Files
ashen-realms/apps/web
Bastian Wagner 54f9d59ef4 feat(combat): use the cut-out enemy art and scale sprites per monster
Swap the enemy body art for the background-free versions and trim every
sprite to its opaque bounds so the fighters share one ground baseline
instead of floating in a padded box.

Sprite height is now a share of the battlefield rather than a fixed
clamp, set per monster key, so a low-slung rat and a standing bandit keep
believable proportions against the player at any stage size.
2026-08-19 22:46:05 +02:00
..
2026-08-19 09:06:10 +02:00

Web

This project was generated using Angular CLI version 21.2.6.

Development server

To start a local development server, run:

ng serve

Once the server is running, open your browser and navigate to http://localhost:4200/. The application will automatically reload whenever you modify any of the source files.

Code scaffolding

Angular CLI includes powerful code scaffolding tools. To generate a new component, run:

ng generate component component-name

For a complete list of available schematics (such as components, directives, or pipes), run:

ng generate --help

Building

To build the project run:

ng build

This will compile your project and store the build artifacts in the dist/ directory. By default, the production build optimizes your application for performance and speed.

Running unit tests

To execute unit tests with the Vitest test runner, use the following command:

ng test

Running end-to-end tests

For end-to-end (e2e) testing, run:

ng e2e

Angular CLI does not come with an end-to-end testing framework by default. You can choose one that suits your needs.

Additional Resources

For more information on using the Angular CLI, including detailed command references, visit the Angular CLI Overview and Command Reference page.