Commit Graph

12 Commits

Author SHA1 Message Date
Bastian Wagner
ed03726931 feat: add hunt API client and models for Playable Slice 0.2
Add to game-api.models.ts:
- DangerRating type for hunt encounter danger levels
- MonsterSummary interface with key, name, level, artworkPath
- HuntEncounter interface for individual hunt encounters
- HuntResult interface for hunt completion results, reusing LocationSummary

Extend CurrentLocationResponse with possibleMonsters: string[] field.

Add to game-api.service.ts:
- startHunt(): Observable<HuntResult> method posting to /api/hunts

Update test fixtures to include possibleMonsters field in mock locations.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-08-19 13:14:07 +02:00
Bastian Wagner
2e7b280270 fix: map backend travel error codes to German messages and resync on failed start
HttpErrorResponse implements the Error interface structurally but does not
extend the Error class, so `error instanceof Error` was always false for
HTTP failures and every travel error (400/409/500/network) fell through to
the same generic fallback string, hiding the backend's specific
TravelDomainError code/message (e.g. TRAVEL_ALREADY_ACTIVE) from the user.

toErrorMessage now checks `error instanceof HttpErrorResponse` first and
maps known travel error codes to specific German messages, falling back to
the generic message for unknown codes and to `error.message` for genuine
non-HTTP errors.

startTravel()'s catch block also now resyncs current travel state from the
server (reusing the existing pollCurrentTravel/refreshCurrentTravel path)
so a failed start caused by a race with another tab/request doesn't leave
the store's local state stale.
2026-08-19 10:50:20 +02:00
Bastian Wagner
ec6c34e341 test: verify first visible vertical slice
Drives the full world/travel flow in Chromium via Playwright against the
live API and seeded Postgres, capturing the three required desktop
viewports and comparing them against the accepted design reference.

Fixes two evidenced defects found during verification:
- world-page scene sizing overflowed the viewport at all three required
  desktop sizes, pushing the footer (and, at 1440x900/1366x768, the travel
  button) below the fold; scene height now accounts for surrounding chrome
  so nothing is clipped.
- the generic HTTP-failure fallback message was hardcoded in English while
  the rest of the UI is German; now uses a matching German string.

Adds Playwright as a web devDependency for this and future browser
verification passes (no product-code dependency).
2026-08-19 10:13:40 +02:00
Bastian Wagner
8e6e77b027 fix: avoid duplicate world map background loads 2026-08-19 09:02:14 +02:00
Bastian Wagner
1a30eb3491 fix: harden world travel presentation 2026-08-19 08:51:26 +02:00
Bastian Wagner
1e2bfe6e4b feat: render interactive ashen fields world 2026-08-19 08:25:42 +02:00
Bastian Wagner
fce03e220d fix: optimize shell accessibility and assets 2026-08-19 07:42:28 +02:00
Bastian Wagner
b9e5c66c8e feat: build dark fantasy application shell 2026-08-18 22:36:21 +02:00
Bastian Wagner
6304703d67 fix: clear recovered travel errors 2026-08-18 22:07:08 +02:00
Bastian Wagner
a738c61611 fix: harden world travel polling 2026-08-18 21:52:54 +02:00
Bastian Wagner
610c404759 feat: add signal-driven world state 2026-08-18 21:36:27 +02:00
Bastian Wagner
9e92731645 chore: bootstrap ashen realms monorepo 2026-08-18 17:01:21 +02:00