fix(content): stop promising rewards the burned road can no longer drop
The location view's "Mögliche Belohnungen" preview listed Silber and Erfahrung. This slice made both false: - Experience no longer exists as a concept (spec 1). - Every monster seeded on this road now rolls silverMin/silverMax = 0 (design R7), so a kill yields no silver. Silver reaches the player through turn-ins instead. The list's own comment states the rule it was breaking: the view may not promise a drop the roll does not guarantee (spec 8). Equipment and material stay -- the loot tables still back both. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -121,13 +121,17 @@ export const BURNED_ROAD_LOCAL_CONTENT: LocalLocationContent = {
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enabled: true,
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},
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],
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// Only categories the loot tables on this road actually back: silver and
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// experience from every kill, gear from the raiders, pelts from the beasts.
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// Named items stay out — the view may not promise a drop the roll does not
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// guarantee (spec §8, "Mögliche Belohnungen").
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// Only categories the loot tables on this road actually back: gear from the
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// raiders, pelts from the beasts. Named items stay out — the view may not
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// promise a drop the roll does not guarantee (spec §8, "Mögliche
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// Belohnungen").
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//
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// Silver and experience were both dropped from this preview by slice 0.6.5.
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// Experience no longer exists as a concept at all (spec §1), and every
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// monster seeded on this road now rolls silverMin/silverMax = 0 (design R7),
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// so a kill here yields neither. Silver reaches the player through turn-ins
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// instead. Leaving either entry in place would break this list's own rule.
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localRewardPreview: [
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{ key: 'silver', label: 'Silber', iconKey: 'silver' },
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{ key: 'experience', label: 'Erfahrung', iconKey: 'experience' },
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{ key: 'equipment', label: 'Ausrüstung', iconKey: 'equipment' },
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{ key: 'material', label: 'Material', iconKey: 'material' },
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],
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