Merge branch 'master' into worktree-local-location-view
Brings in the encounter-status feature (cleared/resumed hunt encounters) and its own independent Verwilderter Straßenhund / Verkohlter Plünderer assets. Both branches added the same two monsters at the same time; resolved by keeping master's asset set as canonical (images/combat/icons/, images/combat/sprites/) rather than maintaining a parallel copy under images/monsters/icons/ — dropped that directory and pointed the seed's MonsterDefinition.iconPath, the local-view test fixtures and the frontend icon lookup at the existing combat/icons paths instead. Kept this branch's COMBAT_MONSTER_SCALE entries for the two monsters, since master never added them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -31,10 +31,10 @@ describe('monsterCutoutPath', () => {
|
||||
|
||||
describe('monsterIconPath', () => {
|
||||
it('returns the medallion icon for a known monster key', () => {
|
||||
expect(monsterIconPath('ash-rat')).toBe('/images/monsters/icons/ash-rat-128.png');
|
||||
expect(monsterIconPath('road-bandit')).toBe('/images/monsters/icons/road-bandit-128.png');
|
||||
expect(monsterIconPath('ash-rat')).toBe('/images/combat/icons/ash-rat-128.png');
|
||||
expect(monsterIconPath('road-bandit')).toBe('/images/combat/icons/road-bandit-128.png');
|
||||
expect(monsterIconPath('charred-looter')).toBe(
|
||||
'/images/monsters/icons/charred-looter-128.png',
|
||||
'/images/combat/icons/charred-looter-128.png',
|
||||
);
|
||||
});
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
const RUNTIME_MONSTER_ARTWORK: Readonly<Record<string, string>> = {
|
||||
'/images/monsters/ash-rat.png': '/images/monsters/runtime/ash-rat-560.jpg',
|
||||
'/images/monsters/road-bandit.png': '/images/monsters/runtime/road-bandit-560.jpg',
|
||||
'/images/monsters/wild-road-dog.png': '/images/monsters/runtime/wild-road-dog-560.jpg',
|
||||
'/images/monsters/charred-looter.png': '/images/monsters/runtime/charred-looter-560.jpg',
|
||||
'/images/monsters/wild-road-dog.png': '/images/monsters/runtime/wild-road-dog-560.png',
|
||||
'/images/monsters/charred-looter.png': '/images/monsters/runtime/charred-looter-560.png',
|
||||
};
|
||||
|
||||
export function runtimeMonsterArtworkPath(artworkPath: string): string | undefined {
|
||||
@@ -18,14 +18,11 @@ const MONSTER_CUTOUT: Readonly<Record<string, string>> = {
|
||||
'charred-looter': '/images/combat/sprites/charred-looter-620.png',
|
||||
};
|
||||
|
||||
// Medallions live under `monsters/`, not `combat/`: the local location view
|
||||
// shows the same icons in its encounter preview, where they are served
|
||||
// straight from `MonsterDefinition.iconPath`.
|
||||
const MONSTER_ICON: Readonly<Record<string, string>> = {
|
||||
'ash-rat': '/images/monsters/icons/ash-rat-128.png',
|
||||
'road-bandit': '/images/monsters/icons/road-bandit-128.png',
|
||||
'wild-road-dog': '/images/monsters/icons/wild-road-dog-128.png',
|
||||
'charred-looter': '/images/monsters/icons/charred-looter-128.png',
|
||||
'ash-rat': '/images/combat/icons/ash-rat-128.png',
|
||||
'road-bandit': '/images/combat/icons/road-bandit-128.png',
|
||||
'wild-road-dog': '/images/combat/icons/wild-road-dog-128.png',
|
||||
'charred-looter': '/images/combat/icons/charred-looter-128.png',
|
||||
};
|
||||
|
||||
// Share of the battlefield height each monster sprite occupies, so a hulking
|
||||
|
||||
Reference in New Issue
Block a user