feat(world): serve local location view content from the API
Adds the server side of the local location view: location_definitions carries region naming, a location type, a scene-level description and artwork, plus JSONB points of interest, primary actions and a reward preview. Locations become content, so a second location renders through the same components with different data. GET /api/world/current-location gains those fields, a recommendation label and a danger rating derived from the weighted average of the location's own monster pool — a rare elite no longer makes a beginner road read as lethal. The encounter preview is derived from that same pool rather than duplicating it. POST /api/world/current-location/interactions/:key reveals a hotspot's authored result. The location is resolved from the character, never from the request, and result text never ships with the location payload, so a caller cannot read or trigger a hotspot it has not travelled to. Seeds the Verbrannte Straße with its four hotspots and the Südtor with its own transition content. Adds Verwilderter Straßenhund and Verkohlter Plünderer to the road's pool, including combat sprites, so the preview shows encounters the hunt can actually roll. Medallion icons move to images/monsters/icons, where both combat and the location view read them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -6,11 +6,17 @@ import { LocationMonster } from '../../monsters/entities/location-monster.entity
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import { MonsterDefinition } from '../../monsters/entities/monster-definition.entity';
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import { LocationConnection } from '../../world/entities/location-connection.entity';
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import { LocationDefinition } from '../../world/entities/location-definition.entity';
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import {
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BURNED_ROAD_LOCAL_CONTENT,
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SOUTH_GATE_LOCAL_CONTENT,
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} from './local-location.content';
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import {
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ASH_RAT_MONSTER_ID,
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BURNED_ROAD_ID,
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CHARRED_LOOTER_MONSTER_ID,
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ROAD_BANDIT_MONSTER_ID,
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SOUTH_GATE_ID,
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WILD_ROAD_DOG_MONSTER_ID,
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} from './vertical-slice.constants';
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export async function seedVisibleVerticalSlice(
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@@ -36,6 +42,7 @@ export async function seedVisibleVerticalSlice(
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isSafe: true,
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huntingEnabled: false,
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artworkPath: '/images/backgrounds/Suedtor.png',
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...SOUTH_GATE_LOCAL_CONTENT,
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},
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{
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id: BURNED_ROAD_ID,
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@@ -50,17 +57,14 @@ export async function seedVisibleVerticalSlice(
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isSafe: false,
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huntingEnabled: true,
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artworkPath: '/images/backgrounds/Aschestrasse.png',
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...BURNED_ROAD_LOCAL_CONTENT,
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},
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];
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let southGateId = SOUTH_GATE_ID;
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let burnedRoadId = BURNED_ROAD_ID;
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const locationIds = new Map<string, string>();
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for (const location of locations) {
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const existing = await locationRepository.findOneBy({
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key: location.key,
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});
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const existing = await locationRepository.findOneBy({ key: location.key });
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const { id, key, ...definition } = location;
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const persistedId = existing?.id ?? id;
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if (existing) {
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await locationRepository.update(existing.id, definition);
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@@ -68,13 +72,12 @@ export async function seedVisibleVerticalSlice(
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await locationRepository.insert(location);
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}
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if (key === 'south-gate') {
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southGateId = persistedId;
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} else {
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burnedRoadId = persistedId;
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}
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locationIds.set(key, existing?.id ?? id);
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}
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const southGateId = locationIds.get('south-gate') ?? SOUTH_GATE_ID;
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const burnedRoadId = locationIds.get('burned-road') ?? BURNED_ROAD_ID;
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await connectionRepository.upsert(
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[
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{
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@@ -108,6 +111,21 @@ export async function seedVisibleVerticalSlice(
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silverMin: 4,
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silverMax: 7,
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artworkPath: '/images/monsters/ash-rat.png',
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iconPath: '/images/monsters/icons/ash-rat-128.png',
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},
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{
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id: WILD_ROAD_DOG_MONSTER_ID,
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key: 'wild-road-dog',
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name: 'Verwilderter Straßenhund',
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level: 1,
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maxHp: 55,
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attack: 7,
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armor: 0,
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experienceReward: 11,
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silverMin: 5,
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silverMax: 9,
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artworkPath: '/images/monsters/wild-road-dog.png',
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iconPath: '/images/monsters/icons/wild-road-dog-128.png',
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},
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{
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id: ROAD_BANDIT_MONSTER_ID,
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@@ -121,17 +139,30 @@ export async function seedVisibleVerticalSlice(
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silverMin: 9,
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silverMax: 15,
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artworkPath: '/images/monsters/road-bandit.png',
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iconPath: '/images/monsters/icons/road-bandit-128.png',
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},
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{
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id: CHARRED_LOOTER_MONSTER_ID,
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key: 'charred-looter',
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name: 'Verkohlter Plünderer',
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level: 2,
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maxHp: 85,
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attack: 11,
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armor: 6,
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experienceReward: 20,
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silverMin: 12,
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silverMax: 19,
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artworkPath: '/images/monsters/charred-looter.png',
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iconPath: '/images/monsters/icons/charred-looter-128.png',
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},
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];
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let ashRatId = ASH_RAT_MONSTER_ID;
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let roadBanditId = ROAD_BANDIT_MONSTER_ID;
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const monsterIds = new Map<string, string>();
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for (const monster of monsters) {
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const existingMonster = await monsterRepository.findOneBy({
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key: monster.key,
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});
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const { id, key, ...definition } = monster;
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const persistedId = existingMonster?.id ?? id;
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if (existingMonster) {
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await monsterRepository.update(existingMonster.id, definition);
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@@ -139,30 +170,27 @@ export async function seedVisibleVerticalSlice(
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await monsterRepository.insert(monster);
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}
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if (key === 'ash-rat') {
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ashRatId = persistedId;
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} else {
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roadBanditId = persistedId;
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}
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monsterIds.set(key, existingMonster?.id ?? id);
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}
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// Weights read as "how often you meet this on the road". They also drive the
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// location's danger rating, which is computed from the weighted average of
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// the pool rather than from its single worst entry.
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const encounterWeights: Readonly<Record<string, number>> = {
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'ash-rat': 40,
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'wild-road-dog': 30,
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'road-bandit': 20,
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'charred-looter': 10,
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};
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await locationMonsterRepository.upsert(
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[
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{
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locationId: burnedRoadId,
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monsterId: ashRatId,
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weight: 70,
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encounterType: EncounterType.NORMAL,
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enabled: true,
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},
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{
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locationId: burnedRoadId,
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monsterId: roadBanditId,
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weight: 30,
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encounterType: EncounterType.NORMAL,
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enabled: true,
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},
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],
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Object.entries(encounterWeights).map(([key, weight]) => ({
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locationId: burnedRoadId,
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monsterId: monsterIds.get(key) as string,
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weight,
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encounterType: EncounterType.NORMAL,
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enabled: true,
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})),
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['locationId', 'monsterId'],
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);
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