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ashen-realms/.superpowers/sdd/2026-08-18-first-visible-vertical-slice/task-9-report.md
2026-08-19 08:51:26 +02:00

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Task 9 Report: World UI

Reference inventory

  • world-travel-screen.png: persistent top bar and left navigation, a dominant central map, labelled current/reachable nodes with a dotted path, dense right context, and a bottom-centred travel decision panel.
  • hunting-screen.png: confirms the shared dark iron/bronze material treatment, restrained gold highlights, readable serif display hierarchy, and dense information without white cards or modern pills.
  • combat-screen.png: confirms the same persistent shell, dark desaturated palette, thin ornate borders, and blue only as a controlled active-state accent.

The reference screenshots were inspected but are not shipped or referenced by the application.

Artwork and layout decision

  • No ImageGen was used: the controller ruling makes the delivered user artwork final.
  • /images/backgrounds/map_ashen_realm.png is the dominant WorldPage scene. Its wide path, city, watchtower, and ash-field composition provides a clearer interactive map than either location image.
  • The server-delivered location paths are /images/backgrounds/Suedtor.png and /images/backgrounds/Aschestrasse.png; the ContextPanel renders the authoritative current-location image, so it changes only after server-confirmed arrival.
  • This deliberately supersedes the older brief wording that asked for generated assets and API artwork as the main scene background. It preserves the binding controller ruling while retaining the server-provided artwork as context.

Delivered behavior

  • WorldPageComponent loads WorldStore on init, renders a code-native SVG connection and two code-native location buttons, shows loading/error/retry states, and never advances location locally.
  • LocationNodeComponent exposes current, selected, reachable, disabled, hover, and focus states with textual labels.
  • TravelPanelComponent presents no-selection guidance, selected target/travel-time/danger with Reise beginnen, and an arrivesAt-derived travelling countdown with disabled action.
  • ContextPanelComponent renders the current/selected location, description, recommended level, safe status, hunting status, and server artwork.
  • Seed paths now match the delivered assets and are covered by the API seed test.

Review-fix round

  • Map-node geography is now anchored to the stable location keys (south-gate and burned-road). Current, reachable, and selected state only changes presentation; a regression test swaps the authoritative current location without moving either node.
  • On a server COMPLETED response, the selected connection is cleared and the store stays loading until the authoritative character/location/travel reload completes. All travel actions are disabled in that interval; no local arrival or location update is performed.
  • The moving countdown is a <time role="timer"> without a broad live region. The selected and travelling mode headings remain labelled for assistive technology.
  • The decision panel now occupies normal document flow below the map scene, reserving a non-overlapping zone at desktop and narrow breakpoints.
  • The original delivered PNGs remain untouched. A deterministic local System.Drawing JPEG conversion (quality 86, high-quality bicubic) provides runtime derivatives: map_ashen_realm-1440.jpg (1440x810, 233,778 B), Suedtor-960.jpg (960x540, 94,286 B), and Aschestrasse-960.jpg (960x540, 93,277 B). The WorldPage and ContextPanel prefer these derivatives while retaining each server artwork path as the <img> fallback.
  • The load error is exposed as an alert and its retry control is covered by a store-load regression test.

Verification

  • RED confirmed: four new WorldPage contracts failed against the empty placeholder; seed artwork-path assertion failed against the former WebP paths.
  • Focused WorldPage test: 4/4 pass.
  • Full web tests: 18/18 pass.
  • Affected API seed tests: 2/2 pass.
  • npm run build:web and npm run build:api pass.
  • Review focused World/Store/Context tests: 19 pass (4 files; 4 pre-existing skips).
  • Review full web suite: 23/23 pass.
  • Affected API seed test: 2/2 pass.
  • Both review builds (npm run build:web, npm run build:api) pass.

Remaining concern

Rendered browser fidelity QA is intentionally deferred to Task 11, as instructed. The Browser plugin is unavailable and no Playwright fallback was started for this task.