Commit Graph

5 Commits

Author SHA1 Message Date
Bastian Wagner
34a7bb9dbd fix(api): sweep every remaining test fixture off level/experience/requiredLevel/experienceReward 2026-08-21 14:19:12 +02:00
Bastian Wagner
8835671657 fix(monsters): finish deleting experienceReward, column included
Design ruling R7 abolishes XP as a concept and says the column goes with
it, but no task in the plan actually dropped it -- the plan only dropped
characters.experience and combat_rewards.experience_granted. Task 9
removed experienceReward from the seed literals, leaving
monster_definitions.experience_reward as a NOT NULL column with no
default that nothing supplies. The first monster insert against a real
database would have failed on a constraint violation.

No suite here could have caught it: none of them connect to Postgres.

Drops the column in the slice migration (which has never been run, so
amending it in place is correct rather than stacking a second one),
removes the entity field, and clears the three test fixtures that still
set it. silver_min/silver_max deliberately stay -- spec 15 keeps a
direct currency drop available as a lore-valid exception, and XP has no
such carve-out.

Also retargets the seed idempotency test off renown: 1, which is the
seed's own default and so could not distinguish "preserved" from
"reset to default".

NOTE ON SCOPE: this commit also absorbs a Prettier reformatting pass
that was already sitting uncommitted in the working tree, which is why
it touches ~59 files. That churn is purely cosmetic line-rewrapping --
verified by inspection, and the suite is green at 267/267 with the build
at exactly the 3 expected errors owned by Tasks 10 and 11. The repo is
not Prettier-clean at baseline (119 files still flagged), so this was a
partial run by an earlier step, not a deliberate repo-wide format.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 14:10:19 +02:00
Bastian Wagner
c7b9601eb4 feat(combat): validate potions, persist telegraph state, and expose both on the combat DTO
Also updates the pre-existing exact-equality playerState assertion in
combat-equipment-integration.spec.ts, which broke from the new
potionsRemaining field but wasn't listed in the task brief's file scope.
2026-08-20 21:48:51 +02:00
Bastian Wagner
0ce3b420e6 fix: address final-review findings (TopBar hydration, snapshot test, armor doc, inventory refresh test)
Fixes 4 Important findings from the final whole-branch review:
- /inventory never called WorldStore.load(), leaving the TopBar stuck on
  "loading" and characterLevel() silently defaulting to 1 for any character
  above level 1. Mirrors the same guard already used in HuntPageComponent.
- The combat/equipment snapshot-immutability integration test asserted only
  status/round, never the actual playerState snapshot the whole test claims
  to prove is untouched after a post-fight equip.
- Documented (comment only, no behavior change) that the demo character's
  armor dropping from the old hardcoded 6 to 0 is an intentional,
  spec-sanctioned tradeoff (Slice 0.5 spec Section19), not a bug.
- inventory.store.spec.ts's equip test used an identical inventory fixture
  before and after equip(), so a regression dropping the post-equip
  inventory re-fetch would still have passed. Now asserts the refetched
  fixture is actually reflected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-20 18:44:39 +02:00
Bastian Wagner
2859a00597 test(api): prove equipping a weapon upgrade increases future combat damage 2026-08-20 17:01:45 +02:00