Commit Graph

237 Commits

Author SHA1 Message Date
Bastian Wagner
b070bf2b0d feat(api): mirror HP onto the character each round and resume regen at combat end 2026-08-21 15:08:04 +02:00
Bastian Wagner
c0401d5c60 feat(inventory): remove the requiredLevel equip gate from the detail panel
The API can no longer emit ITEM_LEVEL_REQUIREMENT_NOT_MET (Task 8 removed
the level gate server-side) and InventoryItem.item no longer carries
requiredLevel (Task 12). Drop the characterLevel input, the
meetsLevelRequirement computed, the associated template branch and copy,
and the dead German error-message mapping. Update fixtures across the
inventory specs to the real InventoryItem/CharacterResponse shapes.
2026-08-21 15:06:00 +02:00
Bastian Wagner
df4c0c5527 fix(web): use the German "Ansehen" for Renown in the Topbar
The Topbar rendered the English word "Renown", replacing the German
"Stufe" it showed before. That contradicted the slice's own global
constraint that all user-facing copy is German, and it was the single
English string in a component visible on every screen -- next to
"Silber", "Lebenspunkte" and "Charakterdaten werden geladen".

This was a spec defect, not an implementation one: the design doc and
the task brief both prescribed "Renown" literally. The document's
working language leaked into a copy-locked line.

"Ruf" is not available as the German term -- this project already uses
it for the separate per-faction Reputation system, and the two are
deliberately kept distinct. "Ansehen" (standing/prestige) is unclaimed
and matches the spec's own definition of Renown as the character's
overall significance in the world.

Records the decision as R17 in the design doc so later Renown UI does
not reintroduce the English term, and renames the now-inaccurate
top-bar__level class to top-bar__renown (nothing else referenced it).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 14:59:01 +02:00
Bastian Wagner
ac1329be46 feat(api): carry HP into combat and gate starting a fight on it 2026-08-21 14:56:05 +02:00
Bastian Wagner
cea1d2ecf5 feat(web): show Renown instead of Level in the Topbar, remove the XP display 2026-08-21 14:51:04 +02:00
Bastian Wagner
432483e958 feat(api): add CHARACTER_TOO_WOUNDED combat error 2026-08-21 14:48:05 +02:00
Bastian Wagner
909f793eb6 feat(api): expose effective HP and regen anchor from GET /characters/me
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:45:31 +02:00
Bastian Wagner
02037b2917 feat(api): CharacterStatsService reports effective (regenerated) HP
- Update CharacterStatsService constructor to accept CharacterVitalsService
- Compute currentHp via CharacterVitalsService.effectiveHp() instead of raw pass-through
- Add hpRegenPerSecond and hpRegenSince fields to EffectiveCharacterStats return type
- Update spec with new test cases for regeneration calculation and field pass-through
- Equipment and combat tests now fail as expected (separate tasks will fix constructor calls)

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:41:17 +02:00
Bastian Wagner
c32d1804d3 feat(renown): add Renown/Reputation/TurnIn web models and API client methods 2026-08-21 14:41:11 +02:00
Bastian Wagner
47494abf50 feat(api): provide CharacterVitalsService from CharactersModule 2026-08-21 14:36:22 +02:00
Bastian Wagner
71f58bc1b6 feat(api): add CharacterVitalsService for anchored HP regeneration
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:32:18 +02:00
Bastian Wagner
7609c49899 feat(characters): expose renown on GET /api/characters/me instead of level/experience 2026-08-21 14:31:03 +02:00
Bastian Wagner
e5752c7ee9 fix(content): stop promising rewards the burned road can no longer drop
The location view's "Mögliche Belohnungen" preview listed Silber and
Erfahrung. This slice made both false:

- Experience no longer exists as a concept (spec 1).
- Every monster seeded on this road now rolls silverMin/silverMax = 0
  (design R7), so a kill yields no silver. Silver reaches the player
  through turn-ins instead.

The list's own comment states the rule it was breaking: the view may not
promise a drop the roll does not guarantee (spec 8). Equipment and
material stay -- the loot tables still back both.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 14:30:53 +02:00
Bastian Wagner
ea26e4b844 feat(api): add HP regeneration rate constant 2026-08-21 14:29:35 +02:00
Bastian Wagner
40ff950390 test(combat): stop asserting the deleted experience reward contract
combat.service.spec.ts mocked CombatRewardService, so it never noticed
that design R8 removed CombatRewardDto.experience. Its mocks returned
{ experience, silver, items } and one assertion required experience: 8
back out -- encoding a contract the production DTO no longer has. A mock
lying about the real shape is worse than no test: it would keep passing
if the real DTO drifted further.

The rollback test deliberately wrote two independent fields so its
assertions could not pass vacuously ("rolled back" vs "never written").
Swapped the abolished experience for renown rather than dropping to a
single field, preserving that intent.

Monster level is untouched -- it is a monster stat this slice keeps, not
the abolished character level.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 14:27:20 +02:00
Bastian Wagner
19e08f0b16 feat(api): add hp_regen_since column for persistent HP regeneration
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:26:44 +02:00
Bastian Wagner
b55518b451 refactor(api): move Clock abstraction from travel to shared 2026-08-21 14:21:39 +02:00
Bastian Wagner
34a7bb9dbd fix(api): sweep every remaining test fixture off level/experience/requiredLevel/experienceReward 2026-08-21 14:19:12 +02:00
Bastian Wagner
2579b23a5c Add implementation plan for persistent HP and out-of-combat regeneration
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-21 14:12:38 +02:00
Bastian Wagner
8835671657 fix(monsters): finish deleting experienceReward, column included
Design ruling R7 abolishes XP as a concept and says the column goes with
it, but no task in the plan actually dropped it -- the plan only dropped
characters.experience and combat_rewards.experience_granted. Task 9
removed experienceReward from the seed literals, leaving
monster_definitions.experience_reward as a NOT NULL column with no
default that nothing supplies. The first monster insert against a real
database would have failed on a constraint violation.

No suite here could have caught it: none of them connect to Postgres.

Drops the column in the slice migration (which has never been run, so
amending it in place is correct rather than stacking a second one),
removes the entity field, and clears the three test fixtures that still
set it. silver_min/silver_max deliberately stay -- spec 15 keeps a
direct currency drop available as a lore-valid exception, and XP has no
such carve-out.

Also retargets the seed idempotency test off renown: 1, which is the
seed's own default and so could not distinguish "preserved" from
"reset to default".

NOTE ON SCOPE: this commit also absorbs a Prettier reformatting pass
that was already sitting uncommitted in the working tree, which is why
it touches ~59 files. That churn is purely cosmetic line-rewrapping --
verified by inspection, and the suite is green at 267/267 with the build
at exactly the 3 expected errors owned by Tasks 10 and 11. The repo is
not Prettier-clean at baseline (119 files still flagged), so this was a
partial run by an earlier step, not a deliberate repo-wide format.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 14:10:19 +02:00
Bastian Wagner
a75a670509 Add design doc for persistent character HP and out-of-combat regeneration
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-21 13:56:43 +02:00
Bastian Wagner
dce26e00ad feat(content): migrate ItemType, seed Räuberabzeichen/Grenzwacht/turn-ins, zero direct monster rewards 2026-08-21 13:49:49 +02:00
Bastian Wagner
dd90e05446 optik 2026-08-21 13:39:52 +02:00
Bastian Wagner
413fafd574 feat(equipment): remove the requiredLevel equipment gate - owned items are always equippable 2026-08-21 13:34:10 +02:00
Bastian Wagner
83eef5d9e5 docs(rewards): drop the stale XP reference from the no-partial-writes comment
The comment sat two lines above the deleted experience computation and
still named XP as something the guard protects. Only silver survives.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 13:28:53 +02:00
Bastian Wagner
c9d9144b5f feat(rewards): remove classical XP from the combat reward pipeline 2026-08-21 13:23:46 +02:00
Bastian Wagner
6fb61792e7 test(turn-in): cover the unknown-character rejection path
TurnInService locks and validates the character row before touching
inventory, silver, or reputation, but no test exercised that branch.
Both sibling services in this slice (renown, reputation) have the
equivalent test; this closes the gap.

`characterNotFound` is shared from travel.errors and so is not a
TurnInDomainError -- assert on the wire contract (code + status) the
way reputation.service.spec.ts does for the same shared error.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 13:19:17 +02:00
Bastian Wagner
4e3af9fe39 feat(turn-in): add TurnInService with atomic item/silver/reputation exchange and POST /api/turn-ins 2026-08-21 13:07:46 +02:00
Bastian Wagner
987242541d inventory 2026-08-21 12:52:44 +02:00
Bastian Wagner
321738496d fix(reputation): validate the character exists before granting reputation 2026-08-21 09:30:04 +02:00
Bastian Wagner
79d4e04172 feat(reputation): add ReputationService, rank resolver integration, and GET /api/reputation 2026-08-21 09:22:36 +02:00
Bastian Wagner
4c9397336f feat(renown): add RenownService with milestone completion and base-stat recomputation 2026-08-21 09:14:36 +02:00
Bastian Wagner
152499acfc Pair every API suite verification with a build
apps/api runs ts-jest with isolatedModules: true, which skips cross-file
type checking. Task 3 proved the gap concretely: the suite reported
233/234 green while npm run build reported 21 real errors across 6
files. Every full-suite step now runs test && build, with a Global
Constraints note explaining why the build half is not redundant.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 09:07:37 +02:00
Bastian Wagner
4fa1923525 feat(renown): add Reputation/Renown/TurnIn entities and update Character/ItemDefinition/CombatReward 2026-08-21 09:03:37 +02:00
Bastian Wagner
3662029ec9 test(renown): pin the migration's backfill and constraint statement ordering
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 08:56:48 +02:00
Bastian Wagner
1a50e817f1 feat(renown): migrate Character/ItemDefinition schema and add Reputation/Renown/TurnIn tables
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UT2tLMQ2HfbWGkZyotocKm
2026-08-21 08:48:54 +02:00
Bastian Wagner
88b98aa605 feat(renown): add the Renown power-curve table and reputation-rank resolver 2026-08-21 08:42:29 +02:00
Bastian Wagner
e14f6dcbce Fix two plan defects found in SDD pre-flight scan
1. inventory.service.ts (API production code) surfaces requiredLevel in
   its response DTO. Task 3 deletes the entity column, so this would
   fail to compile and keep shipping a dead field. No task covered it:
   Task 10 swept only test fixtures, Task 12 only the web model. Folded
   into Task 10 as a new Step 0.

2. No web-side sweep task existed. Task 12's model changes break
   CharacterResponse/InventoryItem fixtures in app.spec.ts,
   world.store.spec.ts, and inventory.store.spec.ts, none of which
   Tasks 13-16 touch. Added Task 17 mirroring Task 10's sweep rule.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 08:39:43 +02:00
Bastian Wagner
a376fb7128 Add implementation plan for Playable Slice 0.6.5 (Renown & Reputation)
16 tasks: pure-function power curve and rank resolver, one migration
covering Character/ItemDefinition/ItemType/CombatReward changes plus
five new tables, three new domain services (Renown, Reputation,
TurnIn), XP removal from the combat reward pipeline, requiredLevel
gate removal, seed content for Grenzwacht/Räuberabzeichen/turn-ins,
a fixture sweep, and the web-side Renown/Reputation surfaces.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 08:34:22 +02:00
Bastian Wagner
65dfb466cd Add design doc for Playable Slice 0.6.5 (Renown & Reputation Foundation)
Records every judgment call the spec left open — Renown/Reputation
data model, service signatures, migration strategy, combat reward
pipeline changes, and API/frontend surface — as an explicit, auditable
ruling with its cost if wrong, per instruction to implement this slice
without confirmation stops.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 08:21:14 +02:00
Bastian Wagner
62d6677298 fix(combat): show the potion heal immediately instead of folding it into the monster's reply 2026-08-20 23:54:02 +02:00
Bastian Wagner
1aac3416fa fix(combat): clear the monster's pending action once it is defeated 2026-08-20 23:10:47 +02:00
Bastian Wagner
e2f29d5eb6 fix(combat): keep the busy() re-entrancy guard, split the action-mapping test instead
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-20 22:38:52 +02:00
Bastian Wagner
0126d1dea1 feat(combat): add the five-action bar, telegraph banner, and generalized round animation
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-20 22:19:13 +02:00
Bastian Wagner
b8d00278b8 feat(combat): generalize the web combat action and expose potions/monster intent 2026-08-20 22:01:28 +02:00
Bastian Wagner
c7b9601eb4 feat(combat): validate potions, persist telegraph state, and expose both on the combat DTO
Also updates the pre-existing exact-equality playerState assertion in
combat-equipment-integration.spec.ts, which broke from the new
potionsRemaining field but wasn't listed in the task brief's file scope.
2026-08-20 21:48:51 +02:00
Bastian Wagner
43d2085d2c feat(combat): add the COMBAT_NO_POTIONS_REMAINING domain error 2026-08-20 21:40:56 +02:00
Bastian Wagner
6eb0f21360 test(combat): cover DEFEND mitigating a resolving Heavy Attack 2026-08-20 21:37:36 +02:00
Bastian Wagner
b3dac8f61c feat(combat): implement HEAVY_STRIKE, SHIELD_BASH, DEFEND, POTION, and monster telegraphing 2026-08-20 21:27:12 +02:00
Bastian Wagner
fc1873e41f feat(combat): model monster intent and potion count in combat state types 2026-08-20 21:21:08 +02:00