPath, the local-view test fixtures and the frontend icon lookup at the existing combat/icons paths instead. Kept this branch's COMBAT_MONSTER_SCALE entries for the two monsters, since master never added them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -29,7 +29,7 @@ const PLAYER_ICON = '/images/hud/runtime/CharacterIcon-128.png';
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const SWING_MS = 540;
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const RECOIL_MS = 540;
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// Beat between the player's blow landing and the monster striking back.
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const RIPOSTE_DELAY_MS = 260;
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const RIPOSTE_DELAY_MS = 1260;
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// Length of the stage jolt keyframes, see `stage-shake` in the stylesheet.
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const STAGE_SHAKE_MS = 200;
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