feat(combat): validate potions, persist telegraph state, and expose both on the combat DTO
Also updates the pre-existing exact-equality playerState assertion in combat-equipment-integration.spec.ts, which broke from the new potionsRemaining field but wasn't listed in the task brief's file scope.
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@@ -369,7 +369,12 @@ describe('equipping Räuberklinge increases combat damage (spec §45, §60)', ()
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// The finished combat's playerState snapshot (written once at startCombat)
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// must not be retroactively rewritten by equipping after the fight ends.
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expect(state.combats[0].playerState).toEqual({ attack: 6, weaponDamage: 8, armor: 0 });
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expect(state.combats[0].playerState).toEqual({
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attack: 6,
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weaponDamage: 8,
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armor: 0,
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potionsRemaining: 2,
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});
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const reloaded = await combatService.getCombat(CHARACTER_ID, combat.id);
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expect(reloaded.status).toBe(result.status);
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@@ -325,6 +325,8 @@ describe('CombatService', () => {
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name: 'Aric Duskwalker',
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maxHp: 100,
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currentHp: 100,
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potionsRemaining: 2,
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potionsMax: 2,
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});
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expect(combat.monster).toEqual({
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key: 'ash-rat',
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@@ -333,6 +335,7 @@ describe('CombatService', () => {
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maxHp: 45,
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currentHp: 45,
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artworkPath: '/images/monsters/ash-rat.png',
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pendingIntent: null,
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});
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expect(combat.events).toEqual([]);
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expect(dataSource.state.combats).toHaveLength(1);
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@@ -653,6 +656,43 @@ describe('CombatService', () => {
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expect.arrayContaining([{ target: Combat, mode: 'pessimistic_write' }]),
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);
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});
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it('resolves POTION, heals the player, and persists the reduced potion count', async () => {
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const { service, combatId } = await startedCombat();
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await service.performAction(CHARACTER_ID, combatId, CombatAction.ATTACK);
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const result = await service.performAction(CHARACTER_ID, combatId, CombatAction.POTION);
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expect(result.player.potionsRemaining).toBe(1);
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expect(result.player.currentHp).toBe(95);
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const reloaded = await service.getCombat(CHARACTER_ID, combatId);
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expect(reloaded.player.potionsRemaining).toBe(1);
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});
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it('rejects POTION once both potions have been used', async () => {
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const { service, combatId } = await startedCombat();
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await service.performAction(CHARACTER_ID, combatId, CombatAction.POTION);
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await service.performAction(CHARACTER_ID, combatId, CombatAction.POTION);
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await expectCombatDomainError(
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service.performAction(CHARACTER_ID, combatId, CombatAction.POTION),
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'COMBAT_NO_POTIONS_REMAINING',
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);
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});
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it('persists the telegraphed Heavy Attack across a reload', async () => {
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const { service, combatId } = await startedCombat();
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await service.performAction(CHARACTER_ID, combatId, CombatAction.ATTACK);
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await service.performAction(CHARACTER_ID, combatId, CombatAction.ATTACK);
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const telegraphed = await service.performAction(CHARACTER_ID, combatId, CombatAction.ATTACK);
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expect(telegraphed.monster.pendingIntent).toBe('HEAVY_ATTACK');
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const reloaded = await service.getCombat(CHARACTER_ID, combatId);
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expect(reloaded.monster.pendingIntent).toBe('HEAVY_ATTACK');
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});
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});
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describe('getCombat', () => {
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@@ -13,12 +13,13 @@ import { TravelService } from '../travel/travel.service';
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import { TravelStatus } from '../travel/travel-status.enum';
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import { CombatAction } from './combat-action.enum';
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import { CombatEngineService } from './combat-engine.service';
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import { CombatEngineState } from './combat-engine.types';
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import { CombatEngineState, CombatIntent } from './combat-engine.types';
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import {
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characterNotFound,
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characterTravelling,
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combatAlreadyActive,
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combatAlreadyFinished,
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combatNoPotionsRemaining,
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combatNotFound,
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combatStateInvalid,
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huntEncounterAlreadyConsumed,
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@@ -27,12 +28,18 @@ import {
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} from './combat.errors';
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import { CombatStatus } from './combat-status.enum';
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import { CombatEvent } from './entities/combat-event.entity';
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import { Combat } from './entities/combat.entity';
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import { Combat, CombatPlayerState } from './entities/combat.entity';
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// Playable Slice 0.6 spec §3: fixed at 2 for V1, not yet backed by the
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// persistent consumable inventory.
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const STARTING_POTION_COUNT = 2;
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export interface CombatPlayerDto {
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name: string;
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maxHp: number;
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currentHp: number;
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potionsRemaining: number;
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potionsMax: number;
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}
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export interface CombatMonsterDto {
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@@ -42,6 +49,7 @@ export interface CombatMonsterDto {
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maxHp: number;
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currentHp: number;
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artworkPath: string;
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pendingIntent: CombatIntent | null;
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}
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export interface CombatEventDto {
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@@ -142,6 +150,7 @@ export class CombatService {
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attack: playerStats.attack,
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weaponDamage: playerStats.weaponDamage,
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armor: playerStats.armor,
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potionsRemaining: STARTING_POTION_COUNT,
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},
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monsterState: { attack: monster.attack, armor: monster.armor },
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completedAt: null,
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@@ -220,6 +229,9 @@ export class CombatService {
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if (combat.status !== CombatStatus.ACTIVE) {
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throw combatAlreadyFinished();
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}
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if (action === CombatAction.POTION && (combat.playerState.potionsRemaining ?? 0) <= 0) {
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throw combatNoPotionsRemaining();
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}
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const actionRound = combat.round;
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const engineState = this.toEngineState(combat);
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@@ -229,6 +241,8 @@ export class CombatService {
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combat.status = result.state.status;
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combat.playerCurrentHp = result.state.player.currentHp;
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combat.monsterCurrentHp = result.state.monster.currentHp;
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combat.playerState = result.state.player.stats as CombatPlayerState;
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combat.monsterState = result.state.monster.stats;
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if (combat.status !== CombatStatus.ACTIVE) {
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combat.completedAt = new Date();
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await this.settleEncounter(
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@@ -386,6 +400,8 @@ export class CombatService {
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name: playerName,
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maxHp: combat.playerMaxHp,
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currentHp: combat.playerCurrentHp,
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potionsRemaining: combat.playerState.potionsRemaining,
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potionsMax: STARTING_POTION_COUNT,
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},
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monster: {
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key: monster.key,
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@@ -394,6 +410,7 @@ export class CombatService {
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maxHp: combat.monsterMaxHp,
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currentHp: combat.monsterCurrentHp,
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artworkPath: monster.artworkPath,
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pendingIntent: combat.monsterState.pendingAction ?? null,
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},
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events: events.map((event) => ({
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round: event.round,
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