vertical-slice.seed.ts and danger-rating.spec.ts had line-wrapping
that no longer matched prettier's output, which a CI prettier --check
would flag. Formatting only, no logic change.
Registers HuntingModule (POST /api/hunts) into the DI graph alongside its
new entities, and adds possibleMonsters (enabled LocationMonster pool,
weight-descending, empty when hunting is disabled) to
WorldService.getCurrentLocation. Also updates the pre-existing
DB-less app.e2e-spec.ts to override HuntingModule the same way the other
feature modules already are, since it now needs a real DataSource.
Adds startHunt's server-authoritative flow: complete due travel, verify
the location allows hunting, weighted-random-roll exactly 3 encounters
from the location's enabled monster pool inside a locked transaction
that supersedes any prior active hunt, and compute a danger rating per
encounter from the rolled monster's own stats. Mirrors TravelService's
transaction/locking pattern and error conventions.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Adds Task 1 of Playable Slice 0.2: pure entity/enum/helper definitions
for the Hunt/Encounter system (MonsterDefinition, LocationMonster,
Hunt, HuntEncounter, EncounterType, HuntStatus, RandomSource,
DangerRating). No DB migration, module wiring, or seed data yet.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>