The location view's "Mögliche Belohnungen" preview listed Silber and
Erfahrung. This slice made both false:
- Experience no longer exists as a concept (spec 1).
- Every monster seeded on this road now rolls silverMin/silverMax = 0
(design R7), so a kill yields no silver. Silver reaches the player
through turn-ins instead.
The list's own comment states the rule it was breaking: the view may not
promise a drop the roll does not guarantee (spec 8). Equipment and
material stay -- the loot tables still back both.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>