@if (combat(); as combat) {

{{ combat.player.name }}

{{ combat.player.currentHp }} / {{ combat.player.maxHp }}

Runde {{ combat.round }}

{{ combat.monster.name }} Stufe {{ combat.monster.level }}

{{ combat.monster.currentHp }} / {{ combat.monster.maxHp }}
@if (combat.status === 'ACTIVE') { }
@if (combat.status === 'WON') {

Sieg

{{ combat.monster.name }} wurde besiegt.

@if (combat.rewards; as rewards) {

Belohnungen

Erfahrung
+{{ rewards.experience }} XP
Silber
+{{ rewards.silver }}
@if (rewards.items.length) {

Beute

    @for (reward of rewards.items; track reward.characterItemId) {
  • }
} @else {

Keine besondere Beute gefunden.

}
}
} @else if (combat.status === 'LOST') {

Niederlage

{{ combat.player.name }} wurde im Kampf besiegt.

}
} @else if (combatStore.loading()) {

Kampf wird geladen…

} @if (combatStore.error(); as error) { }