basics
This commit is contained in:
parent
2855843242
commit
8d42a63c76
52
package-lock.json
generated
52
package-lock.json
generated
@ -12,9 +12,11 @@
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"@angular/compiler": "^19.2.0",
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"@angular/core": "^19.2.0",
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"@angular/forms": "^19.2.0",
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"@angular/material": "^19.2.11",
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"@angular/platform-browser": "^19.2.0",
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"@angular/platform-browser-dynamic": "^19.2.0",
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"@angular/router": "^19.2.0",
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"phaser": "^3.88.2",
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"rxjs": "~7.8.0",
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"tslib": "^2.3.0",
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"zone.js": "~0.15.0"
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@ -493,6 +495,22 @@
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"node": "^10 || ^12 || >=14"
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}
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},
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"node_modules/@angular/cdk": {
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"version": "19.2.11",
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"resolved": "https://registry.npmjs.org/@angular/cdk/-/cdk-19.2.11.tgz",
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"integrity": "sha512-G568yWIJlnsuS563WxvCofmxc1405+wRQvDGQ32+qWOblJScFkHgr4jeDkZGcyt/r8OudaW0H0/rNeg1dzdnIQ==",
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"license": "MIT",
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"peer": true,
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"dependencies": {
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"parse5": "^7.1.2",
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"tslib": "^2.3.0"
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},
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"peerDependencies": {
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"@angular/common": "^19.0.0 || ^20.0.0",
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"@angular/core": "^19.0.0 || ^20.0.0",
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"rxjs": "^6.5.3 || ^7.4.0"
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}
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},
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"node_modules/@angular/cli": {
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"version": "19.2.9",
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"resolved": "https://registry.npmjs.org/@angular/cli/-/cli-19.2.9.tgz",
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@ -666,6 +684,23 @@
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"rxjs": "^6.5.3 || ^7.4.0"
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}
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},
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"node_modules/@angular/material": {
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"version": "19.2.11",
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"resolved": "https://registry.npmjs.org/@angular/material/-/material-19.2.11.tgz",
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"license": "MIT",
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"dependencies": {
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"tslib": "^2.3.0"
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},
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"peerDependencies": {
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"@angular/cdk": "19.2.11",
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"@angular/common": "^19.0.0 || ^20.0.0",
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"@angular/core": "^19.0.0 || ^20.0.0",
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"@angular/forms": "^19.0.0 || ^20.0.0",
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"@angular/platform-browser": "^19.0.0 || ^20.0.0",
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"rxjs": "^6.5.3 || ^7.4.0"
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}
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},
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"node_modules/@angular/platform-browser": {
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"version": "19.2.8",
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"resolved": "https://registry.npmjs.org/@angular/platform-browser/-/platform-browser-19.2.8.tgz",
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@ -11161,7 +11196,6 @@
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"version": "7.3.0",
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"resolved": "https://registry.npmjs.org/parse5/-/parse5-7.3.0.tgz",
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"integrity": "sha512-IInvU7fabl34qmi9gY8XOVxhYyMyuH2xUNpb2q8/Y+7552KlejkRvqvD19nMoUW/uQGGbqNpA6Tufu5FL5BZgw==",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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"entities": "^6.0.0"
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@ -11202,7 +11236,6 @@
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"version": "6.0.0",
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"resolved": "https://registry.npmjs.org/entities/-/entities-6.0.0.tgz",
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"integrity": "sha512-aKstq2TDOndCn4diEyp9Uq/Flu2i1GlLkc6XIDQSDMuaFE3OPW5OphLCyQ5SpSJZTb4reN+kTcYru5yIfXoRPw==",
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"dev": true,
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"license": "BSD-2-Clause",
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"engines": {
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"node": ">=0.12"
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@ -11302,6 +11335,21 @@
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"url": "https://github.com/sponsors/sindresorhus"
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}
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},
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"node_modules/phaser": {
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"version": "3.88.2",
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"resolved": "https://registry.npmjs.org/phaser/-/phaser-3.88.2.tgz",
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"integrity": "sha512-UBgd2sAFuRJbF2xKaQ5jpMWB8oETncChLnymLGHcrnT53vaqiGrQWbUKUDBawKLm24sghjKo4Bf+/xfv8espZQ==",
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"license": "MIT",
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"dependencies": {
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"eventemitter3": "^5.0.1"
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}
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},
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"node_modules/phaser/node_modules/eventemitter3": {
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"version": "5.0.1",
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"resolved": "https://registry.npmjs.org/eventemitter3/-/eventemitter3-5.0.1.tgz",
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"integrity": "sha512-GWkBvjiSZK87ELrYOSESUYeVIc9mvLLf/nXalMOS5dYrgZq9o5OVkbZAVM06CVxYsCwH9BDZFPlQTlPA1j4ahA==",
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"license": "MIT"
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},
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"node_modules/picocolors": {
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/picocolors/-/picocolors-1.1.1.tgz",
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@ -14,9 +14,11 @@
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"@angular/compiler": "^19.2.0",
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"@angular/core": "^19.2.0",
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"@angular/forms": "^19.2.0",
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"@angular/material": "^19.2.11",
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"@angular/platform-browser": "^19.2.0",
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"@angular/platform-browser-dynamic": "^19.2.0",
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"@angular/router": "^19.2.0",
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"phaser": "^3.88.2",
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"rxjs": "~7.8.0",
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"tslib": "^2.3.0",
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"zone.js": "~0.15.0"
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BIN
public/sprites/ships/01-starter.png
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BIN
public/sprites/ships/01-starter.png
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After Width: | Height: | Size: 281 KiB |
@ -1,336 +1 @@
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<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
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<!-- * * * * * * * * * * * The content below * * * * * * * * * * * -->
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<!-- * * * * * * * * * * is only a placeholder * * * * * * * * * * -->
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<!-- * * * * * * * * * * and can be replaced. * * * * * * * * * * -->
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<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
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<!-- * * * * * * * * * Delete the template below * * * * * * * * * -->
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<!-- * * * * * * * to get started with your project! * * * * * * * -->
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<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
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<style>
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:host {
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--bright-blue: oklch(51.01% 0.274 263.83);
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--electric-violet: oklch(53.18% 0.28 296.97);
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--french-violet: oklch(47.66% 0.246 305.88);
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--vivid-pink: oklch(69.02% 0.277 332.77);
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--hot-red: oklch(61.42% 0.238 15.34);
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--orange-red: oklch(63.32% 0.24 31.68);
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--gray-900: oklch(19.37% 0.006 300.98);
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--gray-700: oklch(36.98% 0.014 302.71);
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--gray-400: oklch(70.9% 0.015 304.04);
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--red-to-pink-to-purple-vertical-gradient: linear-gradient(
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180deg,
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var(--orange-red) 0%,
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var(--vivid-pink) 50%,
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var(--electric-violet) 100%
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);
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--red-to-pink-to-purple-horizontal-gradient: linear-gradient(
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90deg,
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var(--orange-red) 0%,
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var(--vivid-pink) 50%,
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var(--electric-violet) 100%
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);
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--pill-accent: var(--bright-blue);
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font-family: "Inter", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
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Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji",
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"Segoe UI Symbol";
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box-sizing: border-box;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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}
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h1 {
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font-size: 3.125rem;
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color: var(--gray-900);
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font-weight: 500;
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line-height: 100%;
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letter-spacing: -0.125rem;
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margin: 0;
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font-family: "Inter Tight", -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto,
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Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji",
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"Segoe UI Symbol";
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}
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p {
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margin: 0;
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color: var(--gray-700);
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}
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main {
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width: 100%;
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min-height: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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padding: 1rem;
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box-sizing: inherit;
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position: relative;
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}
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.angular-logo {
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max-width: 9.2rem;
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}
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.content {
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display: flex;
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justify-content: space-around;
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width: 100%;
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max-width: 700px;
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margin-bottom: 3rem;
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}
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.content h1 {
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margin-top: 1.75rem;
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}
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.content p {
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margin-top: 1.5rem;
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}
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.divider {
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width: 1px;
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background: var(--red-to-pink-to-purple-vertical-gradient);
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margin-inline: 0.5rem;
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}
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.pill-group {
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display: flex;
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flex-direction: column;
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align-items: start;
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flex-wrap: wrap;
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gap: 1.25rem;
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}
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.pill {
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display: flex;
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align-items: center;
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--pill-accent: var(--bright-blue);
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background: color-mix(in srgb, var(--pill-accent) 5%, transparent);
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color: var(--pill-accent);
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padding-inline: 0.75rem;
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padding-block: 0.375rem;
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border-radius: 2.75rem;
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border: 0;
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transition: background 0.3s ease;
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font-family: var(--inter-font);
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font-size: 0.875rem;
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font-style: normal;
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font-weight: 500;
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line-height: 1.4rem;
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letter-spacing: -0.00875rem;
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text-decoration: none;
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}
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.pill:hover {
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background: color-mix(in srgb, var(--pill-accent) 15%, transparent);
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}
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.pill-group .pill:nth-child(6n + 1) {
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--pill-accent: var(--bright-blue);
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}
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.pill-group .pill:nth-child(6n + 2) {
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--pill-accent: var(--french-violet);
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}
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.pill-group .pill:nth-child(6n + 3),
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.pill-group .pill:nth-child(6n + 4),
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.pill-group .pill:nth-child(6n + 5) {
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--pill-accent: var(--hot-red);
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}
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.pill-group svg {
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margin-inline-start: 0.25rem;
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}
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.social-links {
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display: flex;
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align-items: center;
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gap: 0.73rem;
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margin-top: 1.5rem;
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}
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.social-links path {
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transition: fill 0.3s ease;
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fill: var(--gray-400);
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}
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.social-links a:hover svg path {
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fill: var(--gray-900);
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}
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@media screen and (max-width: 650px) {
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.content {
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flex-direction: column;
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width: max-content;
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}
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.divider {
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height: 1px;
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width: 100%;
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background: var(--red-to-pink-to-purple-horizontal-gradient);
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margin-block: 1.5rem;
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}
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}
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</style>
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<main class="main">
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<div class="content">
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<div class="left-side">
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<svg
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 982 239"
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fill="none"
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class="angular-logo"
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>
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<g clip-path="url(#a)">
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<path
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fill="url(#b)"
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|
||||
d="M27.4896 1.52422C27.9301 1.96749 28.2463 2.51866 28.4068 3.12258C29.0004 5.35161 29.0004 10 29.0004 10C29.0004 10 29.0004 14.6484 28.4068 16.8774C28.2463 17.4813 27.9301 18.0325 27.4896 18.4758C27.0492 18.9191 26.5 19.2389 25.8972 19.4032C23.6778 20 14.8068 20 14.8068 20C14.8068 20 5.93586 20 3.71651 19.4032C3.11363 19.2389 2.56449 18.9191 2.12405 18.4758C1.68361 18.0325 1.36732 17.4813 1.20683 16.8774C0.613281 14.6484 0.613281 10 0.613281 10C0.613281 10 0.613281 5.35161 1.20683 3.12258C1.36732 2.51866 1.68361 1.96749 2.12405 1.52422C2.56449 1.08095 3.11363 0.76113 3.71651 0.596774C5.93586 0 14.8068 0 14.8068 0C14.8068 0 23.6778 0 25.8972 0.596774C26.5 0.76113 27.0492 1.08095 27.4896 1.52422ZM19.3229 10L11.9036 5.77905V14.221L19.3229 10Z"
|
||||
/>
|
||||
</svg>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
|
||||
<!-- * * * * * * * * * * * The content above * * * * * * * * * * * * -->
|
||||
<!-- * * * * * * * * * * is only a placeholder * * * * * * * * * * * -->
|
||||
<!-- * * * * * * * * * * and can be replaced. * * * * * * * * * * * -->
|
||||
<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
|
||||
<!-- * * * * * * * * * * End of Placeholder * * * * * * * * * * * * -->
|
||||
<!-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -->
|
||||
|
||||
|
||||
<router-outlet />
|
||||
<div #gameContainer class="game-container"></div>
|
||||
@ -0,0 +1,8 @@
|
||||
.game-container {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
}
|
||||
@ -1,12 +1,54 @@
|
||||
import { Component } from '@angular/core';
|
||||
import { RouterOutlet } from '@angular/router';
|
||||
import { Component, ElementRef, inject, ViewChild } from '@angular/core';
|
||||
import Phaser from 'phaser';
|
||||
import { MapScene } from './scene/map.scene';
|
||||
import { MatDialog, MatDialogModule } from '@angular/material/dialog';
|
||||
import { GameService } from './service/game.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-root',
|
||||
imports: [RouterOutlet],
|
||||
imports: [MatDialogModule],
|
||||
templateUrl: './app.component.html',
|
||||
styleUrl: './app.component.scss'
|
||||
})
|
||||
export class AppComponent {
|
||||
title = 'stellar-lines';
|
||||
|
||||
public dialog = inject(MatDialog);
|
||||
public gameService = inject(GameService);
|
||||
|
||||
@ViewChild('gameContainer', { static: true }) gameContainer!: ElementRef;
|
||||
|
||||
ngAfterViewInit(): void {
|
||||
this.gameService.dialog = this.dialog;
|
||||
const scene = new MapScene();
|
||||
scene.gameService = this.gameService;
|
||||
|
||||
const config: Phaser.Types.Core.GameConfig = {
|
||||
type: Phaser.AUTO,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
disableContextMenu: true,
|
||||
scale: {
|
||||
mode: Phaser.Scale.EXPAND,
|
||||
autoCenter: Phaser.Scale.CENTER_BOTH,
|
||||
|
||||
},
|
||||
parent: this.gameContainer.nativeElement,
|
||||
backgroundColor: '#0c0e1a',
|
||||
scene: [scene],
|
||||
render: {
|
||||
pixelArt: false,
|
||||
antialias: true,
|
||||
},
|
||||
|
||||
physics: {
|
||||
default: 'arcade',
|
||||
arcade: {
|
||||
debug: true,
|
||||
timeScale: 1
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,24 @@
|
||||
@if (planet) {
|
||||
<h1 mat-dialog-title>{{planet.name}}</h1>
|
||||
<mat-dialog-content>
|
||||
<div>Bevölkerung: {{ planet.population | number:'0.0-0' }}</div>
|
||||
|
||||
|
||||
|
||||
<div class="goods">
|
||||
<h3>Güter:</h3>
|
||||
@for (item of planet.getAllGoods(); track $index) {
|
||||
<div>
|
||||
{{ item.type }}: {{ item.amount }}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
<div class="goods">
|
||||
<h3>Angebotene Güter:</h3>
|
||||
@for (item of offeredItems(); track $index) {
|
||||
{{ item.type }}: {{ item.amount | number }} / {{ item.productionStorage | number }}
|
||||
}
|
||||
</div>
|
||||
</mat-dialog-content>
|
||||
}
|
||||
@ -0,0 +1,23 @@
|
||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { PlanetDialogComponent } from './planet-dialog.component';
|
||||
|
||||
describe('PlanetDialogComponent', () => {
|
||||
let component: PlanetDialogComponent;
|
||||
let fixture: ComponentFixture<PlanetDialogComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [PlanetDialogComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(PlanetDialogComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@ -0,0 +1,25 @@
|
||||
import { Component, inject, InjectionToken } from '@angular/core';
|
||||
import { Planet } from '../../../model/planet.model';
|
||||
import { MAT_DIALOG_DATA, MatDialogModule } from '@angular/material/dialog';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { Good } from '../../../model/goods/good.interface';
|
||||
|
||||
@Component({
|
||||
selector: 'app-planet-dialog',
|
||||
imports: [CommonModule, MatDialogModule],
|
||||
templateUrl: './planet-dialog.component.html',
|
||||
styleUrl: './planet-dialog.component.scss'
|
||||
})
|
||||
export class PlanetDialogComponent {
|
||||
readonly planet = inject<Planet>(MAT_DIALOG_DATA);
|
||||
|
||||
ngOnInit() {
|
||||
console.log(this.planet)
|
||||
}
|
||||
|
||||
|
||||
offeredItems(): Good[] {
|
||||
return this.planet.getAllGoods().filter(g => g.productionRate)
|
||||
}
|
||||
}
|
||||
|
||||
18
src/app/model/goods/good-config.ts
Normal file
18
src/app/model/goods/good-config.ts
Normal file
@ -0,0 +1,18 @@
|
||||
import { GoodType } from "./good-type.enum";
|
||||
|
||||
export interface GoodConfig {
|
||||
baseProduction: number; // pro Sekunde
|
||||
baseDemand: number; // pro Sekunde
|
||||
storageLimit: number;
|
||||
isRawResource: boolean;
|
||||
}
|
||||
|
||||
export const GOODS_DATA: Record<GoodType, GoodConfig> = {
|
||||
[GoodType.Erz]: { baseProduction: 1.0, baseDemand: 0, storageLimit: 500, isRawResource: true },
|
||||
[GoodType.Wasser]: { baseProduction: 0.8, baseDemand: 0.2, storageLimit: 300, isRawResource: true },
|
||||
[GoodType.Nahrung]: { baseProduction: 5, baseDemand: 0.5, storageLimit: 200, isRawResource: true },
|
||||
[GoodType.Metall]: { baseProduction: 0, baseDemand: 0.6, storageLimit: 300, isRawResource: false },
|
||||
[GoodType.Treibstoff]: { baseProduction: 0, baseDemand: 0.3, storageLimit: 150, isRawResource: false },
|
||||
[GoodType.Elektronik]: { baseProduction: 0, baseDemand: 0.4, storageLimit: 100, isRawResource: false },
|
||||
[GoodType.Bauteile]: { baseProduction: 0, baseDemand: 0.2, storageLimit: 100, isRawResource: false }
|
||||
};
|
||||
9
src/app/model/goods/good-type.enum.ts
Normal file
9
src/app/model/goods/good-type.enum.ts
Normal file
@ -0,0 +1,9 @@
|
||||
export enum GoodType {
|
||||
Erz = 'Erz',
|
||||
Wasser = 'Wasser',
|
||||
Nahrung = 'Nahrung',
|
||||
Metall = 'Metall',
|
||||
Treibstoff = 'Treibstoff',
|
||||
Elektronik = 'Elektronik',
|
||||
Bauteile = 'Bauteile'
|
||||
}
|
||||
9
src/app/model/goods/good.interface.ts
Normal file
9
src/app/model/goods/good.interface.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { GoodType } from "./good-type.enum";
|
||||
|
||||
export interface Good {
|
||||
type: GoodType,
|
||||
amount: number;
|
||||
productionRate: number;
|
||||
demandRate: number;
|
||||
productionStorage: number;
|
||||
}
|
||||
131
src/app/model/planet.model.ts
Normal file
131
src/app/model/planet.model.ts
Normal file
@ -0,0 +1,131 @@
|
||||
import { interval, Subscription } from "rxjs";
|
||||
import { GoodType } from "./goods/good-type.enum";
|
||||
import { GOODS_DATA } from "./goods/good-config";
|
||||
import { Good } from "./goods/good.interface";
|
||||
import { ShipUi } from "./ship";
|
||||
import { Ship } from "./ships/ship.model";
|
||||
|
||||
export class Planet {
|
||||
public population: number = 0;
|
||||
public name: string = "";
|
||||
|
||||
private goods: Map<string, Good> = new Map();
|
||||
private updateSubscription = interval(5000).subscribe(() => {this.update(5)}); // alle 5s
|
||||
|
||||
public isGrowing: boolean = false;
|
||||
|
||||
|
||||
constructor(config: PlanetInit) {
|
||||
this.name = config.name;
|
||||
config.initialGoods.forEach(good => {
|
||||
const base = GOODS_DATA[good.type];
|
||||
|
||||
this.goods.set(good.type, {
|
||||
type: good.type,
|
||||
amount: good.amount,
|
||||
demandRate: base.baseDemand,
|
||||
productionRate: base.baseProduction * (good.productionBonus ?? 0),
|
||||
productionStorage: base.storageLimit
|
||||
})
|
||||
});
|
||||
this.setIsGrowing();
|
||||
}
|
||||
|
||||
|
||||
private update(seconds: number): void {
|
||||
this.goods.forEach((good: Good, key: string) => {
|
||||
good.amount += good.productionRate * seconds;
|
||||
good.amount -= good.demandRate * seconds;
|
||||
|
||||
// Min 0
|
||||
good.amount = Math.max(0, good.amount);
|
||||
if (good.productionRate && good.productionStorage) {
|
||||
good.amount = Math.min(good.amount, good.productionStorage)
|
||||
}
|
||||
});
|
||||
|
||||
this.setIsGrowing();
|
||||
|
||||
return;
|
||||
|
||||
// Debug-Ausgabe (später ersetzen durch Events/Callback/Service)
|
||||
console.log(`[${this.name}] Wirtschaft aktualisiert:`);
|
||||
this.goods.forEach(good => {
|
||||
console.log(` ${good.type}: ${good.amount.toFixed(2)}`);
|
||||
});
|
||||
|
||||
console.log("Angeboten:")
|
||||
for (let good of this.offeredGoods) {
|
||||
console.log(` ${good.type}: ${good.amount.toFixed(2)}`)
|
||||
}
|
||||
|
||||
console.log("Nachgefragt:")
|
||||
for (let good of this.requestedGoods) {
|
||||
console.log(` ${good.type}: ${good.amount.toFixed(2)}`)
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private setIsGrowing(): void {
|
||||
this.isGrowing = !this.getAllGoods().some( g => g.amount == 0);
|
||||
}
|
||||
|
||||
|
||||
getGood(type: GoodType): Good | undefined {
|
||||
return this.goods.get(type);
|
||||
}
|
||||
|
||||
getAllGoods(): Good[] {
|
||||
return Array.from(this.goods.values());
|
||||
}
|
||||
|
||||
addGood(good: Good): void {
|
||||
this.goods.set(good.type, { ...good });
|
||||
}
|
||||
|
||||
|
||||
deliver(ship: Ship) {
|
||||
if (!ship || ship.cargoSpace.length == 0) { return; }
|
||||
|
||||
const requests = this.requestedGoods;
|
||||
if (requests.length == 0) { return; }
|
||||
for (let request of requests) {
|
||||
const offer = ship.cargoSpace.find(cargo => cargo.type == request?.type);
|
||||
if (!offer) { continue; }
|
||||
const transfer = Math.min(offer.amount, request.amount);
|
||||
const good = this.getGood(request.type);
|
||||
if (!good) { continue; }
|
||||
good.amount += transfer;
|
||||
offer.amount -= transfer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
get requestedGoods(): {type: GoodType, amount: number}[] {
|
||||
return this.getAllGoods().filter(g => !g.productionRate && g.amount < g.demandRate * 30).map(g => { return { type: g.type, amount: g.demandRate * 100 }})
|
||||
}
|
||||
|
||||
get offeredGoods(): {type: GoodType, amount: number}[] {
|
||||
return this.getAllGoods().filter(g => g.productionRate && g.amount > g.demandRate * 10).map(g => { return { type: g.type, amount: g.amount - g.demandRate * 20}})
|
||||
}
|
||||
|
||||
request(ship: ShipUi) {
|
||||
const offers = this.offeredGoods;
|
||||
if (offers.length == 0) { return; }
|
||||
const loaded = ship.loadCargo(offers[0]);
|
||||
offers[0].amount -= loaded;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export interface PlanetInit {
|
||||
name: string;
|
||||
initialGoods: {
|
||||
type: GoodType;
|
||||
amount: number;
|
||||
productionBonus?: number; // optional: z. B. 1.5 = 150% der Basis
|
||||
}[];
|
||||
}
|
||||
100
src/app/model/ship.ts
Normal file
100
src/app/model/ship.ts
Normal file
@ -0,0 +1,100 @@
|
||||
import { PlanetUi } from "../ui/planet.ui";
|
||||
import { GoodType } from "./goods/good-type.enum";
|
||||
import { Ship } from "./ships/ship.model";
|
||||
|
||||
export class ShipUi extends Phaser.Physics.Arcade.Sprite {
|
||||
private velocity = new Phaser.Math.Vector2(0, 0);
|
||||
private target: PlanetUi | null = null;
|
||||
private targetVector: Phaser.Math.Vector2 | null = null; // Später Planet!
|
||||
public model: Ship = new Ship();
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number) {
|
||||
super(scene, x, y, 'ship');
|
||||
|
||||
scene.add.existing(this);
|
||||
scene.physics.add.existing(this);
|
||||
this.setOrigin(0.5);
|
||||
this.setScale(1); // oder z. B. 0.5 je nach Bildgröße
|
||||
this.setDisplaySize(32, 32)
|
||||
this.setCollideWorldBounds(true);
|
||||
const conf: Phaser.Types.Input.InputConfiguration = {
|
||||
useHandCursor: true
|
||||
}
|
||||
this.setInteractive(conf)
|
||||
}
|
||||
|
||||
moveTo(target: PlanetUi) {
|
||||
this.target = target;
|
||||
this.targetVector = new Phaser.Math.Vector2(target.getWorldPoint().x, target.getWorldPoint().y);
|
||||
const angle = Phaser.Math.Angle.Between(this.getWorldPoint().x, this.getWorldPoint().y, target.getWorldPoint().x, target.getWorldPoint().y);
|
||||
// this.setRotation(angle); // Zeigt Schiff zur Zielrichtung
|
||||
if (!this.body) { return; }
|
||||
}
|
||||
|
||||
override update(time: number, delta: number): void {
|
||||
if (!this.targetVector) return;
|
||||
if (!(this.body instanceof Phaser.Physics.Arcade.Body)) { return; }
|
||||
const dt = delta / 1000; // ms → Sekunden
|
||||
|
||||
const toTarget = new Phaser.Math.Vector2(this.targetVector.x - this.getWorldPoint().x, this.targetVector.y - this.getWorldPoint().y);
|
||||
const distance = toTarget.length();
|
||||
|
||||
this.setRotation(this.velocity.angle() + Phaser.Math.DegToRad(180)); // Zeigt Schiff zur Zielrichtung
|
||||
|
||||
if (distance < 4) {
|
||||
this.body.setVelocity(0, 0);
|
||||
this.velocity.set(0, 0);
|
||||
if (this.targetVector && this.target) {
|
||||
this.targetReached(this.target);
|
||||
}
|
||||
this.targetVector = null;
|
||||
return;
|
||||
}
|
||||
|
||||
// Richtung zum Ziel
|
||||
const desiredDirection = toTarget.normalize();
|
||||
|
||||
// Zielgeschwindigkeit abhängig von Entfernung (langsamer bremsen)
|
||||
const targetSpeed = (distance < this.model.slowDownRadius)
|
||||
? this.model.maxSpeed * (distance / this.model.slowDownRadius)
|
||||
: this.model.maxSpeed;
|
||||
|
||||
const desiredVelocity = desiredDirection.scale(targetSpeed);
|
||||
|
||||
// Steuerung per "Lerp" zur Zielgeschwindigkeit (weiches Beschleunigen)
|
||||
this.velocity.lerp(desiredVelocity, this.model.acceleration * dt / this.model.maxSpeed);
|
||||
|
||||
this.body.setVelocity(this.velocity.x, this.velocity.y);
|
||||
|
||||
}
|
||||
|
||||
targetReached(target: PlanetUi) {
|
||||
console.log(target)
|
||||
|
||||
target.model.deliver(this.model);
|
||||
target.model.request(this);
|
||||
}
|
||||
|
||||
loadCargo(cargo: {type: GoodType, amount: number}): number {
|
||||
const loaded = this.model.cargoSpace.reduce((acc, succ) => acc + succ.amount, 0);
|
||||
if (loaded >= this.model.cargoSize) { return 0; }
|
||||
|
||||
const remaining = this.model.cargoSize - loaded;
|
||||
const load = Math.min(remaining, cargo.amount);
|
||||
|
||||
const exists = this.model.cargoSpace.find(c => c.type == cargo.type);
|
||||
if (exists) {
|
||||
exists.amount += cargo.amount
|
||||
} else {
|
||||
this.model.cargoSpace.push({
|
||||
amount: load,
|
||||
type: cargo.type
|
||||
})
|
||||
}
|
||||
|
||||
console.log(this.model.cargoSpace)
|
||||
return load;
|
||||
}
|
||||
|
||||
}
|
||||
9
src/app/model/ships/ship.model.ts
Normal file
9
src/app/model/ships/ship.model.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { GoodType } from "../goods/good-type.enum";
|
||||
|
||||
export class Ship {
|
||||
public acceleration = 100; // Pixel pro Sekunde²
|
||||
public maxSpeed = 200;
|
||||
public slowDownRadius = 1000; // Startet Bremsen, wenn Ziel nahe ist
|
||||
public cargoSize = 20;
|
||||
cargoSpace: {type: GoodType, amount: number}[] = [];
|
||||
}
|
||||
140
src/app/scene/map.scene.ts
Normal file
140
src/app/scene/map.scene.ts
Normal file
@ -0,0 +1,140 @@
|
||||
import { GoodType } from "../model/goods/good-type.enum";
|
||||
import { ShipUi } from "../model/ship";
|
||||
import { GameService } from "../service/game.service";
|
||||
import { PlanetUi } from "../ui/planet.ui";
|
||||
|
||||
export class MapScene extends Phaser.Scene {
|
||||
public gameService: GameService = new GameService();
|
||||
private camera!: Phaser.Cameras.Scene2D.Camera;
|
||||
private isDragging = false;
|
||||
private dragStart = new Phaser.Math.Vector2();
|
||||
private ship!: ShipUi; // Das Raumschiff
|
||||
|
||||
|
||||
private lastZoomTime = 0;
|
||||
|
||||
constructor() {
|
||||
super({ key: 'MapScene '})
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.image('ship', 'sprites/ships/01-starter.png');
|
||||
}
|
||||
|
||||
create() {
|
||||
this.camera = this.cameras.main;
|
||||
|
||||
this.createPlaceHolderGraphic();
|
||||
// this.camera.setBackgroundColor('0x99ccff')
|
||||
|
||||
// Weltgröße groß setzen, z. B. 5000x5000 Pixel
|
||||
this.camera.setBounds(0, 0, 10000, 10000);
|
||||
this.physics.world.setBounds(0, 0, 10000, 10000);
|
||||
this.cameras.main.setBounds(0, 0, 10000, 10000);
|
||||
|
||||
|
||||
/* Sterne */
|
||||
for (let i = 0; i< 1000; i++) {
|
||||
const x = Phaser.Math.Between(0, 10000);
|
||||
const y = Phaser.Math.Between(0, 10000);
|
||||
this.add.circle(x, y, Phaser.Math.Between(1, 3), 0x88ccff)
|
||||
}
|
||||
|
||||
// Beispiel: ein paar Kreise (Planeten) zeichnen
|
||||
this.buildPlanets();
|
||||
|
||||
// Events für Panning
|
||||
this.input.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
|
||||
this.isDragging = true;
|
||||
this.dragStart.set(pointer.x, pointer.y);
|
||||
});
|
||||
|
||||
this.input.on('pointerup', () => {
|
||||
this.isDragging = false;
|
||||
});
|
||||
|
||||
this.input.on('pointermove', (pointer: Phaser.Input.Pointer) => {
|
||||
if (!this.isDragging) return;
|
||||
const dragX = pointer.x - this.dragStart.x;
|
||||
const dragY = pointer.y - this.dragStart.y;
|
||||
this.camera.scrollX -= dragX / this.camera.zoom;
|
||||
this.camera.scrollY -= dragY / this.camera.zoom;
|
||||
this.dragStart.set(pointer.x, pointer.y);
|
||||
});
|
||||
|
||||
// Zoom via Mausrad
|
||||
this.input.on('wheel', (_: any, __: number, ___: number, deltaY: number) => {
|
||||
const now = Date.now();
|
||||
if (now - this.lastZoomTime < 50) return; // nur alle 100ms
|
||||
this.lastZoomTime = now;
|
||||
const factor = 1.05;
|
||||
if (deltaY > 0) {
|
||||
this.camera.setZoom(this.camera.zoom / factor);
|
||||
} else {
|
||||
this.camera.setZoom(this.camera.zoom * factor);
|
||||
}
|
||||
|
||||
const minScale = Math.max(window.innerWidth / 10000, window.innerHeight / 10000)
|
||||
// Begrenze Zoom
|
||||
this.camera.setZoom(Phaser.Math.Clamp(this.camera.zoom, minScale, 5));
|
||||
});
|
||||
|
||||
this.ship = new ShipUi(this, 100, 100);
|
||||
this.physics.world.enable(this.ship);
|
||||
|
||||
|
||||
}
|
||||
|
||||
override update(time: number, delta: number): void {
|
||||
if (this.ship) {
|
||||
|
||||
this.ship.update(time, delta);
|
||||
}
|
||||
}
|
||||
private buildPlanets() {
|
||||
for (let i = 0; i < 1; i++) {
|
||||
const x = Phaser.Math.Between(200, 300);
|
||||
const y = Phaser.Math.Between(200, 300);
|
||||
|
||||
const conf = {
|
||||
name: 'Terra Nova',
|
||||
initialGoods: [
|
||||
{type: GoodType.Nahrung, amount: 10, productionBonus: 1 },
|
||||
{type: GoodType.Wasser, amount: 10 },
|
||||
]
|
||||
}
|
||||
const p = new PlanetUi(this, x, y, conf);
|
||||
p.rightClick.subscribe(n => {
|
||||
this.ship.moveTo(p)
|
||||
})
|
||||
|
||||
p.leftClick.subscribe(n => {
|
||||
this.gameService.showDialog(p.model);
|
||||
})
|
||||
}
|
||||
|
||||
for (let i = 0; i < 1; i++) {
|
||||
const conf = {
|
||||
name: 'Waterloo',
|
||||
initialGoods: [
|
||||
{type: GoodType.Nahrung, amount: 10 },
|
||||
{type: GoodType.Wasser, amount: 10, productionBonus: 1 },
|
||||
]
|
||||
}
|
||||
const x = Phaser.Math.Between(400, 500);
|
||||
const y = Phaser.Math.Between(400, 500);
|
||||
const p = new PlanetUi(this, x, y, conf);
|
||||
p.rightClick.subscribe(n => {
|
||||
this.ship.moveTo(p)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
private createPlaceHolderGraphic() {
|
||||
const graphics = this.add.graphics();
|
||||
graphics.fillStyle(0x88ccff, 1);
|
||||
graphics.fillCircle(100, 100, 100);
|
||||
graphics.generateTexture('planet', 200, 200);
|
||||
graphics.destroy();
|
||||
}
|
||||
}
|
||||
19
src/app/service/game.service.ts
Normal file
19
src/app/service/game.service.ts
Normal file
@ -0,0 +1,19 @@
|
||||
import { inject, Injectable } from "@angular/core";
|
||||
import { MatDialog } from "@angular/material/dialog";
|
||||
import { PlanetDialogComponent } from "../components/dialog/planet-dialog/planet-dialog.component";
|
||||
import { Planet } from "../model/planet.model";
|
||||
|
||||
@Injectable({
|
||||
providedIn: 'root',
|
||||
})
|
||||
export class GameService {
|
||||
public dialog!: MatDialog;
|
||||
|
||||
constructor() {}
|
||||
|
||||
showDialog(planet: Planet) {
|
||||
this.dialog.open(PlanetDialogComponent, {
|
||||
data: planet
|
||||
})
|
||||
}
|
||||
}
|
||||
70
src/app/ui/planet.ui.ts
Normal file
70
src/app/ui/planet.ui.ts
Normal file
@ -0,0 +1,70 @@
|
||||
import { EventEmitter } from "@angular/core";
|
||||
import { interval } from "rxjs";
|
||||
import { Planet } from "../model/planet.model";
|
||||
|
||||
export class PlanetUi extends Phaser.Physics.Arcade.Sprite {
|
||||
|
||||
public leftClick: EventEmitter<PlanetUi> = new EventEmitter();
|
||||
public rightClick: EventEmitter<PlanetUi> = new EventEmitter();
|
||||
public model: Planet;
|
||||
private growingIndicator!: Phaser.GameObjects.Text;
|
||||
|
||||
private updateInterval = interval(1000)
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, config: any) {
|
||||
super(scene, x, y, 'planet');
|
||||
|
||||
this.model = new Planet(config);
|
||||
|
||||
scene.add.existing(this);
|
||||
this.setInteractive({ useHandCursor: true });
|
||||
|
||||
this.leftClick.emit();
|
||||
|
||||
|
||||
this.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
|
||||
if (pointer.button == Phaser.Input.MOUSE_DOWN) {
|
||||
this.leftClick.emit(this)
|
||||
} else if (pointer.button == Phaser.Input.MOUSE_UP) {
|
||||
this.rightClick.emit(this);
|
||||
}
|
||||
});
|
||||
|
||||
this.growingIndicator = scene.add.text(x, y - 100, this.model.name, {
|
||||
fontSize: '20px',
|
||||
color: '#ffffff',
|
||||
fontFamily: 'Arial',
|
||||
backgroundColor: '#00000080',
|
||||
padding: { x: 10, y: 5 },
|
||||
}).setOrigin(0.5, 1);
|
||||
|
||||
this.updateInterval.subscribe(() => this.update())
|
||||
}
|
||||
|
||||
|
||||
override update(...args: any[]): void {
|
||||
|
||||
const offers = this.model.offeredGoods;
|
||||
|
||||
|
||||
let text = `${this.model.name}`;
|
||||
if (offers.length > 0) {
|
||||
text += `\nAngebot: ${offers[0].type}: ${offers[0].amount.toFixed(2)}`
|
||||
}
|
||||
|
||||
|
||||
const request = this.model.requestedGoods;
|
||||
if (request.length > 0) {
|
||||
text += `\nNachgefragt: ${request[0].type}: ${request[0].amount.toFixed(2)}`
|
||||
}
|
||||
|
||||
this.growingIndicator.setText(text);
|
||||
|
||||
if (this.model.isGrowing) {
|
||||
this.growingIndicator.setColor('green')
|
||||
} else {
|
||||
this.growingIndicator.setColor('red')
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -1 +1,11 @@
|
||||
/* You can add global styles to this file, and also import other style files */
|
||||
@use '@angular/material' as mat;
|
||||
|
||||
html {
|
||||
color-scheme: light dark;
|
||||
@include mat.theme((
|
||||
color: mat.$violet-palette,
|
||||
typography: Roboto,
|
||||
density: 0
|
||||
));
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user