Commit Graph

2 Commits

Author SHA1 Message Date
Bastian Wagner
3c59603efb feat(hunting): show cleared encounters and resume interrupted fights
The hunt screen kept whatever roll was last in memory, so a player coming
back from a fight saw every encounter as fresh. Encounters now carry their
own status, which the combat module advances as fights start and end.

- hunt_encounters.status replaces consumed_at, which only recorded that a
  fight had begun and could not distinguish a win from a loss
- a lost fight hands the encounter back as AVAILABLE, so it can be retried;
  the unique index tying one combat to one encounter goes with it
- GET /hunts/active serves the resumable hunt, which the hunt page adopts on
  entry rather than trusting its in-memory roll
- defeated encounters are crossed out and lose their hover and attack action
- a fresh page load rejoins a combat the server still holds open

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:34:46 +02:00
Bastian Wagner
bb307da0ff feat: wire HuntingController/HuntingModule and enrich current-location with monster pool
Registers HuntingModule (POST /api/hunts) into the DI graph alongside its
new entities, and adds possibleMonsters (enabled LocationMonster pool,
weight-descending, empty when hunting is disabled) to
WorldService.getCurrentLocation. Also updates the pre-existing
DB-less app.e2e-spec.ts to override HuntingModule the same way the other
feature modules already are, since it now needs a real DataSource.
2026-08-19 12:53:09 +02:00