Commit Graph

10 Commits

Author SHA1 Message Date
Bastian Wagner
9b839623ce feat(web): route hunt, combat and arrival back to the location
A finished journey now opens the location view instead of leaving the
player on the map, and backing out of the hunt returns to the place the
hunt happens in. The victory and defeat screens gain "Zum Ort" alongside
"Weiter jagen", so the location is always reachable without costing the
hunt loop its one-click rhythm.

The store raises the arrival only after the server-owned current location
has been re-read, and does not navigate itself — timers, arrival times and
the server-side completion are untouched; only the screen that shows the
result changed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:58:46 +02:00
Bastian Wagner
624c47e5a6 Merge branch 'worktree-slice-0.4-first-loot' 2026-08-20 10:33:39 +02:00
Bastian Wagner
b0e769d0da combat 2026-08-20 09:47:24 +02:00
Bastian Wagner
21b377f70c feat(web): show authoritative silver and XP in the top bar after victory
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 09:40:20 +02:00
Bastian Wagner
6711d51bcd feat(combat): replace the victory placeholder with the reward summary
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 09:34:21 +02:00
Bastian Wagner
67237f5ad8 effekte 2026-08-19 23:42:18 +02:00
Bastian Wagner
fd9852bfbf animation 2026-08-19 23:24:36 +02:00
Bastian Wagner
6c4b7d29d0 feat(combat): play the round a beat at a time with attack and hit frames
The server resolves a whole round in one call, so both blows used to land
at the same instant. The page now keeps its own view of the combat and
plays the round back: the swing animates, the monster's HP and log line
land, then after a beat the monster strikes and the player recoils.

Both animations are six-frame sprite sheets driven by steps(6), which is
why the phase durations mirror the stylesheet.

The status row reflows on the stage's own width via a container query —
the side rails can squeeze it narrow while the viewport is still wide,
which previously overlapped the round marker with the player's name. The
component-style budget moves to 12kB to fit this screen's stylesheet.
2026-08-19 22:46:17 +02:00
Bastian Wagner
92b9f1cd35 feat(combat): rebuild the combat screen around the reference layout
Move both health bars to a status row at the top of the scene with a
circular portrait beside each, and place full-body sprites for the
player and the monster standing on the location background instead of
square portraits. The Angriff action now uses the ornate HUD frame art,
with the keybind in the frame's own tab.

Sprite and icon derivatives are keyed by monster key so both seeded
monsters resolve; the Aschenratte body art still carries its original
backdrop until a cut-out version replaces it at the same path.
2026-08-19 22:11:07 +02:00
Bastian Wagner
1fd62cddde feat(combat): add CombatPageComponent and replace the combat/new placeholder route
Wires up the Slice 0.3 combat screen (player/monster HP bars, round
display, Angriff action, grouped German combat log, victory/defeat
panels) and replaces the Slice 0.2 combat/new placeholder route with
combat/:combatId loading CombatPageComponent.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-19 16:53:59 +02:00