Files
ashen-realms/apps/web/src/app/app.spec.ts
Bastian Wagner c27b6c5026 feat(web): model HP regen fields and map CHARACTER_TOO_WOUNDED
- Add hpRegenPerSecond and hpRegenSince fields to CharacterResponse
- Update inventory-page.component.spec.ts fixture with new fields
- Add CHARACTER_TOO_WOUNDED error mapping to combat.store
- Add test for CHARACTER_TOO_WOUNDED error mapping
- Update app.spec.ts and world.store.spec.ts fixtures for compilation

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 15:59:32 +02:00

193 lines
7.4 KiB
TypeScript

import { signal, WritableSignal } from '@angular/core';
import { TestBed } from '@angular/core/testing';
import { Router, provideRouter } from '@angular/router';
import { CharacterResponse } from './core/api/game-api.models';
import { WorldStore } from './features/world/world.store';
import { AppShellComponent } from './layout/app-shell/app-shell.component';
import { routes } from './app.routes';
describe('App', () => {
let character: WritableSignal<CharacterResponse | null>;
let currentLocation: WritableSignal<null>;
let selectedConnection: WritableSignal<null>;
beforeEach(async () => {
character = signal<CharacterResponse | null>(null);
currentLocation = signal(null);
selectedConnection = signal(null);
await TestBed.configureTestingModule({
imports: [AppShellComponent],
providers: [
provideRouter([
{ path: 'location', children: [] },
{ path: 'world', children: [] },
{ path: 'hunt', children: [] },
{ path: 'inventory', children: [] },
]),
{
provide: WorldStore,
useValue: { character, currentLocation, selectedConnection },
},
],
}).compileComponents();
});
it('renders the reusable game shell with Karte and Jagd available', async () => {
const fixture = TestBed.createComponent(AppShellComponent);
const router = TestBed.inject(Router);
await router.navigateByUrl('/world');
fixture.detectChanges();
await fixture.whenStable();
const element = fixture.nativeElement as HTMLElement;
expect(element.querySelector('app-top-bar')).not.toBeNull();
expect(element.querySelector('app-side-navigation')).not.toBeNull();
expect(element.querySelector('main')).not.toBeNull();
expect(element.querySelector('app-game-footer')).not.toBeNull();
const mapButton = element.querySelector<HTMLButtonElement>('[data-navigation="world"]');
expect(mapButton).not.toBeNull();
expect(mapButton?.disabled).toBe(false);
expect(mapButton?.getAttribute('aria-current')).toBe('page');
expect(mapButton?.getAttribute('aria-label')).toBe('Karte');
const huntButton = element.querySelector<HTMLButtonElement>('[data-navigation="hunt"]');
expect(huntButton).not.toBeNull();
expect(huntButton?.disabled).toBe(false);
expect(huntButton?.getAttribute('aria-current')).toBeNull();
expect(huntButton?.getAttribute('aria-label')).toBe('Jagd');
const inventoryButton = element.querySelector<HTMLButtonElement>(
'[data-navigation="inventory"]',
);
expect(inventoryButton).not.toBeNull();
expect(inventoryButton?.disabled).toBe(false);
expect(inventoryButton?.getAttribute('aria-label')).toBe('Inventar');
for (const destination of ['quests', 'character']) {
expect(
element.querySelector<HTMLButtonElement>(`[data-navigation="${destination}"]`)?.disabled,
).toBe(true);
}
expect(element.textContent).not.toContain('Shop');
});
it('offers Ort as the first navigation entry, marked active on /location', async () => {
const fixture = TestBed.createComponent(AppShellComponent);
const router = TestBed.inject(Router);
await router.navigateByUrl('/location');
fixture.detectChanges();
await fixture.whenStable();
const element = fixture.nativeElement as HTMLElement;
const entries = element.querySelectorAll<HTMLButtonElement>('[data-navigation]');
expect([...entries].map((entry) => entry.dataset['navigation'])).toEqual([
'location',
'world',
'hunt',
'quests',
'inventory',
'character',
]);
const locationButton = element.querySelector<HTMLButtonElement>(
'[data-navigation="location"]',
);
expect(locationButton?.disabled).toBe(false);
expect(locationButton?.getAttribute('aria-label')).toBe('Ort');
expect(locationButton?.getAttribute('aria-current')).toBe('page');
expect(
element.querySelector('[data-navigation="world"]')?.getAttribute('aria-current'),
).toBeNull();
});
it('drops the shell context rail on /location, where the screen brings its own', async () => {
const fixture = TestBed.createComponent(AppShellComponent);
const router = TestBed.inject(Router);
await router.navigateByUrl('/location');
fixture.detectChanges();
await fixture.whenStable();
expect(fixture.nativeElement.querySelector('app-context-panel')).toBeNull();
});
it('drops the shell context rail on /inventory, which needs all three of its own columns', async () => {
const fixture = TestBed.createComponent(AppShellComponent);
const router = TestBed.inject(Router);
await router.navigateByUrl('/inventory');
fixture.detectChanges();
await fixture.whenStable();
expect(fixture.nativeElement.querySelector('app-context-panel')).toBeNull();
});
it('keeps the shell context rail on the map', async () => {
const fixture = TestBed.createComponent(AppShellComponent);
const router = TestBed.inject(Router);
await router.navigateByUrl('/world');
fixture.detectChanges();
await fixture.whenStable();
expect(fixture.nativeElement.querySelector('app-context-panel')).not.toBeNull();
});
it('marks Jagd as the active navigation entry while on /hunt', async () => {
const fixture = TestBed.createComponent(AppShellComponent);
const router = TestBed.inject(Router);
await router.navigateByUrl('/hunt');
fixture.detectChanges();
await fixture.whenStable();
const element = fixture.nativeElement as HTMLElement;
const mapButton = element.querySelector<HTMLButtonElement>('[data-navigation="world"]');
const huntButton = element.querySelector<HTMLButtonElement>('[data-navigation="hunt"]');
expect(huntButton?.getAttribute('aria-current')).toBe('page');
expect(mapButton?.getAttribute('aria-current')).toBeNull();
});
it('renders loaded character values supplied by the WorldStore', () => {
character.set({
id: 'character-id',
name: 'Mara Ashfall',
level: 7,
experience: 320,
silver: 150,
currentHp: 52,
maxHp: 80,
attack: 12,
hpRegenPerSecond: 1,
hpRegenSince: null,
currentLocation: { id: 'location-id', key: 'south-gate', name: 'Südtor von Graufurt' },
});
const fixture = TestBed.createComponent(AppShellComponent);
fixture.detectChanges();
expect(fixture.nativeElement.querySelector('app-top-bar')?.textContent).toContain(
'Mara Ashfall',
);
expect(fixture.nativeElement.querySelector('app-top-bar')?.textContent).toContain('Stufe 7');
expect(fixture.nativeElement.querySelector('app-top-bar')?.textContent).toContain('52 / 80');
expect(fixture.nativeElement.querySelector('app-top-bar')?.textContent).toContain('150');
expect(fixture.nativeElement.querySelector('app-top-bar')?.textContent).toContain('320');
});
it('lands root and unknown routes on the place the character is standing in', () => {
expect(routes.find((route) => route.path === '')).toMatchObject({
pathMatch: 'full',
redirectTo: 'location',
});
expect(routes.find((route) => route.path === '**')).toMatchObject({ redirectTo: 'location' });
});
it('keeps the map and hunt routes where they were', () => {
const shellChildren = routes.find((route) => route.children)?.children ?? [];
expect(shellChildren.map((route) => route.path)).toEqual(
expect.arrayContaining(['location', 'world', 'hunt']),
);
});
});