Commit Graph

5 Commits

Author SHA1 Message Date
Bastian Wagner
3c59603efb feat(hunting): show cleared encounters and resume interrupted fights
The hunt screen kept whatever roll was last in memory, so a player coming
back from a fight saw every encounter as fresh. Encounters now carry their
own status, which the combat module advances as fights start and end.

- hunt_encounters.status replaces consumed_at, which only recorded that a
  fight had begun and could not distinguish a win from a loss
- a lost fight hands the encounter back as AVAILABLE, so it can be retried;
  the unique index tying one combat to one encounter goes with it
- GET /hunts/active serves the resumable hunt, which the hunt page adopts on
  entry rather than trusting its in-memory roll
- defeated encounters are crossed out and lose their hover and attack action
- a fresh page load rejoins a combat the server still holds open

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:34:46 +02:00
Bastian Wagner
fd9852bfbf animation 2026-08-19 23:24:36 +02:00
Bastian Wagner
85184e6e53 Cursor 2026-08-19 16:06:51 +02:00
Bastian Wagner
784bd3ce3a fix: replace invented hex color with existing --ar-bg token
Code review flagged .encounter-card__artwork-frame using a new
hardcoded #050607 background instead of reusing an existing design
token, violating the no-new-hex-colors requirement.
2026-08-19 13:39:35 +02:00
Bastian Wagner
15aa83d221 feat: add EncounterCard component for hunt encounter selection
Task 9 of Playable Slice 0.2 (First Hunt). Artwork-forward encounter
card reusing travel-panel's dark-fantasy panel chrome (tokens, border,
gradient, button style). Emits encounter.id (never monster.key) on
Angreifen click, preserving the frontend security boundary.
2026-08-19 13:33:33 +02:00