Full-repo survey of every player-facing German string (seed content,
API-computed reputation rank labels, five client-side error-message
translation maps, six static Angular label maps, all combat-log
generation, ~30 component templates), plus rulings on everything the
source spec leaves open: monster keys stay unchanged (only name
changes), no migration is needed (content lives in seed-file values,
not schema), reputation rank labels move on the API side, combat log
templates are freely composed rather than translated 1:1, and the
Renown/Reputation German-only "Ansehen"/"Ruf" split carries over as
"World Renown"/"Reputation" without the German-specific collision
problem that motivated it.
A complete glossary gives every implementer the exact English value to
use verbatim -- no translation judgment calls left to task execution.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Reconciles Slice 0.6.5 (Renown & Reputation Foundation) against master's
persistent-HP-and-regeneration slice, which landed independently and
touches several of the same files (Character entity, CombatService,
EquipmentService, the inventory detail panel).
Conflict resolutions:
- CharacterStatsService/EquipmentService constructor wiring: kept
master's CharacterVitalsService injection, which this branch's
version of the same files didn't have yet.
- CombatService.performAction: kept master's HP-guard logic
(characterTooWounded, vitals pause-on-enter) alongside this branch's
multi-line calculate() call style.
- Inventory detail panel (.html/.ts/.scss/.spec.ts): master had
redesigned the panel (wrapping section, rarity styling, flavour
text, a shared inventory.labels.ts) on top of the OLD level-gated
component, since this branch's removal of the level gate (R4, Task
8/14) hadn't reached master yet. Kept master's visual redesign in
full, but with the level-gate concept removed throughout: no
requiredLevel stat block, no meetsLevelRequirement() branch in the
equip button, no now-dead .detail__value--unmet SCSS rule. Kept both
branches' independent tests (non-equippable-item, flavour-text).
- inventory-page.component.ts: dropped master's dead characterLevel
computed (nothing in the template read it, and the level concept is
gone); kept its independent bagCells/bagUsed/bagCapacity grid
feature, which has nothing to do with renown or level.
Post-merge fixture repairs (three files failed the Angular bundle
compile because they predate master's hpRegenPerSecond/hpRegenSince
fields or master's item description field, neither conflict-marked
since git considered them non-overlapping edits):
- app.spec.ts: a 'renders loaded character values' test added on
master after this branch forked still used the abolished level/
experience fields on its decoy fixture -- retargeted to renown.
- inventory-detail-panel.component.spec.ts: the ashPelt fixture added
by this branch's final-review follow-up predates master's required
description field.
- top-bar.component.spec.ts: this branch's fixture predates master's
required hpRegenPerSecond/hpRegenSince fields.
No database migration touches the same column: master's
1792000000000-AddHpRegeneration only adds characters.hp_regen_since,
independent of this slice's 1791000000000-CreateRenownAndReputation.
Timestamp ordering between the two was already correct with no rename
needed.
Verified: API 288/288 (267 from this slice + 21 from master), API
build zero errors, web 237/237 (230 from this slice + 7 from master).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The Topbar rendered the English word "Renown", replacing the German
"Stufe" it showed before. That contradicted the slice's own global
constraint that all user-facing copy is German, and it was the single
English string in a component visible on every screen -- next to
"Silber", "Lebenspunkte" and "Charakterdaten werden geladen".
This was a spec defect, not an implementation one: the design doc and
the task brief both prescribed "Renown" literally. The document's
working language leaked into a copy-locked line.
"Ruf" is not available as the German term -- this project already uses
it for the separate per-faction Reputation system, and the two are
deliberately kept distinct. "Ansehen" (standing/prestige) is unclaimed
and matches the spec's own definition of Renown as the character's
overall significance in the world.
Records the decision as R17 in the design doc so later Renown UI does
not reintroduce the English term, and renames the now-inaccurate
top-bar__level class to top-bar__renown (nothing else referenced it).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Records every judgment call the spec left open — Renown/Reputation
data model, service signatures, migration strategy, combat reward
pipeline changes, and API/frontend surface — as an explicit, auditable
ruling with its cost if wrong, per instruction to implement this slice
without confirmation stops.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>