Commit Graph

10 Commits

Author SHA1 Message Date
Bastian Wagner
0ce3b420e6 fix: address final-review findings (TopBar hydration, snapshot test, armor doc, inventory refresh test)
Fixes 4 Important findings from the final whole-branch review:
- /inventory never called WorldStore.load(), leaving the TopBar stuck on
  "loading" and characterLevel() silently defaulting to 1 for any character
  above level 1. Mirrors the same guard already used in HuntPageComponent.
- The combat/equipment snapshot-immutability integration test asserted only
  status/round, never the actual playerState snapshot the whole test claims
  to prove is untouched after a post-fight equip.
- Documented (comment only, no behavior change) that the demo character's
  armor dropping from the old hardcoded 6 to 0 is an intentional,
  spec-sanctioned tradeoff (Slice 0.5 spec Section19), not a bug.
- inventory.store.spec.ts's equip test used an identical inventory fixture
  before and after equip(), so a regression dropping the post-equip
  inventory re-fetch would still have passed. Now asserts the refetched
  fixture is actually reflected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-20 18:44:39 +02:00
Bastian Wagner
90094ba1ae fix(api): key starting-sword seed idempotency on its real unique index
The CharacterItem idempotency check was looking up by the seed's own
literal id instead of the (characterId, itemDefinitionId) unique index
that CharacterItem actually enforces. If the demo character had already
looted a worn-short-sword naturally, re-running the seed would miss
that row and try to insert a colliding duplicate, breaking seeding
instead of being a safe no-op. Look up by the real domain key and reuse
whatever id is found when wiring up the CharacterEquipment row.
2026-08-20 17:23:45 +02:00
Bastian Wagner
6178b88573 feat(api): seed the starting sword as a real, equipped CharacterItem 2026-08-20 17:11:18 +02:00
Bastian Wagner
c58a46b7d9 feat(loot): seed tier-1 items and the ash rat and road bandit loot tables
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 23:59:08 +02:00
Bastian Wagner
137a18f4e7 style: fix prettier formatting drift in two API files
vertical-slice.seed.ts and danger-rating.spec.ts had line-wrapping
that no longer matched prettier's output, which a CI prettier --check
would flag. Formatting only, no logic change.
2026-08-19 14:33:41 +02:00
Bastian Wagner
9423c28bd8 feat: seed Aschenratte and Straßenräuber for Verbrannte Straße
Adds the two starter monster definitions and their location-monster
mapping (weights 70/30) to the vertical-slice seed, following the
same findOneBy/update-or-insert pattern used for locations, plus an
upsert on (locationId, monsterId) for the mapping. Copies the source
artwork into the served images/monsters directory and extends the
seed spec harness to cover both idempotent inserts.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-08-19 12:08:26 +02:00
Bastian Wagner
1e2bfe6e4b feat: render interactive ashen fields world 2026-08-19 08:25:42 +02:00
Bastian Wagner
0615bb1841 fix: seed character at resolved south gate 2026-08-18 19:45:05 +02:00
Bastian Wagner
c35859a4de fix: preserve seeded location identities 2026-08-18 19:40:13 +02:00
Bastian Wagner
067134b684 feat: seed demo character and first locations 2026-08-18 19:30:31 +02:00