balancing
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01153a1db3
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@ -41,19 +41,19 @@
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<div>🍽️ Verbrauch:</div>
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<ul>
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@for (item of consumedItems; track $index) {
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<li>{{ item.type }}: {{ item.demandRate * planet.population | number:'0.0-1' }}/s</li>
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<li>{{ item.type }}: {{ item.demandRate * planet.population | number:'0.0-2' }}/s</li>
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}
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</ul>
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</div>
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<!-- <div class="ui-section">
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<div class="ui-section">
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<div>📦 Anfrage:</div>
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<ul>
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@for (item of requested; track $index) {
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<li>{{ item.type }}: {{ item.amount | number:'0.0-1' }}/s</li>
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}
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</ul>
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</div> -->
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</div>
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@if (goodsInTransit.length > 0) {
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<div class="ui-section">
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@ -92,6 +92,7 @@
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<button class="button" (click)="upgradeProduction()" [disabled]="!canUpgradeProduction"
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matTooltip="Kosten: {{this.planet.productionLvlUpgradeCost | number}} Credits">Produktion aufwerten</button>
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<button (click)="buildFactory()" >Fabrik bauen</button>
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} @else {
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<button class="button" (click)="buildHarbour()"
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matTooltip="Baue einen Raumhafen um den Planeten anfliegen zu können."
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@ -111,5 +111,8 @@ export class PlanetDialogComponent {
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return this.planet.requestedGoods;
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}
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buildFactory() {
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this.planet.buildFactory();
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}
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}
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@ -5,6 +5,7 @@ import { CdkDrag, CdkDragDrop, CdkDragHandle, CdkDropList, moveItemInArray, tran
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import { Planet } from '../../../model/planet.model';
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import { ShipConfig } from '../../../model/ships/ship.model';
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import { FormsModule } from '@angular/forms';
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import { SHIP_DATA } from '../../../model/ships/ship.type';
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@Component({
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selector: 'app-buy',
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@ -18,42 +19,18 @@ export class BuyComponent {
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availablePlanets: Planet[] = this.gameService.planets.filter(p => p.hasHarbour);
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selectedPlanets: Planet[] = [];
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config: ShipConfig = {
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name: 'Pioneer-01',
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acceleration: 428,
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cargoSize: 25,
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cost: 0.6,
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loadingSpeed: 15,
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maxSpeed: 300,
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planetRoute: [],
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buyCost: 3000,
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desciption: 'Ein kleines, schnelles Schiff. Es hat wenig Platz für Ladung, lädt aber schnell und ist sehr wendig.',
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texture: 'swift-hauler'
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...SHIP_DATA.light,
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planetRoute: []
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}
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config2: ShipConfig = {
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name: 'Colony Carrier',
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acceleration: 63,
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cargoSize: 70,
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cost: 1.6,
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loadingSpeed: 20,
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maxSpeed: 200,
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...SHIP_DATA.medium,
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planetRoute: [],
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buyCost: 8000,
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desciption: 'Eine größere Version von der Pioneer-01. Der größere Frachtraum geht zu Lasten der Beschleunigung und Maximalgeschwindigkeit.',
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texture: 'colony-carrier'
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}
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config3: ShipConfig = {
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name: 'Industrial Tanker',
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acceleration: 8,
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cargoSize: 300,
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cost: 3.8,
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loadingSpeed: 11,
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maxSpeed: 600,
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planetRoute: [],
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buyCost: 14000,
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desciption: 'Ein großes behäbiges Schiff. Es wird durchaus schnell, beschleunigt aber sehr langsam und erreicht die Spitzengeschwindigkeit nur selten.',
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texture: 'industrial-tanker'
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...SHIP_DATA.heavy,
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planetRoute: []
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}
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selectedModel = '1';
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@ -9,8 +9,9 @@ export const PLANETCONFIGS: { x: number, y: number, texture: string, config: Pla
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config: {
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name: 'Terra Nova',
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initialGoods: [
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{ type: GoodType.Wasser, amount: 10 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 2.6 },
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{ type: GoodType.Wasser, amount: 10, productionBonus: 0.18 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 2.3 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 0 },
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]
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}
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},
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@ -21,11 +22,9 @@ export const PLANETCONFIGS: { x: number, y: number, texture: string, config: Pla
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config: {
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name: 'Mechanica Prime',
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initialGoods: [
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{ type: GoodType.Wasser, amount: 10 },
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{ type: GoodType.Nahrung, amount: 10 },
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{ type: GoodType.Metall, amount: 10, productionBonus: 3 },
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{ type: GoodType.Bauteile, amount: 10, productionBonus: 1.3 },
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{ type: GoodType.Elektronik, amount: 10 }
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{ type: GoodType.Wasser, amount: 10, productionBonus: 0.07 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 0.05 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 1.5 },
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]
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}
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},
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@ -36,9 +35,9 @@ export const PLANETCONFIGS: { x: number, y: number, texture: string, config: Pla
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config: {
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name: 'Aqualis',
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initialGoods: [
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{ type: GoodType.Wasser, amount: 200, productionBonus: 4 },
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{ type: GoodType.Nahrung, amount: 10 },
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{ type: GoodType.Treibstoff, amount: 10 }
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{ type: GoodType.Wasser, amount: 10, productionBonus: 2.5 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 0.06 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 0.2 }
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]
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}
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},
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@ -49,11 +48,9 @@ export const PLANETCONFIGS: { x: number, y: number, texture: string, config: Pla
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config: {
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name: 'Ferron',
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initialGoods: [
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{ type: GoodType.Wasser, amount: 10 },
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{ type: GoodType.Nahrung, amount: 10 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 1.8 },
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{ type: GoodType.Metall, amount: 10 },
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{ type: GoodType.Treibstoff, amount: 10 }
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{ type: GoodType.Wasser, amount: 10, productionBonus: 0.02 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 0.03 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 2.2 }
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]
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}
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},
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@ -64,9 +61,9 @@ export const PLANETCONFIGS: { x: number, y: number, texture: string, config: Pla
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config: {
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name: 'Novus Reach',
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initialGoods: [
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 1.5 },
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{ type: GoodType.Wasser, amount: 10 },
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{ type: GoodType.Bauteile, amount: 10 }
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{ type: GoodType.Wasser, amount: 10, productionBonus: 1.6 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 0.07 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 0.1 }
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]
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}
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}
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@ -78,9 +75,9 @@ export const PLANETCONFIGS: { x: number, y: number, texture: string, config: Pla
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config: {
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name: 'Volaris',
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initialGoods: [
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{ type: GoodType.Nahrung, amount: 10 },
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{ type: GoodType.Wasser, amount: 10, productionBonus: 1.9 },
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{ type: GoodType.Bauteile, amount: 10 }
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{ type: GoodType.Wasser, amount: 10, productionBonus: 0.25 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 2.2 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 0 }
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]
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}
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},
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@ -91,10 +88,10 @@ export const PLANETCONFIGS: { x: number, y: number, texture: string, config: Pla
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config: {
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name: 'Ignis Prime',
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initialGoods: [
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{ type: GoodType.Wasser, amount: 10 },
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{ type: GoodType.Nahrung, amount: 10 },
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{ type: GoodType.Treibstoff, amount: 10, productionBonus: 0.8 }
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{ type: GoodType.Wasser, amount: 10, productionBonus: 1.3 },
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{ type: GoodType.Nahrung, amount: 10, productionBonus: 0.06 },
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{ type: GoodType.Erz, amount: 10, productionBonus: 0.1 }
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]
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}
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}
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},
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]
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37
src/app/model/factories/factory.model.ts
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37
src/app/model/factories/factory.model.ts
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@ -0,0 +1,37 @@
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import { GoodConfig, GOODS_DATA } from "../goods/good-config";
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import { GoodType } from "../goods/good-type.enum";
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import { Planet } from "../planet.model";
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export class Factory {
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product: GoodConfig;
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private type: GoodType;
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private planet: Planet;
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constructor(config: FactoryConfig) {
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this.product = GOODS_DATA[config.type];
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this.type = config.type;
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this.planet = config.planet;
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const existing = this.planet.getGood(this.type);
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if (existing) {
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existing.productionRate = this.product.baseProduction;
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} else {
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this.planet.addGood({
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amount: 0,
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demandRate: this.product.baseDemand,
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productionRate: this.product.baseProduction,
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productionStorage: this.product.storageLimit,
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type: this.type
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});
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}
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}
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}
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export interface FactoryConfig {
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type: GoodType;
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planet: Planet;
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}
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@ -5,14 +5,15 @@ export interface GoodConfig {
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baseDemand: number; // pro Sekunde
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storageLimit: number;
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isRawResource: boolean;
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dependsOn?: GoodType[];
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}
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export const GOODS_DATA: Record<GoodType, GoodConfig> = {
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[GoodType.Erz]: { baseProduction: 1.0, baseDemand: 0.005, storageLimit: 200, isRawResource: true },
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[GoodType.Wasser]: { baseProduction: 1, baseDemand: 0.0075, storageLimit: 500, isRawResource: true },
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[GoodType.Nahrung]: { baseProduction: 1, baseDemand: 0.005, storageLimit: 300, isRawResource: true },
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[GoodType.Metall]: { baseProduction: 1, baseDemand: 0.005, storageLimit: 300, isRawResource: false },
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[GoodType.Treibstoff]: { baseProduction: 1, baseDemand: 0.002, storageLimit: 150, isRawResource: false },
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[GoodType.Elektronik]: { baseProduction: 1, baseDemand: 0.005, storageLimit: 100, isRawResource: false },
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[GoodType.Bauteile]: { baseProduction: 1, baseDemand: 0.005, storageLimit: 100, isRawResource: false }
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[GoodType.Wasser]: { baseProduction: 1, baseDemand: 0.0012, storageLimit: 500, isRawResource: true },
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[GoodType.Nahrung]: { baseProduction: 1, baseDemand: 0.001, storageLimit: 300, isRawResource: true },
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[GoodType.Erz]: { baseProduction: 1.0, baseDemand: 0.0005, storageLimit: 200, isRawResource: true },
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[GoodType.Metall]: { baseProduction: 0.7, baseDemand: 0.003, storageLimit: 300, isRawResource: false, dependsOn: [GoodType.Erz, GoodType.Wasser] },
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[GoodType.Treibstoff]: { baseProduction: 0.5, baseDemand: 0.002, storageLimit: 150, isRawResource: false, dependsOn: [GoodType.Wasser] },
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[GoodType.Elektronik]: { baseProduction: 0.3, baseDemand: 0.001, storageLimit: 100, isRawResource: false, dependsOn: [GoodType.Bauteile, GoodType.Treibstoff] },
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[GoodType.Bauteile]: { baseProduction: 0.5, baseDemand: 0.0015, storageLimit: 100, isRawResource: false, dependsOn: [GoodType.Metall] }
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};
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@ -4,14 +4,16 @@ import { GOODS_DATA } from "./goods/good-config";
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import { Good } from "./goods/good.interface";
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import { Ship } from "./ships/ship.model";
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import { GameService } from "../service/game.service";
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import { Factory } from "./factories/factory.model";
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export class Planet {
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public population: number = 100;
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public name: string = "";
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public image: string;
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public updateModifier = 1; // für Simulation
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private goods: Map<string, Good> = new Map();
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private updateSubscription = interval(1000).subscribe(() => {this.update(1)}); // alle 5s
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private updateSubscription = interval(1000).subscribe(() => {this.update(this.updateModifier)}); // alle 5s
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public isGrowing: boolean = false;
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private populationGrowthRate = 0.002; // Basiswachstum pro Tick (%)
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@ -20,9 +22,11 @@ export class Planet {
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private productionLevel: Map<GoodType, number> = new Map();
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private dockedShips: Ship[] = [];
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public dockCapacity: number = 0;
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public dockCapacity: number = 1;
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private shipsWaitingForDocking: Ship[] = [];
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private factory: Factory | undefined;
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private gameService: GameService;
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hasHarbour = false;
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@ -54,10 +58,11 @@ export class Planet {
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productionStorage: base.storageLimit
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})
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});
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console.log(this.getAllGoods())
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this.updatePopulation(0)
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setTimeout(() => {
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this.dockCapacity = 1;
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this.getStatus();
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}, 10000)
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}
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@ -71,28 +76,28 @@ export class Planet {
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}
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break;
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case GoodType.Bauteile:
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if (this.population > 500) {
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if (this.population > 700) {
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good.demandRate = GOODS_DATA.Bauteile.baseDemand
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} else {
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good.demandRate = 0;
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}
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break;
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case GoodType.Elektronik:
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if (this.population > 700) {
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if (this.population > 900) {
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good.demandRate = GOODS_DATA.Elektronik.baseDemand
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} else {
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good.demandRate = 0;
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}
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break;
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case GoodType.Metall:
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if (this.population > 750) {
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if (this.population > 350) {
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good.demandRate = GOODS_DATA.Metall.baseDemand
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} else {
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good.demandRate = 0;
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}
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break;
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case GoodType.Treibstoff:
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if (this.population > 900) {
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if (this.population > 500) {
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good.demandRate = GOODS_DATA.Treibstoff.baseDemand
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} else {
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good.demandRate = 0;
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@ -103,19 +108,37 @@ export class Planet {
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private update(seconds: number): void {
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this.goods.forEach((good: Good, key: string) => {
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this.adjustPopulationDemands(good)
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const base = GOODS_DATA[good.type];
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const lvlMultiplier = this.productionLevel.get(good.type) ?? 1;
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good.amount += good.productionRate * seconds * lvlMultiplier;
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// Min 0
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good.amount = Math.max(0, good.amount);
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if (good.productionRate && good.productionStorage) {
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good.amount = Math.min(good.amount, good.productionStorage)
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if (base.isRawResource) {
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good.amount += good.productionRate * seconds * lvlMultiplier;
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// Min 0
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good.amount = Math.max(0, good.amount);
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if (good.productionRate && good.productionStorage) {
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good.amount = Math.min(good.amount, good.productionStorage)
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}
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} else {
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if (good.productionRate == 0) { return; }
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const depends = base.dependsOn;
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if (!depends) { return; }
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const depending = this.getAllGoods().filter(g => depends.includes(g.type));
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const amount = good.productionRate * seconds * lvlMultiplier;
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if (depending.some(d => d.amount < seconds * lvlMultiplier)) { return; }
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depending.map(d => {
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d.amount -= seconds * lvlMultiplier;
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});
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good.amount += amount;
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}
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});
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this.updatePopulation(seconds)
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@ -155,7 +178,7 @@ export class Planet {
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get requestedGoods(): TradeInstance[] {
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const result: TradeInstance[] = [];
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const goods = this.getAllGoods().filter(g => !g.productionRate && g.demandRate);
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const goods = this.getAllGoods().filter(g => g.demandRate);
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for (let good of goods) {
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const demandPerSecond = good.demandRate * this.population;
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const demand = this.demandSecondsBuffer * demandPerSecond;
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@ -171,7 +194,7 @@ export class Planet {
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}
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result.push({
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amount: demand * 5, // Request 3x buffer amount
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amount: demand * 5 - good.amount - inTransit, // Request 3x buffer amount
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type: good.type,
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target: this.name,
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})
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@ -181,7 +204,7 @@ export class Planet {
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}
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get offeredGoods(): TradeInstance[] {
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return this.getAllGoods().filter(g => g.productionRate && g.amount).map(g => { return { type: g.type, amount: g.amount - (g.demandRate * this.population * this.demandSecondsBuffer), target: this.name }}).filter(g => g.amount > 0)
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return this.getAllGoods().filter(g => g.productionRate && g.amount).map(g => { return { type: g.type, amount: g.amount - (g.demandRate * this.population * (this.demandSecondsBuffer * 1.2)), target: this.name }}).filter(g => g.amount > 0)
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}
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request(demandedGood: {type: GoodType, amount: number}) {
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@ -226,12 +249,6 @@ export class Planet {
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}
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// if (this.isGrowing) {
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// console.log(`[${this.name}] Growing population: ${this.population.toFixed(2)}`);
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// } else {
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// console.log(`[${this.name}] Shrinking population: ${this.population.toFixed(2)}`);
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// }
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// Verbrauch abziehen
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demands.forEach((amountNeeded, goodType) => {
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const good = this.goods.get(goodType);
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@ -366,6 +383,27 @@ export class Planet {
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return lvl * 1000;
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}
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buildFactory() {
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this.factory = new Factory({
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planet: this,
|
||||
type: GoodType.Elektronik
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public getStatus(): void {
|
||||
console.log(`[${this.name}]: ${this.isGrowing ? '🚀' : '⬇️'}`);
|
||||
console.log('Population:', Math.round(this.population));
|
||||
console.log('Goods:\n', Array.from(this.goods.entries()).map(([type, good]) =>
|
||||
`${type}: ${Math.round(good.amount)} (Prod: ${good.productionRate}, Demand: ${good.demandRate})`
|
||||
).join('\n'));
|
||||
// console.log('Docked Ships:', this.dockedShips.length);
|
||||
// console.log('Waiting Ships:', this.shipsWaitingForDocking.length);
|
||||
console.log('Production Levels:', Array.from(this.productionLevel.entries()).map(([type, level]) =>
|
||||
`${type}: ${level}`
|
||||
).join(', '));
|
||||
console.log(`\n\n`)
|
||||
}
|
||||
}
|
||||
|
||||
export interface PlanetInit {
|
||||
|
||||
@ -3,18 +3,10 @@ import { Good } from "../goods/good.interface";
|
||||
import { Planet, TradeInstance } from "../planet.model";
|
||||
import { TradeRoute } from "../routes/trade-route.model";
|
||||
import { GameService } from "../../service/game.service";
|
||||
import { ShipType } from "./ship.type";
|
||||
|
||||
export interface ShipConfig {
|
||||
name: string;
|
||||
cargoSize: number;
|
||||
acceleration: number;
|
||||
maxSpeed: number;
|
||||
loadingSpeed: number;
|
||||
cost: number;
|
||||
export interface ShipConfig extends ShipType {
|
||||
planetRoute: Planet[];
|
||||
buyCost: number;
|
||||
desciption: string;
|
||||
texture: string;
|
||||
}
|
||||
|
||||
export class Ship {
|
||||
|
||||
26
src/app/model/ships/ship.type.ts
Normal file
26
src/app/model/ships/ship.type.ts
Normal file
@ -0,0 +1,26 @@
|
||||
export enum ShipClass {
|
||||
light = 'light',
|
||||
medium = 'medium',
|
||||
heavy = 'heavy'
|
||||
}
|
||||
|
||||
export interface ShipType {
|
||||
name: string;
|
||||
cargoSize: number;
|
||||
loadingSpeed: number;
|
||||
maxSpeed: number;
|
||||
acceleration: number;
|
||||
cost: number;
|
||||
buyCost: number;
|
||||
texture: string;
|
||||
class: ShipClass;
|
||||
desciption: string;
|
||||
}
|
||||
|
||||
|
||||
export const SHIP_DATA: Record<ShipClass, ShipType> = {
|
||||
[ShipClass.light]: { name: 'Pioneer-01', cargoSize: 25, loadingSpeed: 15, maxSpeed: 350, acceleration: 300, class: ShipClass.light, buyCost: 3000, cost: 0.6, texture: 'swift-hauler', desciption: 'Ein kleines, schnelles Schiff. Es hat wenig Platz für Ladung, lädt aber schnell und ist sehr wendig.' },
|
||||
[ShipClass.medium]: { name: 'Colony Carrier', cargoSize: 80, loadingSpeed: 20, maxSpeed: 250, acceleration: 90, class: ShipClass.medium, buyCost: 8000, cost: 1.6, texture: 'colony-carrier', desciption: 'Eine größere Version von der Pioneer-01. Der größere Frachtraum geht zu Lasten der Beschleunigung und Maximalgeschwindigkeit.' },
|
||||
[ShipClass.heavy]: { name: 'Industrial Tanker', cargoSize: 400, loadingSpeed: 11, maxSpeed: 180, acceleration: 20, class: ShipClass.heavy, buyCost: 18000, cost: 3.8, texture: 'industrial-tanker', desciption: 'Ein großes behäbiges Schiff. Es wird durchaus schnell, beschleunigt aber sehr langsam und erreicht die Spitzengeschwindigkeit nur selten.' }
|
||||
}
|
||||
|
||||
@ -141,7 +141,6 @@ export class MapScene extends Phaser.Scene {
|
||||
});
|
||||
this.planets.push(planet);
|
||||
this.gameService.planets.push(planet.model);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -46,6 +46,8 @@ export class PlanetUi extends Phaser.Physics.Arcade.Sprite {
|
||||
this.harbourImage.setDisplaySize(164, 256);
|
||||
this.harbourImage.setVisible(false);
|
||||
|
||||
console.log(this.height)
|
||||
|
||||
// this.setScale(0.5)
|
||||
|
||||
// this.setInteractive(new Phaser.Geom.Circle(x, y, 200), Phaser.Geom.Circle.Contains);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user